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2025-06-07 07:58:30 -05:00
# Dragonette, Sedge
*Tiny* *Dragon* *neutral*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 27 (5d4+15)
- **Speed:** walk 20 ft. swim 50 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 3, page 149
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
- **Skills:** perception +2
- **Damage Resistances:** poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60', passive Perception 14
- **Languages:** Common, Draconic
### Special Abilities
- **Swamp Camouflage:** The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain.
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.
- **Spines:** Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls.
- **Reeking Breath (Recharge 5-6):** Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
### Bonus Actions
- **Boggy Presence (1/Day):** Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves.
### Reactions
- **Prickly Defense:** When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature.