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# 5e Artisanal Database Download
This zip file contains a full copy of the 5e Artisanal Database.
Please note, the 5eADB is a reward for patrons of Sly Flourish. If you are not a patron, please join up here:
<https://www.patreon.com/c/slyflourish>
By joining the patreon, you'll support future updates of the 5eADB, support the rest of the work I do, and get access to a whole pile of other rewards!
## Using the 5eADB
The 5eADB can be used in four ways:
### Use the Copy Hosted at Sly Flourish
You can find the link to the current version of the 5e Artisanal Database on the Sly Flourish Patreon rewards page located at:
<https://www.patreon.com/posts/sly-flourish-34953933>
### Run it locally in your own web browser
Click on "index.html" in the top level directory of the 5eADB. It should launch in your default web browser and you can access all features there just like you were navigating it on the web.
### Copy "md" directories to your Obsidian Vault
Navigate down the folders under the root directory to find "md" directories for any given ruleset or dataset. Copy those md directories to your Obsidian vault directory to copy over all the markdown files for those sources. Rename them so you can see what they are in your vault.
### Host it on your own private web server
Copy the whole directory and all subdirectories to the directory you use to host HTML files. There is no server-side code for the 5eADB it's all HTML with some javascript and markdown files.
### Licensing
See the "licensing.html" file in the root directory for licensing information.

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@charset "UTF-8";
table.dataTable td.dt-control {
text-align: center;
cursor: pointer;
}
table.dataTable td.dt-control:before {
height: 1em;
width: 1em;
margin-top: -9px;
display: inline-block;
color: white;
border: 0.15em solid white;
border-radius: 1em;
box-shadow: 0 0 0.2em #444;
box-sizing: content-box;
text-align: center;
text-indent: 0 !important;
font-family: "Courier New", Courier, monospace;
line-height: 1em;
content: "+";
background-color: #31b131;
}
table.dataTable tr.dt-hasChild td.dt-control:before {
content: "-";
background-color: #d33333;
}
table.dataTable thead > tr > th.sorting, table.dataTable thead > tr > th.sorting_asc, table.dataTable thead > tr > th.sorting_desc, table.dataTable thead > tr > th.sorting_asc_disabled, table.dataTable thead > tr > th.sorting_desc_disabled,
table.dataTable thead > tr > td.sorting,
table.dataTable thead > tr > td.sorting_asc,
table.dataTable thead > tr > td.sorting_desc,
table.dataTable thead > tr > td.sorting_asc_disabled,
table.dataTable thead > tr > td.sorting_desc_disabled {
cursor: pointer;
position: relative;
padding-right: 26px;
}
table.dataTable thead > tr > th.sorting:before, table.dataTable thead > tr > th.sorting:after, table.dataTable thead > tr > th.sorting_asc:before, table.dataTable thead > tr > th.sorting_asc:after, table.dataTable thead > tr > th.sorting_desc:before, table.dataTable thead > tr > th.sorting_desc:after, table.dataTable thead > tr > th.sorting_asc_disabled:before, table.dataTable thead > tr > th.sorting_asc_disabled:after, table.dataTable thead > tr > th.sorting_desc_disabled:before, table.dataTable thead > tr > th.sorting_desc_disabled:after,
table.dataTable thead > tr > td.sorting:before,
table.dataTable thead > tr > td.sorting:after,
table.dataTable thead > tr > td.sorting_asc:before,
table.dataTable thead > tr > td.sorting_asc:after,
table.dataTable thead > tr > td.sorting_desc:before,
table.dataTable thead > tr > td.sorting_desc:after,
table.dataTable thead > tr > td.sorting_asc_disabled:before,
table.dataTable thead > tr > td.sorting_asc_disabled:after,
table.dataTable thead > tr > td.sorting_desc_disabled:before,
table.dataTable thead > tr > td.sorting_desc_disabled:after {
position: absolute;
display: block;
opacity: 0.125;
right: 10px;
line-height: 9px;
font-size: 0.9em;
}
table.dataTable thead > tr > th.sorting:before, table.dataTable thead > tr > th.sorting_asc:before, table.dataTable thead > tr > th.sorting_desc:before, table.dataTable thead > tr > th.sorting_asc_disabled:before, table.dataTable thead > tr > th.sorting_desc_disabled:before,
table.dataTable thead > tr > td.sorting:before,
table.dataTable thead > tr > td.sorting_asc:before,
table.dataTable thead > tr > td.sorting_desc:before,
table.dataTable thead > tr > td.sorting_asc_disabled:before,
table.dataTable thead > tr > td.sorting_desc_disabled:before {
bottom: 50%;
content: "▴";
}
table.dataTable thead > tr > th.sorting:after, table.dataTable thead > tr > th.sorting_asc:after, table.dataTable thead > tr > th.sorting_desc:after, table.dataTable thead > tr > th.sorting_asc_disabled:after, table.dataTable thead > tr > th.sorting_desc_disabled:after,
table.dataTable thead > tr > td.sorting:after,
table.dataTable thead > tr > td.sorting_asc:after,
table.dataTable thead > tr > td.sorting_desc:after,
table.dataTable thead > tr > td.sorting_asc_disabled:after,
table.dataTable thead > tr > td.sorting_desc_disabled:after {
top: 50%;
content: "▾";
}
table.dataTable thead > tr > th.sorting_asc:before, table.dataTable thead > tr > th.sorting_desc:after,
table.dataTable thead > tr > td.sorting_asc:before,
table.dataTable thead > tr > td.sorting_desc:after {
opacity: 0.6;
}
table.dataTable thead > tr > th.sorting_desc_disabled:after, table.dataTable thead > tr > th.sorting_asc_disabled:before,
table.dataTable thead > tr > td.sorting_desc_disabled:after,
table.dataTable thead > tr > td.sorting_asc_disabled:before {
display: none;
}
table.dataTable thead > tr > th:active,
table.dataTable thead > tr > td:active {
outline: none;
}
div.dataTables_scrollBody table.dataTable thead > tr > th:before, div.dataTables_scrollBody table.dataTable thead > tr > th:after,
div.dataTables_scrollBody table.dataTable thead > tr > td:before,
div.dataTables_scrollBody table.dataTable thead > tr > td:after {
display: none;
}
div.dataTables_processing {
position: absolute;
top: 50%;
left: 50%;
width: 200px;
margin-left: -100px;
margin-top: -26px;
text-align: center;
padding: 2px;
}
div.dataTables_processing > div:last-child {
position: relative;
width: 80px;
height: 15px;
margin: 1em auto;
}
div.dataTables_processing > div:last-child > div {
position: absolute;
top: 0;
width: 13px;
height: 13px;
border-radius: 50%;
background: rgba(13, 110, 253, 0.9);
animation-timing-function: cubic-bezier(0, 1, 1, 0);
}
div.dataTables_processing > div:last-child > div:nth-child(1) {
left: 8px;
animation: datatables-loader-1 0.6s infinite;
}
div.dataTables_processing > div:last-child > div:nth-child(2) {
left: 8px;
animation: datatables-loader-2 0.6s infinite;
}
div.dataTables_processing > div:last-child > div:nth-child(3) {
left: 32px;
animation: datatables-loader-2 0.6s infinite;
}
div.dataTables_processing > div:last-child > div:nth-child(4) {
left: 56px;
animation: datatables-loader-3 0.6s infinite;
}
@keyframes datatables-loader-1 {
0% {
transform: scale(0);
}
100% {
transform: scale(1);
}
}
@keyframes datatables-loader-3 {
0% {
transform: scale(1);
}
100% {
transform: scale(0);
}
}
@keyframes datatables-loader-2 {
0% {
transform: translate(0, 0);
}
100% {
transform: translate(24px, 0);
}
}
table.dataTable.nowrap th, table.dataTable.nowrap td {
white-space: nowrap;
}
table.dataTable th.dt-left,
table.dataTable td.dt-left {
text-align: left;
}
table.dataTable th.dt-center,
table.dataTable td.dt-center,
table.dataTable td.dataTables_empty {
text-align: center;
}
table.dataTable th.dt-right,
table.dataTable td.dt-right {
text-align: right;
}
table.dataTable th.dt-justify,
table.dataTable td.dt-justify {
text-align: justify;
}
table.dataTable th.dt-nowrap,
table.dataTable td.dt-nowrap {
white-space: nowrap;
}
table.dataTable thead th,
table.dataTable thead td,
table.dataTable tfoot th,
table.dataTable tfoot td {
text-align: left;
}
table.dataTable thead th.dt-head-left,
table.dataTable thead td.dt-head-left,
table.dataTable tfoot th.dt-head-left,
table.dataTable tfoot td.dt-head-left {
text-align: left;
}
table.dataTable thead th.dt-head-center,
table.dataTable thead td.dt-head-center,
table.dataTable tfoot th.dt-head-center,
table.dataTable tfoot td.dt-head-center {
text-align: center;
}
table.dataTable thead th.dt-head-right,
table.dataTable thead td.dt-head-right,
table.dataTable tfoot th.dt-head-right,
table.dataTable tfoot td.dt-head-right {
text-align: right;
}
table.dataTable thead th.dt-head-justify,
table.dataTable thead td.dt-head-justify,
table.dataTable tfoot th.dt-head-justify,
table.dataTable tfoot td.dt-head-justify {
text-align: justify;
}
table.dataTable thead th.dt-head-nowrap,
table.dataTable thead td.dt-head-nowrap,
table.dataTable tfoot th.dt-head-nowrap,
table.dataTable tfoot td.dt-head-nowrap {
white-space: nowrap;
}
table.dataTable tbody th.dt-body-left,
table.dataTable tbody td.dt-body-left {
text-align: left;
}
table.dataTable tbody th.dt-body-center,
table.dataTable tbody td.dt-body-center {
text-align: center;
}
table.dataTable tbody th.dt-body-right,
table.dataTable tbody td.dt-body-right {
text-align: right;
}
table.dataTable tbody th.dt-body-justify,
table.dataTable tbody td.dt-body-justify {
text-align: justify;
}
table.dataTable tbody th.dt-body-nowrap,
table.dataTable tbody td.dt-body-nowrap {
white-space: nowrap;
}
/*
* Table styles
*/
table.dataTable {
width: 100%;
margin: 0 auto;
clear: both;
border-collapse: separate;
border-spacing: 0;
/*
* Header and footer styles
*/
/*
* Body styles
*/
}
table.dataTable thead th,
table.dataTable tfoot th {
font-weight: bold;
}
table.dataTable thead th,
table.dataTable thead td {
padding: 10px;
border-bottom: 1px solid rgba(0, 0, 0, 0.3);
}
table.dataTable thead th:active,
table.dataTable thead td:active {
outline: none;
}
table.dataTable tfoot th,
table.dataTable tfoot td {
padding: 10px 10px 6px 10px;
border-top: 1px solid rgba(0, 0, 0, 0.3);
}
table.dataTable tbody tr {
background-color: transparent;
}
table.dataTable tbody tr.selected > * {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.9);
color: white;
}
table.dataTable tbody th,
table.dataTable tbody td {
padding: 8px 10px;
}
table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td {
border-top: 1px solid rgba(0, 0, 0, 0.15);
}
table.dataTable.row-border tbody tr:first-child th,
table.dataTable.row-border tbody tr:first-child td, table.dataTable.display tbody tr:first-child th,
table.dataTable.display tbody tr:first-child td {
border-top: none;
}
table.dataTable.cell-border tbody th, table.dataTable.cell-border tbody td {
border-top: 1px solid rgba(0, 0, 0, 0.15);
border-right: 1px solid rgba(0, 0, 0, 0.15);
}
table.dataTable.cell-border tbody tr th:first-child,
table.dataTable.cell-border tbody tr td:first-child {
border-left: 1px solid rgba(0, 0, 0, 0.15);
}
table.dataTable.cell-border tbody tr:first-child th,
table.dataTable.cell-border tbody tr:first-child td {
border-top: none;
}
table.dataTable.stripe > tbody > tr.odd > *, table.dataTable.display > tbody > tr.odd > * {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.023);
}
table.dataTable.stripe > tbody > tr.odd.selected > *, table.dataTable.display > tbody > tr.odd.selected > * {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.923);
}
table.dataTable.hover > tbody > tr:hover > *, table.dataTable.display > tbody > tr:hover > * {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.035);
}
table.dataTable.hover > tbody > tr.selected:hover > *, table.dataTable.display > tbody > tr.selected:hover > * {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.935);
}
table.dataTable.order-column > tbody tr > .sorting_1,
table.dataTable.order-column > tbody tr > .sorting_2,
table.dataTable.order-column > tbody tr > .sorting_3, table.dataTable.display > tbody tr > .sorting_1,
table.dataTable.display > tbody tr > .sorting_2,
table.dataTable.display > tbody tr > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.019);
}
table.dataTable.order-column > tbody tr.selected > .sorting_1,
table.dataTable.order-column > tbody tr.selected > .sorting_2,
table.dataTable.order-column > tbody tr.selected > .sorting_3, table.dataTable.display > tbody tr.selected > .sorting_1,
table.dataTable.display > tbody tr.selected > .sorting_2,
table.dataTable.display > tbody tr.selected > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.919);
}
table.dataTable.display > tbody > tr.odd > .sorting_1, table.dataTable.order-column.stripe > tbody > tr.odd > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.054);
}
table.dataTable.display > tbody > tr.odd > .sorting_2, table.dataTable.order-column.stripe > tbody > tr.odd > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.047);
}
table.dataTable.display > tbody > tr.odd > .sorting_3, table.dataTable.order-column.stripe > tbody > tr.odd > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.039);
}
table.dataTable.display > tbody > tr.odd.selected > .sorting_1, table.dataTable.order-column.stripe > tbody > tr.odd.selected > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.954);
}
table.dataTable.display > tbody > tr.odd.selected > .sorting_2, table.dataTable.order-column.stripe > tbody > tr.odd.selected > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.947);
}
table.dataTable.display > tbody > tr.odd.selected > .sorting_3, table.dataTable.order-column.stripe > tbody > tr.odd.selected > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.939);
}
table.dataTable.display > tbody > tr.even > .sorting_1, table.dataTable.order-column.stripe > tbody > tr.even > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.019);
}
table.dataTable.display > tbody > tr.even > .sorting_2, table.dataTable.order-column.stripe > tbody > tr.even > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.011);
}
table.dataTable.display > tbody > tr.even > .sorting_3, table.dataTable.order-column.stripe > tbody > tr.even > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.003);
}
table.dataTable.display > tbody > tr.even.selected > .sorting_1, table.dataTable.order-column.stripe > tbody > tr.even.selected > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.919);
}
table.dataTable.display > tbody > tr.even.selected > .sorting_2, table.dataTable.order-column.stripe > tbody > tr.even.selected > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.911);
}
table.dataTable.display > tbody > tr.even.selected > .sorting_3, table.dataTable.order-column.stripe > tbody > tr.even.selected > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.903);
}
table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.082);
}
table.dataTable.display tbody tr:hover > .sorting_2, table.dataTable.order-column.hover tbody tr:hover > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.074);
}
table.dataTable.display tbody tr:hover > .sorting_3, table.dataTable.order-column.hover tbody tr:hover > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(0, 0, 0, 0.062);
}
table.dataTable.display tbody tr:hover.selected > .sorting_1, table.dataTable.order-column.hover tbody tr:hover.selected > .sorting_1 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.982);
}
table.dataTable.display tbody tr:hover.selected > .sorting_2, table.dataTable.order-column.hover tbody tr:hover.selected > .sorting_2 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.974);
}
table.dataTable.display tbody tr:hover.selected > .sorting_3, table.dataTable.order-column.hover tbody tr:hover.selected > .sorting_3 {
box-shadow: inset 0 0 0 9999px rgba(13, 110, 253, 0.962);
}
table.dataTable.no-footer {
border-bottom: 1px solid rgba(0, 0, 0, 0.3);
}
table.dataTable.compact thead th,
table.dataTable.compact thead td {
padding: 4px 17px;
}
table.dataTable.compact tfoot th,
table.dataTable.compact tfoot td {
padding: 4px;
}
table.dataTable.compact tbody th,
table.dataTable.compact tbody td {
padding: 4px;
}
table.dataTable th,
table.dataTable td {
box-sizing: content-box;
}
/*
* Control feature layout
*/
.dataTables_wrapper {
position: relative;
clear: both;
}
.dataTables_wrapper .dataTables_length {
float: left;
}
.dataTables_wrapper .dataTables_length select {
border: 1px solid #aaa;
border-radius: 3px;
padding: 5px;
background-color: transparent;
padding: 4px;
}
.dataTables_wrapper .dataTables_filter {
float: right;
text-align: right;
}
.dataTables_wrapper .dataTables_filter input {
border: 1px solid #aaa;
border-radius: 3px;
padding: 5px;
background-color: transparent;
margin-left: 3px;
}
.dataTables_wrapper .dataTables_info {
clear: both;
float: left;
padding-top: 0.755em;
}
.dataTables_wrapper .dataTables_paginate {
float: right;
text-align: right;
padding-top: 0.25em;
}
.dataTables_wrapper .dataTables_paginate .paginate_button {
box-sizing: border-box;
display: inline-block;
min-width: 1.5em;
padding: 0.5em 1em;
margin-left: 2px;
text-align: center;
text-decoration: none !important;
cursor: pointer;
color: #333 !important;
border: 1px solid transparent;
border-radius: 2px;
}
.dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover {
color: #333 !important;
border: 1px solid rgba(0, 0, 0, 0.3);
background-color: rgba(230, 230, 230, 0.1);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, rgba(230, 230, 230, 0.1)), color-stop(100%, rgba(0, 0, 0, 0.1)));
/* Chrome,Safari4+ */
background: -webkit-linear-gradient(top, rgba(230, 230, 230, 0.1) 0%, rgba(0, 0, 0, 0.1) 100%);
/* Chrome10+,Safari5.1+ */
background: -moz-linear-gradient(top, rgba(230, 230, 230, 0.1) 0%, rgba(0, 0, 0, 0.1) 100%);
/* FF3.6+ */
background: -ms-linear-gradient(top, rgba(230, 230, 230, 0.1) 0%, rgba(0, 0, 0, 0.1) 100%);
/* IE10+ */
background: -o-linear-gradient(top, rgba(230, 230, 230, 0.1) 0%, rgba(0, 0, 0, 0.1) 100%);
/* Opera 11.10+ */
background: linear-gradient(to bottom, rgba(230, 230, 230, 0.1) 0%, rgba(0, 0, 0, 0.1) 100%);
/* W3C */
}
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active {
cursor: default;
color: #666 !important;
border: 1px solid transparent;
background: transparent;
box-shadow: none;
}
.dataTables_wrapper .dataTables_paginate .paginate_button:hover {
color: white !important;
border: 1px solid #111;
background-color: #585858;
