# Dragonette, Sedge *Tiny* *Dragon* *neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 27 (5d4+15) - **Speed:** walk 20 ft. swim 50 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 149 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | - **Skills:** perception +2 - **Damage Resistances:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60', passive Perception 14 - **Languages:** Common, Draconic ### Special Abilities - **Swamp Camouflage:** The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage. - **Spines:** Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls. - **Reeking Breath (Recharge 5-6):** Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself. ### Bonus Actions - **Boggy Presence (1/Day):** Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves. ### Reactions - **Prickly Defense:** When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.