40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# Dragonette, Sedge
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*Tiny* *Dragon* *neutral*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 27 (5d4+15)
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- **Speed:** walk 20 ft. swim 50 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 3, page 149
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
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- **Skills:** perception +2
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- **Damage Resistances:** poison
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 60', passive Perception 14
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Swamp Camouflage:** The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.
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- **Spines:** Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls.
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- **Reeking Breath (Recharge 5-6):** Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
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### Bonus Actions
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- **Boggy Presence (1/Day):** Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves.
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### Reactions
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- **Prickly Defense:** When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.
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