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #585858), color-stop(100%, #111));
/* Chrome,Safari4+ */
background: -webkit-linear-gradient(top, #585858 0%, #111 100%);
/* Chrome10+,Safari5.1+ */
background: -moz-linear-gradient(top, #585858 0%, #111 100%);
/* FF3.6+ */
background: -ms-linear-gradient(top, #585858 0%, #111 100%);
/* IE10+ */
background: -o-linear-gradient(top, #585858 0%, #111 100%);
/* Opera 11.10+ */
background: linear-gradient(to bottom, #585858 0%, #111 100%);
/* W3C */
}
.dataTables_wrapper .dataTables_paginate .paginate_button:active {
outline: none;
background-color: #2b2b2b;
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #2b2b2b), color-stop(100%, #0c0c0c));
/* Chrome,Safari4+ */
background: -webkit-linear-gradient(top, #2b2b2b 0%, #0c0c0c 100%);
/* Chrome10+,Safari5.1+ */
background: -moz-linear-gradient(top, #2b2b2b 0%, #0c0c0c 100%);
/* FF3.6+ */
background: -ms-linear-gradient(top, #2b2b2b 0%, #0c0c0c 100%);
/* IE10+ */
background: -o-linear-gradient(top, #2b2b2b 0%, #0c0c0c 100%);
/* Opera 11.10+ */
background: linear-gradient(to bottom, #2b2b2b 0%, #0c0c0c 100%);
/* W3C */
box-shadow: inset 0 0 3px #111;
}
.dataTables_wrapper .dataTables_paginate .ellipsis {
padding: 0 1em;
}
.dataTables_wrapper .dataTables_length,
.dataTables_wrapper .dataTables_filter,
.dataTables_wrapper .dataTables_info,
.dataTables_wrapper .dataTables_processing,
.dataTables_wrapper .dataTables_paginate {
color: #333;
}
.dataTables_wrapper .dataTables_scroll {
clear: both;
}
.dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody {
-webkit-overflow-scrolling: touch;
}
.dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > thead > tr > th, .dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > thead > tr > td, .dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > tbody > tr > th, .dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > tbody > tr > td {
vertical-align: middle;
}
.dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > thead > tr > th > div.dataTables_sizing,
.dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > thead > tr > td > div.dataTables_sizing, .dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > tbody > tr > th > div.dataTables_sizing,
.dataTables_wrapper .dataTables_scroll div.dataTables_scrollBody > table > tbody > tr > td > div.dataTables_sizing {
height: 0;
overflow: hidden;
margin: 0 !important;
padding: 0 !important;
}
.dataTables_wrapper.no-footer .dataTables_scrollBody {
border-bottom: 1px solid rgba(0, 0, 0, 0.3);
}
.dataTables_wrapper.no-footer div.dataTables_scrollHead table.dataTable,
.dataTables_wrapper.no-footer div.dataTables_scrollBody > table {
border-bottom: none;
}
.dataTables_wrapper:after {
visibility: hidden;
display: block;
content: "";
clear: both;
height: 0;
}
@media screen and (max-width: 767px) {
.dataTables_wrapper .dataTables_info,
.dataTables_wrapper .dataTables_paginate {
float: none;
text-align: center;
}
.dataTables_wrapper .dataTables_paginate {
margin-top: 0.5em;
}
}
@media screen and (max-width: 640px) {
.dataTables_wrapper .dataTables_length,
.dataTables_wrapper .dataTables_filter {
float: none;
text-align: center;
}
.dataTables_wrapper .dataTables_filter {
margin-top: 0.5em;
}
}

15580
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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
button, select {
font-size: 18px;
min-height: 44px;
padding: 12px 16px;
touch-action: manipulation;
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
}
</style>
<title>D&D 2024 Treasure Generator</title>
</head>
<body>
<h1>D&D 2024 Treasure Generator</h1>
<select id="tier">
<option value="tier1">1st4th Level</option>
<option value="tier2">5th10th Level</option>
<option value="tier3">11th16th Level</option>
<option value="tier4">17th+ Level</option>
</select>
<br><br><button onclick="generate()">Generate</button>
<div id="output"></div>
<!-- Load external data file -->
<script src="data.js"></script>
<script>
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
// Check if line starts with whitespace (either spaces or tabs)
if (!line.match(/^[\s]/)) {
currentKey = line.trim();
result[currentKey] = [];
} else if (currentKey) {
const trimmed = line.trim();
// Check for weight marker at the end (content ^54)
const match = trimmed.match(/^(.*?)\s+\^(\d+)$/);
if (match) {
const weight = parseInt(match[2]);
for (let i = 0; i < weight; i++) result[currentKey].push(match[1]);
} else {
result[currentKey].push(trimmed);
}
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function addCommasToNumber(num) {
return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
}
function fillTemplate(template, data) {
// Handle multiple items with ranges like [[1-4]]x {any_key} FIRST
template = template.replace(/\[\[(\d+)-(\d+)\]\]x\s*\{([^}]+)\}/g, (match, min, max, key) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const items = [];
for (let i = 0; i < count; i++) {
let item = pick(data[key] || ['']);
// Recursively process the item to handle nested substitutions
item = fillTemplate(item, data);
// Only add GP values for art objects (keys that start with "art_")
if (key.startsWith('art_')) {
const keyParts = key.split('_');
if (keyParts.length > 1 && !isNaN(keyParts[keyParts.length - 1])) {
const numericValue = keyParts[keyParts.length - 1];
const formattedValue = ` (${addCommasToNumber(numericValue)} GP)`;
item = `${item}${formattedValue}`;
}
}
items.push(item);
}
return items.join('<br>');
});
// Handle patterns like [[8-12]] × 10 GP {gem_10} - note the Unicode multiplication symbol
template = template.replace(/\[\[(\d+)-(\d+)\]\]\s*×\s*(\d+)\s*GP\s*\{(gem_\d+)\}/g, (match, min, max, gpValue, key) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const formattedGP = addCommasToNumber(gpValue);
const gem = pick(data[key] || ['']);
return `${count} × ${formattedGP} GP ${gem}`;
});
// Handle patterns like [[8-12]] × 250 GP gold bars (no gem reference)
template = template.replace(/\[\[(\d+)-(\d+)\]\]\s*×\s*(\d+)\s*GP\s*([^{]*?)(?=<br>|$)/g, (match, min, max, gpValue, item) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const formattedGP = addCommasToNumber(gpValue);
return `${count} × ${formattedGP} GP ${item.trim()}`;
});
// Handle regular number ranges like [[50-150]]
template = template.replace(/\[\[(\d+)-(\d+)\]\]/g, (match, min, max) => {
const value = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
return addCommasToNumber(value);
});
// Handle pipe-separated options with mixed braces like {{option1}|{option2}|{option3}}
let processedTemplate = template;
let startIndex = 0;
while (true) {
const openIndex = processedTemplate.indexOf('{{', startIndex);
if (openIndex === -1) break;
// Find the matching closing }}
let braceCount = 0;
let closeIndex = -1;
for (let i = openIndex + 2; i < processedTemplate.length - 1; i++) {
if (processedTemplate.substr(i, 2) === '{{') {
braceCount++;
i++; // Skip next character
} else if (processedTemplate.substr(i, 2) === '}}') {
if (braceCount === 0) {
closeIndex = i;
break;
} else {
braceCount--;
i++; // Skip next character
}
}
}
if (closeIndex === -1) break;
const fullMatch = processedTemplate.substring(openIndex, closeIndex + 2);
const content = processedTemplate.substring(openIndex + 2, closeIndex);
// Split on | and clean up each option
const options = content.split('|').map(option => {
// Remove surrounding braces completely
return option.replace(/^\{/, '').replace(/\}$/, '').trim();
}).filter(option => option !== '');
const selectedOption = pick(options);
// The selected option should be a key name, so look it up in data
const result = pick(data[selectedOption] || [selectedOption]);
// Replace the match with the result
processedTemplate = processedTemplate.substring(0, openIndex) + result + processedTemplate.substring(closeIndex + 2);
startIndex = openIndex + result.length;
}
template = processedTemplate;
// Handle single item references like {gem_10} and {art_XXX}
// Also handle pipe-separated options in single braces like {option1|option2|option3}
template = template.replace(/\{([^}]+)\}/g, (match, content) => {
// Check if it contains pipes (multiple options)
if (content.includes('|')) {
const options = content.split('|').map(option => option.trim()).filter(option => option !== '');
const selectedOption = pick(options);
const result = pick(data[selectedOption] || [selectedOption]);
return result;
} else {
// Single key lookup
const item = pick(data[content] || ['']);
return item;
}
});
return template;
}
function generate() {
const tier = document.getElementById('tier').value;
const parsed = parseInput(dataText); // dataText comes from data.js
const output = document.getElementById('output');
// Start with a random template
let result = pick(parsed[tier]);
// Keep processing until no more substitutions can be made
let maxIterations = 10; // Prevent infinite loops
let iterations = 0;
let previousResult = '';
while (result !== previousResult && iterations < maxIterations) {
previousResult = result;
result = fillTemplate(result, parsed);
iterations++;
}
// Split into items and filter out empty ones
const items = result.split('<br>').filter(item => item.trim() !== '');
// Capitalize the first character of each bullet point
const formattedItems = items.map(item => {
const trimmed = item.trim();
if (trimmed) {
return '- ' + trimmed.charAt(0).toUpperCase() + trimmed.slice(1);
}
return '';
}).filter(item => item !== '');
output.innerHTML = '<p>' + formattedItems.join('<br>') + '</p>';
}
// Load data when page loads
window.onload = () => generate();
</script>
</body>
</html>

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const dataText = `
tier1
{simple_treasure}<br>[[0-2]]x {basic_items}
tier2
{medium_treasure}<br>[[1-3]]x {good_items}
simple_treasure
[[50-150]] CP, [[10-30]] SP, [[5-25]] GP
[[20-80]] CP, [[5-15]] SP<br>[[2-4]] × 10 GP {cheap_gems}
[[30-100]] CP<br>[[1-2]]x {art_25}
medium_treasure
[[500-1500]] GP, [[50-150]] PP
[[800-1200]] GP<br>[[3-5]] × 50 GP {nice_gems}
[[600-1000]] GP<br>[[1-2]]x {art_250}
cheap_gems
Blue stones (pretty blue)
Red stones (bright red)
Green stones (forest green)
nice_gems
Sapphires (deep blue)
Rubies (crimson red)
Emeralds (bright green)
art_25
{condition} {race} silver cup
{condition} {race} carved statue
{condition} {race} gold ring
art_250
{condition} {race} jeweled crown
{condition} {race} silk robe
{condition} {race} crystal orb
basic_items
{simple_weapons} ^60
{simple_armor} ^30
{utility_items} ^10
good_items
{magic_weapons} ^50
{magic_armor} ^30
{rare_items} ^20
simple_weapons
Iron Sword
Wooden Staff
Steel Dagger
simple_armor
Leather Armor
Chain Mail
Iron Shield
magic_weapons
{magical_properties} {weapon_types}
{magical_properties} {weapon_types}
magic_armor
{magical_properties} {armor_types}
weapon_types
Sword
Axe
Bow
Staff
armor_types
Leather Armor
Chain Mail
Plate Armor
magical_properties
+1
Flaming
Frost
Lightning
utility_items
Healing Potion
Rope (50 feet)
Lantern
rare_items
{{wizard_spells}|{cleric_spells}|{special_items}}
Crystal of {{fire}|{ice}|{lightning}} Power
Scroll of {wizard_spells}
wizard_spells
Fireball
Magic Missile
Teleport
cleric_spells
Heal
Bless
Turn Undead
special_items
Bag of Holding
Ring of Invisibility
Cloak of Flying
condition
Ornate
Ancient
Masterwork
Crude
Elegant
race
Elven
Dwarven
Human
Orcish
Dragon
`;

531
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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Unique Armor Generator</title>
</head>
<body>
<h1>Unique Armor Generator</h1>
<p>Use these results to inspire your own custom magic items. Add bonuses to weapons as desired. Spells are intended to be usable once per day, recharging at the next dawn. Cantrips may be used at-will if desired.</p>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {armor} that casts {spell}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
armor
robe
padded armor
leather armor
studded leather armor
hide armor
chain shirt
scale mail
breastplate
half plate armor
ring mail
chain mail
splint armor
plate armor
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
spell
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-arrow.html">acid arrow</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-splash.html">acid splash</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/aid.html">aid</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alarm.html">alarm</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alter-self.html">alter self</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-friendship.html">animal friendship</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-messenger.html">animal messenger</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-shapes.html">animal shapes</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-dead.html">animate dead</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-objects.html">animate objects</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antilife-shell.html">antilife shell</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antimagic-field.html">antimagic field</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antipathysympathy.html">antipathy/sympathy</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-eye.html">arcane eye</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-hand.html">arcane hand</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-lock.html">arcane lock</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-sword.html">arcane sword</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcanists-magic-aura.html">arcanist's magic aura</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/astral-projection.html">astral projection</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/augury.html">augury</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/awaken.html">awaken</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bane.html">bane</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/banishment.html">banishment</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/barkskin.html">barkskin</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/beacon-of-hope.html">beacon of hope</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bestow-curse.html">bestow curse</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/black-tentacles.html">black tentacles</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blade-barrier.html">blade barrier</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bless.html">bless</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blight.html">blight</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blindnessdeafness.html">blindness/deafness</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blink.html">blink</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blur.html">blur</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/branding-smite.html">branding smite</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/burning-hands.html">burning hands</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/call-lightning.html">call lightning</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/calm-emotions.html">calm emotions</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chain-lightning.html">chain lightning</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/charm-person.html">charm person</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chill-touch.html">chill touch</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/circle-of-death.html">circle of death</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clairvoyance.html">clairvoyance</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clone.html">clone</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cloudkill.html">cloudkill</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/color-spray.html">color spray</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/command.html">command</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune.html">commune</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune-with-nature.html">commune with nature</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/comprehend-languages.html">comprehend languages</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/compulsion.html">compulsion</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cone-of-cold.html">cone of cold</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/confusion.html">confusion</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-animals.html">conjure animals</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-celestial.html">conjure celestial</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-elemental.html">conjure elemental</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-fey.html">conjure fey</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-minor-elementals.html">conjure minor elementals</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-woodland-beings.html">conjure woodland beings</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contact-other-plane.html">contact other plane</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contagion.html">contagion</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contingency.html">contingency</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/continual-flame.html">continual flame</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-water.html">control water</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-weather.html">control weather</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/counterspell.html">counterspell</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-food-and-water.html">create food and water</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-undead.html">create undead</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-or-destroy-water.html">create or destroy water</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/creation.html">creation</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cure-wounds.html">cure wounds</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dancing-lights.html">dancing lights</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkness.html">darkness</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkvision.html">darkvision</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/daylight.html">daylight</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/death-ward.html">death ward</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/delayed-blast-fireball.html">delayed blast fireball</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/demiplane.html">demiplane</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-evil-and-good.html">detect evil and good</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-magic.html">detect magic</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-poison-and-disease.html">detect poison and disease</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-thoughts.html">detect thoughts</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dimension-door.html">dimension door</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disguise-self.html">disguise self</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disintegrate.html">disintegrate</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-evil-and-good.html">dispel evil and good</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-magic.html">dispel magic</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divination.html">divination</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-favor.html">divine favor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-word.html">divine word</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-beast.html">dominate beast</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-monster.html">dominate monster</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-person.html">dominate person</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dream.html">dream</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/druidcraft.html">druidcraft</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/earthquake.html">earthquake</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eldritch-blast.html">eldritch blast</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enhance-ability.html">enhance ability</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enlargereduce.html">enlarge/reduce</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/entangle.html">entangle</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enthrall.html">enthrall</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/etherealness.html">etherealness</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/expeditious-retreat.html">expeditious retreat</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eyebite.html">eyebite</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fabricate.html">fabricate</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faerie-fire.html">faerie fire</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faithful-hound.html">faithful hound</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/false-life.html">false life</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fear.html">fear</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feather-fall.html">feather fall</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feeblemind.html">feeblemind</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-familiar.html">find familiar</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-steed.html">find steed</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-traps.html">find traps</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-the-path.html">find the path</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/finger-of-death.html">finger of death</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-bolt.html">fire bolt</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-shield.html">fire shield</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-storm.html">fire storm</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fireball.html">fireball</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-blade.html">flame blade</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-strike.html">flame strike</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flaming-sphere.html">flaming sphere</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flesh-to-stone.html">flesh to stone</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/floating-disk.html">floating disk</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fly.html">fly</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fog-cloud.html">fog cloud</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forbiddance.html">forbiddance</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forcecage.html">forcecage</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/foresight.html">foresight</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freedom-of-movement.html">freedom of movement</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freezing-sphere.html">freezing sphere</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gaseous-form.html">gaseous form</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gate.html">gate</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/geas.html">geas</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gentle-repose.html">gentle repose</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/giant-insect.html">giant insect</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glibness.html">glibness</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/globe-of-invulnerability.html">globe of invulnerability</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glyph-of-warding.html">glyph of warding</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/goodberry.html">goodberry</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/grease.html">grease</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-invisibility.html">greater invisibility</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-restoration.html">greater restoration</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guardian-of-faith.html">guardian of faith</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guards-and-wards.html">guards and wards</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guidance.html">guidance</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guiding-bolt.html">guiding bolt</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gust-of-wind.html">gust of wind</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallow.html">hallow</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html">hallucinatory terrain</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/harm.html">harm</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/haste.html">haste</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heal.html">heal</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/healing-word.html">healing word</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heat-metal.html">heat metal</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hellish-rebuke.html">hellish rebuke</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroes-feast.html">heroes' feast</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroism.html">heroism</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hideous-laughter.html">hideous laughter</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-monster.html">hold monster</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-person.html">hold person</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/holy-aura.html">holy aura</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hunters-mark.html">hunter's mark</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hypnotic-pattern.html">hypnotic pattern</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ice-storm.html">ice storm</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/identify.html">identify</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/illusory-script.html">illusory script</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/imprisonment.html">imprisonment</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/incendiary-cloud.html">incendiary cloud</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/inflict-wounds.html">inflict wounds</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/insect-plague.html">insect plague</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/instant-summons.html">instant summons</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/invisibility.html">invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/irresistible-dance.html">irresistible dance</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/jump.html">jump</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/knock.html">knock</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/legend-lore.html">legend lore</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lesser-restoration.html">lesser restoration</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/levitate.html">levitate</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/light.html">light</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lightning-bolt.html">lightning bolt</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-animals-or-plants.html">locate animals or plants</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-creature.html">locate creature</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-object.html">locate object</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/longstrider.html">longstrider</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-armor.html">mage armor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-hand.html">mage hand</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-circle.html">magic circle</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-jar.html">magic jar</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-missile.html">magic missile</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-mouth.html">magic mouth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-weapon.html">magic weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magnificent-mansion.html">magnificent mansion</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/major-image.html">major image</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-cure-wounds.html">mass cure wounds</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-heal.html">mass heal</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-healing-word.html">mass healing word</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-suggestion.html">mass suggestion</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/maze.html">maze</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meld-into-stone.html">meld into stone</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mending.html">mending</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/message.html">message</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meteor-swarm.html">meteor swarm</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mind-blank.html">mind blank</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/minor-illusion.html">minor illusion</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirage-arcane.html">mirage arcane</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirror-image.html">mirror image</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mislead.html">mislead</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/misty-step.html">misty step</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/modify-memory.html">modify memory</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/moonbeam.html">moonbeam</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/move-earth.html">move earth</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/nondetection.html">nondetection</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/pass-without-trace.html">pass without trace</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/passwall.html">passwall</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantasmal-killer.html">phantasmal killer</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantom-steed.html">phantom steed</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-ally.html">planar ally</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-binding.html">planar binding</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plane-shift.html">plane shift</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plant-growth.html">plant growth</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/poison-spray.html">poison spray</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/polymorph.html">polymorph</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-kill.html">power word kill</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-stun.html">power word stun</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prayer-of-healing.html">prayer of healing</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prestidigitation.html">prestidigitation</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-spray.html">prismatic spray</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-wall.html">prismatic wall</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/private-sanctum.html">private sanctum</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/produce-flame.html">produce flame</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/programmed-illusion.html">programmed illusion</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/project-image.html">project image</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-energy.html">protection from energy</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-evil-and-good.html">protection from evil and good</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-poison.html">protection from poison</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/purify-food-and-drink.html">purify food and drink</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/raise-dead.html">raise dead</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-enfeeblement.html">ray of enfeeblement</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-frost.html">ray of frost</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/regenerate.html">regenerate</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reincarnate.html">reincarnate</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/remove-curse.html">remove curse</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resilient-sphere.html">resilient sphere</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resistance.html">resistance</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resurrection.html">resurrection</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reverse-gravity.html">reverse gravity</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/revivify.html">revivify</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/rope-trick.html">rope trick</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sacred-flame.html">sacred flame</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sanctuary.html">sanctuary</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scorching-ray.html">scorching ray</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scrying.html">scrying</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/secret-chest.html">secret chest</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/see-invisibility.html">see invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/seeming.html">seeming</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sending.html">sending</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sequester.html">sequester</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shapechange.html">shapechange</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shatter.html">shatter</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield.html">shield</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield-of-faith.html">shield of faith</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shillelagh.html">shillelagh</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shocking-grasp.html">shocking grasp</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silence.html">silence</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silent-image.html">silent image</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/simulacrum.html">simulacrum</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleep.html">sleep</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleet-storm.html">sleet storm</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/slow.html">slow</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spare-the-dying.html">spare the dying</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-animals.html">speak with animals</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-dead.html">speak with dead</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-plants.html">speak with plants</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spider-climb.html">spider climb</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spike-growth.html">spike growth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spirit-guardians.html">spirit guardians</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spiritual-weapon.html">spiritual weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stinking-cloud.html">stinking cloud</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stone-shape.html">stone shape</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stoneskin.html">stoneskin</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/storm-of-vengeance.html">storm of vengeance</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/suggestion.html">suggestion</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunbeam.html">sunbeam</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunburst.html">sunburst</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/symbol.html">symbol</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telekinesis.html">telekinesis</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telepathic-bond.html">telepathic bond</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleport.html">teleport</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleportation-circle.html">teleportation circle</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thaumaturgy.html">thaumaturgy</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thunderwave.html">thunderwave</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/time-stop.html">time stop</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tiny-hut.html">tiny hut</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tongues.html">tongues</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/transport-via-plants.html">transport via plants</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tree-stride.html">tree stride</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-polymorph.html">true polymorph</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-resurrection.html">true resurrection</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-seeing.html">true seeing</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-strike.html">true strike</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/unseen-servant.html">unseen servant</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vampiric-touch.html">vampiric touch</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vicious-mockery.html">vicious mockery</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of fire</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-force.html">wall of force</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-ice.html">wall of ice</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-stone.html">wall of stone</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-thorns.html">wall of thorns</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/warding-bond.html">warding bond</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-breathing.html">water breathing</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-walk.html">water walk</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/web.html">web</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/weird.html">weird</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-walk.html">wind walk</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-wall.html">wind wall</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wish.html">wish</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/word-of-recall.html">word of recall</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/zone-of-truth.html">zone of truth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
`;
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
if (!line.startsWith(' ')) {
currentKey = line.trim().replace(':', '');
result[currentKey] = [];
} else if (currentKey) {
result[currentKey].push(line.trim());
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function fillTemplate(template, data) {
return template.replace(/{(.*?)}/g, (_, key) => pick(data[key] || ['']));
}
function generate(count = 10) {
const parsed = parseInput(dataText);
const template = (parsed.template || [''])[0];
delete parsed.template;
const output = document.getElementById('output');
output.innerHTML = '';
for (let i = 0; i < count; i++) {
const text = fillTemplate(template, parsed);
const p = document.createElement('p');
p.innerHTML = text.charAt(0).toUpperCase() + text.slice(1);
output.appendChild(p);
}
}
window.onload = () => generate();
</script>
</body>
</html>

View File

@@ -0,0 +1,805 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Deep Magic Generator</title>
</head>
<body>
<h1>Deep Magic Generator</h1>
<p>Relics are single-use magic items usable by any class. Any character can identify the spell on the item with ten minutes of examination. Use the price listed as a guide. The action required to use the relic is the same as the action required for the spell.</p>
<p>This generator uses spells from the <em>Deep Magic</em> by Kobold Press.</p>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {item} that casts {spell}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
item
amulet
arrowhead
badge
bell
bird skull
bone
bottle
bowl
box
bracelet
brooch
buckle
candle
clock
coin
crown
crystal
cup
dagger
die
disc
doll
earring
egg
fan
feather
figurine
finger bone
flute
forked rod
game piece
gemstone
glass eye
glove
goblet
hammer
holy symbol
icon
idol
insignia
jar
jeweled egg
jewelry box
key
knife
lamp
lantern
mask
medallion
mirror
monocle
mummified finger
music box
necklace
opal
orb
pipe
pipes
portrait
pouch of dust
quill
ring
rod
scale
scrimshaw
scroll
shard
skull
snuffbox
sphere
spike
statue
statuette
stone
stone disk
string of beads
swordhilt
symbol
talon
tiara
tile
tooth
urn
vial
wand
whistle
figurine
ink pen
dreamcatcher
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
spell
<em><a href="../../spells/html/deep_magic_5e/abhorrent-apparition.html">abhorrent apparition</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/accelerate.html">accelerate</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/acid-gate.html">acid gate</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/acid-rain.html">acid rain</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/adjust-position.html">adjust position</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/afflict-line.html">afflict line</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/agonizing-mark.html">agonizing mark</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/alchemical-form.html">alchemical form</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/ale-dritch-blast.html">ale-dritch blast</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ally-aegis.html">ally aegis</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/alone.html">alone</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/alter-arrows-fortune.html">alter arrows fortune</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/altheas-travel-tent.html">altheas travel tent</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/amplify-gravity.html">amplify gravity</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/analyze-device.html">analyze device</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ancestors-strength.html">ancestors strength</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/anchoring-rope.html">anchoring rope</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ancient-shade.html">ancient shade</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/angelic-guardian.html">angelic guardian</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/animate-ghoul.html">animate ghoul</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/animate-greater-undead.html">animate greater undead</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/animated-scroll.html">animated scroll</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/anticipate-arcana.html">anticipate arcana</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/anticipate-attack.html">anticipate attack</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/anticipate-weakness.html">anticipate weakness</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/arcane-sight.html">arcane sight</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/as-you-were.html">as you were</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ashen-memories.html">ashen memories</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/aspect-of-the-dragon.html">aspect of the dragon</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/aspect-of-the-serpent.html">aspect of the serpent</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/aura-of-protection-or-destruction.html">aura of protection or destruction</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/auspicious-warning.html">auspicious warning</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/avoid-grievous-injury.html">avoid grievous injury</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/avronins-astral-assembly.html">avronins astral assembly</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/awaken-object.html">awaken object</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/bad-timing.html">bad timing</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/batsense.html">batsense</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/become-nightwing.html">become nightwing</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/beguiling-bet.html">beguiling bet</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/benediction.html">benediction</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bestial-fury.html">bestial fury</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/binding-oath.html">binding oath</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/biting-arrow.html">biting arrow</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bitter-chains.html">bitter chains</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/black-goats-blessing.html">black goats blessing</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/black-hand.html">black hand</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/black-ribbons.html">black ribbons</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/black-sunshine.html">black sunshine</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/black-swan-storm.html">black swan storm</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/black-well.html">black well</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/blade-of-wrath.html">blade of wrath</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blade-of-my-brother.html">blade of my brother</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blazing-chariot.html">blazing chariot</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/bleating-call.html">bleating call</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bleed.html">bleed</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bless-the-dead.html">bless the dead</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/blessed-halo.html">blessed halo</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/blizzard.html">blizzard</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/blood-armor.html">blood armor</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blood-lure.html">blood lure</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/blood-offering.html">blood offering</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blood-puppet.html">blood puppet</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blood-scarab.html">blood scarab</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/blood-spoor.html">blood spoor</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blood-tide.html">blood tide</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/blood-and-steel.html">blood and steel</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/blood-to-acid.html">blood to acid</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/bloodhound.html">bloodhound</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bloodshot.html">bloodshot</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bloody-hands.html">bloody hands</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bloody-smite.html">bloody smite</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bloom.html">bloom</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/boiling-blood.html">boiling blood</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/boiling-oil.html">boiling oil</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bolster-undead.html">bolster undead</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/booster-shot.html">booster shot</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/boreass-breath.html">boreass breath</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/bottled-arcana.html">bottled arcana</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/bottomless-stomach.html">bottomless stomach</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/breathtaking-wind.html">breathtaking wind</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/breeze-compass.html">breeze compass</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/brimstone-infusion.html">brimstone infusion</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/brittling.html">brittling</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/broken-charge.html">broken charge</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/by-the-light-of-the-moon.html">by the light of the moon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/by-the-light-of-the-watchful-moon.html">by the light of the watchful moon</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/call-shadow-mastiff.html">call shadow mastiff</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/calm-of-the-storm.html">calm of the storm</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/candles-insight.html">candles insight</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/carmello-voltas-irksome-preserves.html">carmello-voltas irksome preserves</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/catapult.html">catapult</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/catch-the-breath.html">catch the breath</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/caustic-blood.html">caustic blood</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/caustic-torrent.html">caustic torrent</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/caustic-touch.html">caustic touch</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/celebration.html">celebration</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/chains-of-torment.html">chains of torment</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/chains-of-the-goddess.html">chains of the goddess</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/champions-weapon.html">champions weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/chaotic-form.html">chaotic form</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/chaotic-vitality.html">chaotic vitality</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/chaotic-world.html">chaotic world</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/chilling-words.html">chilling words</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/chronal-lance.html">chronal lance</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/circle-of-wind.html">circle of wind</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/clash-of-glaciers.html">clash of glaciers</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/claws-of-darkness.html">claws of darkness</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/claws-of-the-earth-dragon.html">claws of the earth dragon</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/clearing-the-field.html">clearing the field</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/cloak-of-shadow.html">cloak of shadow</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/clockwork-bolt.html">clockwork bolt</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/closing-in.html">closing in</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/cobra-fangs.html">cobra fangs</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/compelled-movement.html">compelled movement</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/compelling-fate.html">compelling fate</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/comprehend-wild-shape.html">comprehend wild shape</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/confound-senses.html">confound senses</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/conjure-fey-hound.html">conjure fey hound</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/conjure-forest-defender.html">conjure forest defender</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/conjure-greater-spectral-dead.html">conjure greater spectral dead</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/conjure-minor-voidborn.html">conjure minor voidborn</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/conjure-scarab-swarm.html">conjure scarab swarm</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/conjure-shadow-titan.html">conjure shadow titan</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/conjure-spectral-dead.html">conjure spectral dead</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/conjure-undead.html">conjure undead</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/conjure-voidborn.html">conjure voidborn</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/consult-the-storm.html">consult the storm</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/converse-with-dragon.html">converse with dragon</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/costly-victory.html">costly victory</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/create-ring-servant.html">create ring servant</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/create-thunderstaff.html">create thunderstaff</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/creeping-ice.html">creeping ice</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/crushing-curse.html">crushing curse</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/crushing-trample.html">crushing trample</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/cure-beast.html">cure beast</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/curse-ring.html">curse ring</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/curse-of-boreas.html">curse of boreas</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/curse-of-dust.html">curse of dust</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/curse-of-incompetence.html">curse of incompetence</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/curse-of-yig.html">curse of yig</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/curse-of-the-grave.html">curse of the grave</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/cursed-gift.html">cursed gift</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/cynophobia.html">cynophobia</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/daggerhawk.html">daggerhawk</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/dark-dementing.html">dark dementing</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/dark-heraldry.html">dark heraldry</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/dark-maw.html">dark maw</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/dark-path.html">dark path</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/darkbolt.html">darkbolt</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/dead-walking.html">dead walking</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/deadly-sting.html">deadly sting</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/death-gods-touch.html">death gods touch</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/decay.html">decay</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/decelerate.html">decelerate</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/deep-breath.html">deep breath</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/defile-healing.html">defile healing</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/delay-potion.html">delay potion</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/delayed-healing.html">delayed healing</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/demon-within.html">demon within</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/desiccating-breath.html">desiccating breath</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/desolation.html">desolation</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/destructive-resonance.html">destructive resonance</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/detect-dragons.html">detect dragons</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/devas-wings.html">devas wings</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/dimensional-shove.html">dimensional shove</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/disquieting-gaze.html">disquieting gaze</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/disruptive-aura.html">disruptive aura</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/distracting-divination.html">distracting divination</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/distraction-cascade.html">distraction cascade</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/doom-of-blue-crystal.html">doom of blue crystal</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/doom-of-consuming-fire.html">doom of consuming fire</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/doom-of-dancing-blades.html">doom of dancing blades</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/doom-of-disenchantment.html">doom of disenchantment</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/doom-of-serpent-coils.html">doom of serpent coils</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/doom-of-the-cracked-shield.html">doom of the cracked shield</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/doom-of-the-earthen-maw.html">doom of the earthen maw</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/doom-of-the-slippery-rogue.html">doom of the slippery rogue</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/douse-light.html">douse light</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/draconic-smite.html">draconic smite</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/dragon-breath.html">dragon breath</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/dragon-roar.html">dragon roar</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/drown.html">drown</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/dryads-kiss.html">dryads kiss</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/earthskimmer.html">earthskimmer</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/earworm-melody.html">earworm melody</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/echoes-of-steel.html">echoes of steel</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/ectoplasm.html">ectoplasm</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/eidetic-memory.html">eidetic memory</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/eldritch-communion.html">eldritch communion</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/elemental-horns.html">elemental horns</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/elemental-twist.html">elemental twist</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/emanation-of-yoth.html">emanation of yoth</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/enchant-ring.html">enchant ring</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/encroaching-shadows.html">encroaching shadows</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/encrypt-decrypt.html">encrypt / decrypt</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/endow-attribute.html">endow attribute</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/energy-absorption.html">energy absorption</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/energy-foreknowledge.html">energy foreknowledge</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/enhance-greed.html">enhance greed</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/entomb.html">entomb</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/entropic-damage-field.html">entropic damage field</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/essence-instability.html">essence instability</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/evercold.html">evercold</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/exsanguinate.html">exsanguinate</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/exsanguinating-cloud.html">exsanguinating cloud</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/extract-knowledge.html">extract knowledge</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/fault-line.html">fault line</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/feather-field.html">feather field</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/feather-travel.html">feather travel</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/fey-crown.html">fey crown</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/find-kin.html">find kin</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/fire-darts.html">fire darts</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/fire-under-the-tongue.html">fire under the tongue</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/firewalk.html">firewalk</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/fist-of-iron.html">fist of iron</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/flame-wave.html">flame wave</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/flesh-to-paper.html">flesh to paper</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/flickering-fate.html">flickering fate</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/fluctuating-alignment.html">fluctuating alignment</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/flurry.html">flurry</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/forest-native.html">forest native</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/forest-sanctuary.html">forest sanctuary</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/foretell-distraction.html">foretell distraction</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/form-of-the-gods.html">form of the gods</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/freeze-blood.html">freeze blood</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/freeze-potion.html">freeze potion</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/freezing-fog.html">freezing fog</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/frenzied-bolt.html">frenzied bolt</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/frostbite.html">frostbite</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/frostbitten-fingers.html">frostbitten fingers</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/frozen-razors.html">frozen razors</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/furious-hooves.html">furious hooves</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/fusillade-of-ice.html">fusillade of ice</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/gear-barrage.html">gear barrage</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ghoul-kings-cloak.html">ghoul kings cloak</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/gird-the-spirit.html">gird the spirit</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/glacial-cascade.html">glacial cascade</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/glacial-fog.html">glacial fog</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/gliding-step.html">gliding step</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/glimpse-of-the-void.html">glimpse of the void</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/gloomwrought-barrier.html">gloomwrought barrier</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/gluey-globule.html">gluey globule</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/glyph-of-shifting.html">glyph of shifting</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/goats-hoof-charm.html">goat's hoof charm</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/going-in-circles.html">going in circles</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/gordolays-pleasant-aroma.html">gordolays pleasant aroma</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/grasp-of-the-tupilak.html">grasp of the tupilak</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/greater-maze.html">greater maze</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/greater-seal-of-sanctuary.html">greater seal of sanctuary</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/green-decay.html">green decay</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/grudge-match.html">grudge match</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/guest-of-honor.html">guest of honor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/guiding-star.html">guiding star</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hamstring.html">hamstring</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hard-heart.html">hard heart</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/harry.html">harry</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/harrying-hounds.html">harrying hounds</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/harsh-light-of-summers-glare.html">harsh light of summers glare</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/heart-to-heart.html">heart to heart</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/heart-seeking-arrow.html">heart-seeking arrow</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/heartache.html">heartache</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/heartstop.html">heartstop</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/heartstrike.html">heartstrike</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/heavenly-crown.html">heavenly crown</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/hedrens-birds-of-clay.html">hedrens birds of clay</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/hematomancy.html">hematomancy</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/heros-steel.html">hero's steel</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/hide-in-ones-shadow.html">hide in ones shadow</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/hoarfrost.html">hoarfrost</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hobble.html">hobble</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hobble-mount.html">hobble mount</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/holy-ground.html">holy ground</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/hone-blade.html">hone blade</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hunger-of-leng.html">hunger of leng</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/hunters-endurance.html">hunter's endurance</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/hunting-stand.html">hunting stand</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/ice-fortress.html">ice fortress</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/ice-hammer.html">ice hammer</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ice-soldiers.html">ice soldiers</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/icicle-daggers.html">icicle daggers</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/icy-grasp-of-the-void.html">icy grasp of the void</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/icy-manipulation.html">icy manipulation</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/ill-fated-word.html">ill-fated word</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/illuminate-spoor.html">illuminate spoor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/impending-ally.html">impending ally</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/innocuous-aspect.html">innocuous aspect</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/insightful-maneuver.html">insightful maneuver</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/inspiring-speech.html">inspiring speech</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/instant-fortification.html">instant fortification</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/instant-siege-weapon.html">instant siege weapon</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/instant-snare.html">instant snare</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ire-of-the-mountain.html">ire of the mountain</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/iron-hand.html">iron hand</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/kareefs-entreaty.html">kareefs entreaty</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/keening-wail.html">keening wail</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/killing-fields.html">killing fields</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/kiss-of-the-succubus.html">kiss of the succubus</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/kobolds-fury.html">kobolds fury</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/labyrinth-mastery.html">labyrinth mastery</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/labyrinthine-howl.html">labyrinthine howl</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/lacerate.html">lacerate</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/lair-sense.html">lair sense</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/last-rays-of-the-dying-sun.html">last rays of the dying sun</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/lava-stone.html">lava stone</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/lay-to-rest.html">lay to rest</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/legend-killer.html">legend killer</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/legion.html">legion</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/legion-of-rabid-squirrels.html">legion of rabid squirrels</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/lesser-maze.html">lesser maze</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/life-drain.html">life drain</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/life-hack.html">life hack</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/life-sense.html">life sense</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/life-transference-arrow.html">life transference arrow</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/life-from-death.html">life from death</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/litany-of-sure-hands.html">litany of sure hands</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/living-shadows.html">living shadows</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/lock-armor.html">lock armor</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/looping-trail.html">looping trail</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/lovesick.html">lovesick</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/maddening-whispers.html">maddening whispers</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/maim.html">maim</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/malevolent-waves.html">malevolent waves</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/mammons-due.html">mammons due</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/mark-prey.html">mark prey</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/mass-hobble-mount.html">mass hobble mount</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/mass-surge-dampener.html">mass surge dampener</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/maw-of-needles.html">maw of needles</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/memento-mori.html">memento mori</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/mephitic-croak.html">mephitic croak</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/mind-exchange.html">mind exchange</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/mire.html">mire</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/misstep.html">misstep</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/mist-of-wonders.html">mist of wonders</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/monstrous-empathy.html">monstrous empathy</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/moon-trap.html">moon trap</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/mosquito-bane.html">mosquito bane</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/mud-pack.html">mud pack</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/negative-image.html">negative image</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/nether-weapon.html">nether weapon</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/night-terrors.html">night terrors</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/nightfall.html">nightfall</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/nip-at-the-heels.html">nip at the heels</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/not-dead-yet.html">not dead yet</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/not-this-day.html">not this day!</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/orb-of-light.html">orb of light</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/outflanking-boon.html">outflanking boon</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/paragon-of-chaos.html">paragon of chaos</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/pendulum.html">pendulum</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/phantom-dragon.html">phantom dragon</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/pitfall.html">pitfall</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/poisoned-volley.html">poisoned volley</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/potency-of-the-pack.html">potency of the pack</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/power-word-kneel.html">power word kneel</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/power-word-pain.html">power word pain</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/primal-infusion.html">primal infusion</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/prismatic-ray.html">prismatic ray</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/protection-from-the-void.html">protection from the void</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/protective-ice.html">protective ice</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/puff-of-smoke.html">puff of smoke</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/pummelstone.html">pummelstone</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/pyroclasm.html">pyroclasm</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/quick-time.html">quick time</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/quicken.html">quicken</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/quicksilver-mantle.html">quicksilver mantle</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/quintessence.html">quintessence</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/raid-the-lair.html">raid the lair</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/rain-of-blades.html">rain of blades</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/ray-of-alchemical-negation.html">ray of alchemical negation</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/ray-of-life-suppression.html">ray of life suppression</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/reaver-spirit.html">reaver spirit</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/reposition.html">reposition</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/reset.html">reset</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/reverberate.html">reverberate</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/revive-beast.html">revive beast</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/right-the-stars.html">right the stars</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/ring-strike.html">ring strike</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/ring-ward.html">ring ward</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/riptide.html">riptide</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/rolling-thunder.html">rolling thunder</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/rotting-corpse.html">rotting corpse</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/rune-of-imprisonment.html">rune of imprisonment</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/salt-lash.html">salt lash</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sand-ship.html">sand ship</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sanguine-horror.html">sanguine horror</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/scale-rot.html">scale rot</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/scentless.html">scentless</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/screaming-ray.html">screaming ray</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/scribe.html">scribe</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/scry-ambush.html">scry ambush</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sculpt-snow.html">sculpt snow</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/seal-of-sanctuary.html">seal of sanctuary</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/searing-sun.html">searing sun</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/see-beyond.html">see beyond</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/seed-of-destruction.html">seed of destruction</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/seeping-death.html">seeping death</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/seers-reaction.html">seers reaction</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/semblance-of-dread.html">semblance of dread</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shade.html">shade</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-armor.html">shadow armor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-bite.html">shadow bite</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-blindness.html">shadow blindness</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-hands.html">shadow hands</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-monsters.html">shadow monsters</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/shadow-puppets.html">shadow puppets</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadow-trove.html">shadow trove</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/shadows-brought-to-light.html">shadows brought to light</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shadowy-retribution.html">shadowy retribution</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/shared-sacrifice.html">shared sacrifice</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/sheen-of-ice.html">sheen of ice</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shifting-the-odds.html">shifting the odds</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shiver.html">shiver</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/shroud-of-death.html">shroud of death</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sidestep-arrow.html">sidestep arrow</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sign-of-koth.html">sign of koth</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/silhouette.html">silhouette</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/sir-mittinzs-move-curse.html">sir mittinzs move curse</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sleep-of-the-deep.html">sleep of the deep</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/slippery-fingers.html">slippery fingers</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/slither.html">slither</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/snow-boulder.html">snow boulder</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/snow-fort.html">snow fort</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/snowy-coat.html">snowy coat</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/song-of-the-forest.html">song of the forest</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/speak-with-inanimate-object.html">speak with inanimate object</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/spin.html">spin</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/spinning-axes.html">spinning axes</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/spiteful-weapon.html">spiteful weapon</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/spur-mount.html">spur mount</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/staff-of-violet-fire.html">staff of violet fire</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/stanch.html">stanch</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/stars-heart.html">star's heart</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/starburst.html">starburst</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/starfall.html">starfall</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/starry-vision.html">starry vision</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/steal-warmth.html">steal warmth</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/steam-blast.html">steam blast</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/steam-whistle.html">steam whistle</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/stench-of-rot.html">stench of rot</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/storm-of-wings.html">storm of wings</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/sudden-dawn.html">sudden dawn</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/summon-eldritch-servitor.html">summon eldritch servitor</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/summon-star.html">summon star</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/surge-dampener.html">surge dampener</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/surprise-blessing.html">surprise blessing</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/symbol-of-sorcery.html">symbol of sorcery</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/talons-of-a-hungry-land.html">talons of a hungry land</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/targeting-foreknowledge.html">targeting foreknowledge</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/thin-the-ice.html">thin the ice</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/thousand-darts.html">thousand darts</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/throes-of-ecstasy.html">throes of ecstasy</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/thunder-bolt.html">thunder bolt</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/thunderclap.html">thunderclap</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/thunderous-charge.html">thunderous charge</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/thunderous-stampede.html">thunderous stampede</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/thunderous-wave.html">thunderous wave</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/thunderstorm.html">thunderstorm</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/tidal-barrier.html">tidal barrier</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/time-jump.html">time jump</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/time-loop.html">time loop</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/time-slippage.html">time slippage</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/time-step.html">time step</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/time-vortex.html">time vortex</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/time-in-a-bottle.html">time in a bottle</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/timely-distraction.html">timely distraction</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/tireless.html">tireless</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/tongue-tied.html">tongue tied</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/tongue-of-sand.html">tongue of sand</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/torrent-of-fire.html">torrent of fire</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/touch-of-the-unliving.html">touch of the unliving</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/tracer.html">tracer</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/treasure-chasm.html">treasure chasm</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/tree-heal.html">tree heal</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/tree-running.html">tree running</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/tree-speak.html">tree speak</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/trench.html">trench</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/trick-question.html">trick question</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/triumph-of-ice.html">triumph of ice</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/twist-the-skein.html">twist the skein</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/umbral-storm.html">umbral storm</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/uncontrollable-transformation.html">uncontrollable transformation</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/undermine-armor.html">undermine armor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/unholy-defiance.html">unholy defiance</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/unleash-effigy.html">unleash effigy</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/unluck-on-that.html">unluck on that</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/unseen-strangler.html">unseen strangler</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/vine-trestle.html">vine trestle</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/visage-of-madness.html">visage of madness</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/vital-mark.html">vital mark</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/void-rift.html">void rift</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/void-strike.html">void strike</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/volley-shield.html">volley shield</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/vomit-tentacles.html">vomit tentacles</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/voorish-sign.html">voorish sign</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/waft.html">waft</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/walk-the-twisted-path.html">walk the twisted path</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/walking-wall.html">walking wall</a></em> (7th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/wall-of-time.html">wall of time</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/warning-shout.html">warning shout</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/warp-mind-and-matter.html">warp mind and matter</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/weapon-of-blood.html">weapon of blood</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/weilers-ward.html">weilers ward</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/wild-shield.html">wild shield</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/wind-lash.html">wind lash</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/wind-tunnel.html">wind tunnel</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/wind-of-the-hereafter.html">wind of the hereafter</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/deep_magic_5e/winters-radiance.html">winter's radiance</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/winterdark.html">winterdark</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/deep_magic_5e/wintry-glide.html">wintry glide</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/deep_magic_5e/withered-sight.html">withered sight</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/wolfsong.html">wolfsong</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/word-of-misfortune.html">word of misfortune</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/wresting-wind.html">wresting wind</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/writhing-arms.html">writhing arms</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/deep_magic_5e/yellow-sign.html">yellow sign</a></em> (4th level, Rare, DC 15, Mod +7)
`;
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
if (!line.startsWith(' ')) {
currentKey = line.trim().replace(':', '');
result[currentKey] = [];
} else if (currentKey) {
result[currentKey].push(line.trim());
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function fillTemplate(template, data) {
return template.replace(/{(.*?)}/g, (_, key) => pick(data[key] || ['']));
}
function generate(count = 10) {
const parsed = parseInput(dataText);
const template = (parsed.template || [''])[0];
delete parsed.template;
const output = document.getElementById('output');
output.innerHTML = '';
for (let i = 0; i < count; i++) {
const text = fillTemplate(template, parsed);
const p = document.createElement('p');
p.innerHTML = text.charAt(0).toUpperCase() + text.slice(1);
output.appendChild(p);
}
}
window.onload = () => generate();
</script>
</body>
</html>

View File

@@ -0,0 +1,244 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Location Generator</title>
</head>
<body>
<h1>Location Generator</h1>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {location}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
location
aerie
amphitheater
aqueduct
arena
asylum
aviary
barrow
bastion
boneyard
cairn
catacomb
cathedral
cave
cavern
chasm
citadel
city
colosseum
dungeon
fighting pit
fortress
gate
graveyard
grotto
hollow statue
keep
mausoleum
mill
mine
monastery
mountain
ossuary
oubliette
portal
pyramid
ruin
shipwreck
sinkhole
stronghold
temple
tomb
tower
vault
watchtower
well
windmill
ziggurat
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
`;
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
if (!line.startsWith(' ')) {
currentKey = line.trim().replace(':', '');
result[currentKey] = [];
} else if (currentKey) {
result[currentKey].push(line.trim());
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function fillTemplate(template, data) {
return template.replace(/{(.*?)}/g, (_, key) => pick(data[key] || ['']));
}
function generate(count = 10) {
const parsed = parseInput(dataText);
const template = (parsed.template || [''])[0];
delete parsed.template;
const output = document.getElementById('output');
output.innerHTML = '';
for (let i = 0; i < count; i++) {
const text = fillTemplate(template, parsed);
const p = document.createElement('p');
p.textContent = text.charAt(0).toUpperCase() + text.slice(1);
output.appendChild(p);
}
}
window.onload = () => generate();
</script>
</body>
</html>

View File

@@ -0,0 +1,297 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Monument Generator</title>
</head>
<body>
<h1>Monument Generator</h1>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {monument}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
monument
aerie
altar
aqueduct
arcane circle
archway
aviary
barrow
battlefield
bell
bone pile
boneyard
bonfire
brazier
bridge
cage
cairn
campsite
canal
carcass
carriage
cauldron
cave
cenotaph
cesspit
charnel pit
columns
crater
crossroads
crystal
dome
doorway
earthmote
effigy
fighting pit
firepit
fossil
fountain
gallows
gateway
geode
geyser
graveyard
gravestone
grotto
grove
hollow
huge skull
idol
illusion
keep
lantern
machine
mausoleum
megalith
meteorite
midden
mill
mine
mirror
monolith
monument
mosaic
nest
obelisk
orb
orrery
oubliette
petrified creature
pillar
pit
planar rift
platform
podium
pool
rock
ruin
sacred circle
sarcophagus
shipwreck
shrine
sigil
sinkhole
slab
spell effect
sphere
spire
statue
stone circle
stone tablets
sundial
throne
tomb
totem
tower
trash heap
tree
wall
waymarker
well
windmill
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
`;
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
if (!line.startsWith(' ')) {
currentKey = line.trim().replace(':', '');
result[currentKey] = [];
} else if (currentKey) {
result[currentKey].push(line.trim());
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function fillTemplate(template, data) {
return template.replace(/{(.*?)}/g, (_, key) => pick(data[key] || ['']));
}
function generate(count = 10) {
const parsed = parseInput(dataText);
const template = (parsed.template || [''])[0];
delete parsed.template;
const output = document.getElementById('output');
output.innerHTML = '';
for (let i = 0; i < count; i++) {
const text = fillTemplate(template, parsed);
const p = document.createElement('p');
p.textContent = text.charAt(0).toUpperCase() + text.slice(1);
output.appendChild(p);
}
}
window.onload = () => generate();
</script>
</body>
</html>

1742
generators/npcs/index.html Normal file

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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Relic Generator</title>
</head>
<body>
<h1>Relic Generator</h1>
<p>Relics are single-use magic items usable by any class. Any character can identify the spell on the item with ten minutes of examination. Use the price listed as a guide. The action required to use the relic is the same as the action required for the spell.</p>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {item} that casts {spell}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
item
amulet
arrowhead
badge
bell
bird skull
bone
bottle
bowl
box
bracelet
brooch
buckle
candle
clock
coin
crown
crystal
cup
dagger
die
disc
doll
earring
egg
fan
feather
figurine
finger bone
flute
forked rod
game piece
gemstone
glass eye
glove
goblet
hammer
holy symbol
icon
idol
insignia
jar
jeweled egg
jewelry box
key
knife
lamp
lantern
mask
medallion
mirror
monocle
mummified finger
music box
necklace
opal
orb
pipe
pipes
portrait
pouch of dust
quill
ring
rod
scale
scrimshaw
scroll
shard
skull
snuffbox
sphere
spike
statue
statuette
stone
stone disk
string of beads
swordhilt
symbol
talon
tiara
tile
tooth
urn
vial
wand
whistle
figurine
ink pen
dreamcatcher
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
spell
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-arrow.html">acid arrow</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-splash.html">acid splash</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/aid.html">aid</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alarm.html">alarm</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alter-self.html">alter self</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-friendship.html">animal friendship</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-messenger.html">animal messenger</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-shapes.html">animal shapes</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-dead.html">animate dead</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-objects.html">animate objects</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antilife-shell.html">antilife shell</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antimagic-field.html">antimagic field</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antipathysympathy.html">antipathy/sympathy</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-eye.html">arcane eye</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-hand.html">arcane hand</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-lock.html">arcane lock</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-sword.html">arcane sword</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcanists-magic-aura.html">arcanist's magic aura</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/astral-projection.html">astral projection</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/augury.html">augury</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/awaken.html">awaken</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bane.html">bane</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/banishment.html">banishment</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/barkskin.html">barkskin</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/beacon-of-hope.html">beacon of hope</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bestow-curse.html">bestow curse</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/black-tentacles.html">black tentacles</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blade-barrier.html">blade barrier</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bless.html">bless</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blight.html">blight</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blindnessdeafness.html">blindness/deafness</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blink.html">blink</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blur.html">blur</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/branding-smite.html">branding smite</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/burning-hands.html">burning hands</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/call-lightning.html">call lightning</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/calm-emotions.html">calm emotions</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chain-lightning.html">chain lightning</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/charm-person.html">charm person</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chill-touch.html">chill touch</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/circle-of-death.html">circle of death</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clairvoyance.html">clairvoyance</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clone.html">clone</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cloudkill.html">cloudkill</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/color-spray.html">color spray</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/command.html">command</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune.html">commune</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune-with-nature.html">commune with nature</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/comprehend-languages.html">comprehend languages</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/compulsion.html">compulsion</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cone-of-cold.html">cone of cold</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/confusion.html">confusion</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-animals.html">conjure animals</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-celestial.html">conjure celestial</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-elemental.html">conjure elemental</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-fey.html">conjure fey</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-minor-elementals.html">conjure minor elementals</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-woodland-beings.html">conjure woodland beings</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contact-other-plane.html">contact other plane</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contagion.html">contagion</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contingency.html">contingency</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/continual-flame.html">continual flame</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-water.html">control water</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-weather.html">control weather</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/counterspell.html">counterspell</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-food-and-water.html">create food and water</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-undead.html">create undead</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-or-destroy-water.html">create or destroy water</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/creation.html">creation</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cure-wounds.html">cure wounds</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dancing-lights.html">dancing lights</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkness.html">darkness</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkvision.html">darkvision</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/daylight.html">daylight</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/death-ward.html">death ward</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/delayed-blast-fireball.html">delayed blast fireball</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/demiplane.html">demiplane</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-evil-and-good.html">detect evil and good</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-magic.html">detect magic</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-poison-and-disease.html">detect poison and disease</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-thoughts.html">detect thoughts</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dimension-door.html">dimension door</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disguise-self.html">disguise self</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disintegrate.html">disintegrate</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-evil-and-good.html">dispel evil and good</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-magic.html">dispel magic</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divination.html">divination</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-favor.html">divine favor</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-word.html">divine word</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-beast.html">dominate beast</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-monster.html">dominate monster</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-person.html">dominate person</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dream.html">dream</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/druidcraft.html">druidcraft</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/earthquake.html">earthquake</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eldritch-blast.html">eldritch blast</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enhance-ability.html">enhance ability</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enlargereduce.html">enlarge/reduce</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/entangle.html">entangle</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enthrall.html">enthrall</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/etherealness.html">etherealness</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/expeditious-retreat.html">expeditious retreat</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eyebite.html">eyebite</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fabricate.html">fabricate</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faerie-fire.html">faerie fire</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faithful-hound.html">faithful hound</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/false-life.html">false life</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fear.html">fear</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feather-fall.html">feather fall</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feeblemind.html">feeblemind</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-familiar.html">find familiar</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-steed.html">find steed</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-traps.html">find traps</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-the-path.html">find the path</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/finger-of-death.html">finger of death</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-bolt.html">fire bolt</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-shield.html">fire shield</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-storm.html">fire storm</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fireball.html">fireball</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-blade.html">flame blade</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-strike.html">flame strike</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flaming-sphere.html">flaming sphere</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flesh-to-stone.html">flesh to stone</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/floating-disk.html">floating disk</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fly.html">fly</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fog-cloud.html">fog cloud</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forbiddance.html">forbiddance</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forcecage.html">forcecage</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/foresight.html">foresight</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freedom-of-movement.html">freedom of movement</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freezing-sphere.html">freezing sphere</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gaseous-form.html">gaseous form</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gate.html">gate</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/geas.html">geas</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gentle-repose.html">gentle repose</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/giant-insect.html">giant insect</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glibness.html">glibness</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/globe-of-invulnerability.html">globe of invulnerability</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glyph-of-warding.html">glyph of warding</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/goodberry.html">goodberry</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/grease.html">grease</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-invisibility.html">greater invisibility</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-restoration.html">greater restoration</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guardian-of-faith.html">guardian of faith</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guards-and-wards.html">guards and wards</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guidance.html">guidance</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guiding-bolt.html">guiding bolt</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gust-of-wind.html">gust of wind</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallow.html">hallow</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html">hallucinatory terrain</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/harm.html">harm</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/haste.html">haste</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heal.html">heal</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/healing-word.html">healing word</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heat-metal.html">heat metal</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hellish-rebuke.html">hellish rebuke</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroes-feast.html">heroes' feast</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroism.html">heroism</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hideous-laughter.html">hideous laughter</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-monster.html">hold monster</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-person.html">hold person</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/holy-aura.html">holy aura</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hunters-mark.html">hunter's mark</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hypnotic-pattern.html">hypnotic pattern</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ice-storm.html">ice storm</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/identify.html">identify</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/illusory-script.html">illusory script</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/imprisonment.html">imprisonment</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/incendiary-cloud.html">incendiary cloud</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/inflict-wounds.html">inflict wounds</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/insect-plague.html">insect plague</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/instant-summons.html">instant summons</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/invisibility.html">invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/irresistible-dance.html">irresistible dance</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/jump.html">jump</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/knock.html">knock</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/legend-lore.html">legend lore</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lesser-restoration.html">lesser restoration</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/levitate.html">levitate</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/light.html">light</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lightning-bolt.html">lightning bolt</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-animals-or-plants.html">locate animals or plants</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-creature.html">locate creature</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-object.html">locate object</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/longstrider.html">longstrider</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-armor.html">mage armor</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-hand.html">mage hand</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-circle.html">magic circle</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-jar.html">magic jar</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-missile.html">magic missile</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-mouth.html">magic mouth</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-weapon.html">magic weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magnificent-mansion.html">magnificent mansion</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/major-image.html">major image</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-cure-wounds.html">mass cure wounds</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-heal.html">mass heal</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-healing-word.html">mass healing word</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-suggestion.html">mass suggestion</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/maze.html">maze</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meld-into-stone.html">meld into stone</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mending.html">mending</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/message.html">message</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meteor-swarm.html">meteor swarm</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mind-blank.html">mind blank</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/minor-illusion.html">minor illusion</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirage-arcane.html">mirage arcane</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirror-image.html">mirror image</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mislead.html">mislead</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/misty-step.html">misty step</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/modify-memory.html">modify memory</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/moonbeam.html">moonbeam</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/move-earth.html">move earth</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/nondetection.html">nondetection</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/pass-without-trace.html">pass without trace</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/passwall.html">passwall</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantasmal-killer.html">phantasmal killer</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantom-steed.html">phantom steed</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-ally.html">planar ally</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-binding.html">planar binding</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plane-shift.html">plane shift</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plant-growth.html">plant growth</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/poison-spray.html">poison spray</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/polymorph.html">polymorph</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-kill.html">power word kill</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-stun.html">power word stun</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prayer-of-healing.html">prayer of healing</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prestidigitation.html">prestidigitation</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-spray.html">prismatic spray</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-wall.html">prismatic wall</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/private-sanctum.html">private sanctum</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/produce-flame.html">produce flame</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/programmed-illusion.html">programmed illusion</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/project-image.html">project image</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-energy.html">protection from energy</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-evil-and-good.html">protection from evil and good</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-poison.html">protection from poison</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/purify-food-and-drink.html">purify food and drink</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/raise-dead.html">raise dead</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-enfeeblement.html">ray of enfeeblement</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-frost.html">ray of frost</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/regenerate.html">regenerate</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reincarnate.html">reincarnate</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/remove-curse.html">remove curse</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resilient-sphere.html">resilient sphere</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resistance.html">resistance</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resurrection.html">resurrection</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reverse-gravity.html">reverse gravity</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/revivify.html">revivify</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/rope-trick.html">rope trick</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sacred-flame.html">sacred flame</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sanctuary.html">sanctuary</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scorching-ray.html">scorching ray</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scrying.html">scrying</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/secret-chest.html">secret chest</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/see-invisibility.html">see invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/seeming.html">seeming</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sending.html">sending</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sequester.html">sequester</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shapechange.html">shapechange</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shatter.html">shatter</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield.html">shield</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield-of-faith.html">shield of faith</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shillelagh.html">shillelagh</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shocking-grasp.html">shocking grasp</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silence.html">silence</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silent-image.html">silent image</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/simulacrum.html">simulacrum</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleep.html">sleep</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleet-storm.html">sleet storm</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/slow.html">slow</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spare-the-dying.html">spare the dying</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-animals.html">speak with animals</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-dead.html">speak with dead</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-plants.html">speak with plants</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spider-climb.html">spider climb</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spike-growth.html">spike growth</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spirit-guardians.html">spirit guardians</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spiritual-weapon.html">spiritual weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stinking-cloud.html">stinking cloud</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stone-shape.html">stone shape</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stoneskin.html">stoneskin</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/storm-of-vengeance.html">storm of vengeance</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/suggestion.html">suggestion</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunbeam.html">sunbeam</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunburst.html">sunburst</a></em> (8th level, Very Rare, DC 17, Mod +9, 25,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/symbol.html">symbol</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telekinesis.html">telekinesis</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telepathic-bond.html">telepathic bond</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleport.html">teleport</a></em> (7th level, Very Rare, DC 17, Mod +9, 12,800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleportation-circle.html">teleportation circle</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thaumaturgy.html">thaumaturgy</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thunderwave.html">thunderwave</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/time-stop.html">time stop</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tiny-hut.html">tiny hut</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tongues.html">tongues</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/transport-via-plants.html">transport via plants</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tree-stride.html">tree stride</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-polymorph.html">true polymorph</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-resurrection.html">true resurrection</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-seeing.html">true seeing</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-strike.html">true strike</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/unseen-servant.html">unseen servant</a></em> (1st level, Common, DC 13, Mod +5, 200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vampiric-touch.html">vampiric touch</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vicious-mockery.html">vicious mockery</a></em> (Cantrip, Common, DC 13, Mod +5, 100 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of fire</a></em> (4th level, Rare, DC 15, Mod +7, 1,600 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-force.html">wall of force</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-ice.html">wall of ice</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-stone.html">wall of stone</a></em> (5th level, Rare, DC 15, Mod +7, 3,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-thorns.html">wall of thorns</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/warding-bond.html">warding bond</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-breathing.html">water breathing</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-walk.html">water walk</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/web.html">web</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/weird.html">weird</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-walk.html">wind walk</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-wall.html">wind wall</a></em> (3rd level, Uncommon, DC 13, Mod +5, 800 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wish.html">wish</a></em> (9th level, Legendary, DC 19, Mod +11, 51,200 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/word-of-recall.html">word of recall</a></em> (6th level, Very Rare, DC 17, Mod +9, 6,400 GP)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/zone-of-truth.html">zone of truth</a></em> (2nd level, Uncommon, DC 13, Mod +5, 400 GP)
`;
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View File

@@ -0,0 +1,987 @@
const dataText = `
tier1
{treasure_1_4}<br>{magic_items_1_4}
tier2
{treasure_5_10}<br>{magic_items_5_10}
tier3
{treasure_11_16}<br>{magic_items_11_16}
tier4
{treasure_17_20}<br>{magic_items_17_20}
treasure_1_4
[[400-600]] CP, [[175-225]] SP, [[100-150]] GP<br>[[1-4]] x {gem_25}<br>{common_art}
magic_items_1_4
{common_magic_item}<br>{uncommon_consumable}<br>{uncommon_consumable}<br>{uncommon_magic_item}
treasure_5_10
[[300-700]] SP, [[800-1000]] GP, [[25-75]] PP<br>[[4-6]] x {gems_100}<br>{common_art}<br>{uncommon_art}
magic_items_5_10
{common_magic_item}<br>{{uncommon_consumable}|{rare_consumable}}<br>{{uncommon_consumable}|{rare_consumable}}<br>{{uncommon_magic_item}|{rare_magic_item}}
treasure_11_16
[[4000-5000]] GP, [[175-225]] PP<br>[[1-5]] x {gems_500}<br>{uncommon_art}<br>{rare_art}
magic_items_11_16
{{uncommon_consumable}|{rare_consumable}|{very_rare_consumable}}<br>{{uncommon_consumable}|{rare_consumable}|{very_rare_consumable}}<br>{{uncommon_magic_item}|{rare_magic_item}|{very_rare_magic_item}}
treasure_17_20
[[8000-12000]] GP, [[800-1200]] PP<br>[[3-7]] x {gems_1000}<br>1 x {gems_5000}<br>{rare_art}<br>{very_rare_art}<br>{legendary_art}
magic_items_17_20
{{rare_consumable}|{very_rare_consumable}|{legendary_consumable}}<br>{{rare_consumable}|{very_rare_consumable}|{legendary_consumable}}<br>{{rare_magic_item}|{very_rare_magic_item}|{legendary_magic_item}}
gem_25
agate (25 gp each)
clear quartz (25 gp each)
hematite (25 gp each)
jasper (25 gp each)
malachite (25 gp each)
obsidian glass (25 gp each)
rhodochrosite (25 gp each)
tigers eye (25 gp each)
tinted quartz (25 gp each)
turquoise (25 gp each)
gems_100
amethyst (100 gp each)
bloodstone (100 gp each)
carnelian (100 gp each)
chalcedony (100 gp each)
citrine (100 gp each)
lapis lazuli (100 gp each)
moonstone (100 gp each)
onyx (100 gp each)
spinel (100 gp each)
zircon (100 gp each)
gems_500
amber (500 gp each)
azurite (500 gp each)
coral (500 gp each)
garnet (500 gp each)
jade (500 gp each)
jet (500 gp each)
larimar pectolite (500 gp each)
pearl (500 gp each)
rubellite (500 gp each)
tourmaline (500 gp each)
gems_1000
alexandrite (1,000 gp each)
ammolite (1,000 gp each)
aquamarine (1,000 gp each)
black pearl (1,000 gp each)
blue spinel (1,000 gp each)
opal (1,000 gp each)
peridot (1,000 gp each)
topaz (1,000 gp each)
tsavorite (1,000 gp each)
zoisite (1,000 gp each)
gems_5000
black opal (5,000 gp each)
canary diamond (5,000 gp each)
emerald (5,000 gp each)
fire opal (5,000 gp each)
jacinth (5,000 gp each)
ruby (5,000 gp each)
diamond (5,000 gp each)
sapphire (5,000 gp each)
star ruby (5,000 gp each)
star sapphire (5,000 gp each)
common_art
{condition} {origin} amethyst-studded hand mirror (50 gp)
{condition} {origin} copper incense bowl (50 gp)
{condition} {origin} embroidered silk head scarf (50 gp)
{condition} {origin} gilded memento mori locket (50 gp)
{condition} {origin} glass eyeball (50 gp)
{condition} {origin} jar of pickled monstrosity parts (50 gp)
{condition} {origin} ornamental hair comb (50 gp)
{condition} {origin} pair of carnelian earrings (50 gp)
{condition} {origin} pewter statuette (50 gp)
{condition} {origin} silver serving tray (50 gp)
uncommon_art
{condition} {origin} brass medal inlaid with citrine (500 gp)
{condition} {origin} fine set of silver serving utensils (500 gp)
{condition} {origin} gilded pet cage with polished amber handle (500 gp)
{condition} {origin} gold bracelet and earring set (500 gp)
{condition} {origin} handmade embroidered wedding gown (500 gp)
{condition} {origin} ivory tusk with scrimshaw and gold end caps (500 gp)
{condition} {origin} silver chalice with chrysoprase inlay (500 gp)
{condition} {origin} silver reliquary with lapis lazuli and red onyx (500 gp)
{condition} {origin} taxidermized beast statue (500 gp)
{condition} {origin} turquoise-adorned belt with silver clasp (500 gp)
rare_art
{condition} {origin} amber and coral ship in bottle (2,500 gp)
{condition} {origin} ceremonial copper mask with monstrosity-leather lining (2,500 gp)
{condition} {origin} exotic and fragile flower germinated in chiseled quartz pot (2,500 gp)
{condition} {origin} exquisite portrait of high military officer with gilded frame (2,500 gp)
{condition} {origin} full-sized silver mirror with obsidian corner guards (2,500 gp)
{condition} {origin} jade statuette with moonstone eyes (2,500 gp)
{condition} {origin} jar of pickled aberration parts (2,500 gp)
{condition} {origin} lute of exotic wood with mother-of-pearl fretboard (signed by a prestigious bard or craftsman) (2,500 gp)
{condition} {origin} ornamental saber with golden handle and blade (2,500 gp)
{condition} {origin} sanded coral idol with pearl eyes (2,500 gp)
very_rare_art
{condition} {origin} amber statuette with peridot accents (5,000 gp)
{condition} {origin} aquamarine beast statuette (5,000 gp)
{condition} {origin} gaming set with ebony and amber pieces (5,000 gp)
{condition} {origin} gold and black pearl lion-head pommel cap (5,000 gp)
{condition} {origin} gold diadem set with star ruby (5,000 gp)
{condition} {origin} ivory crown with silver ornamentation (5,000 gp)
{condition} {origin} jewel-encrusted opera shoes (5,000 gp)
{condition} {origin} marble masterpiece bust sculpture (5,000 gp)
{condition} {origin} platinum and diamond ring (5,000 gp)
{condition} {origin} tapestry woven with gold and silver thread (5,000 gp)
legendary_art
{condition} {origin} black sapphire idol (10,000 gp)
{condition} {origin} gold and emerald ceremonial chalices (10,000 gp)
{condition} {origin} golden crown crusted with rubies and sapphires (10,000 gp)
{condition} {origin} golden dagger with jacinth pommel (10,000 gp)
{condition} {origin} golden harp with platinum strings (10,000 gp)
{condition} {origin} jar of pickled dragon parts (10,000 gp)
{condition} {origin} sapphire (translucent, deep blue) (10,000 gp)
{condition} {origin} pair of jeweled golden vambraces (10,000 gp)
{condition} {origin} quartet of ebony and gold canopic jars (10,000 gp)
{condition} {origin} solid gold, diamond-crusted breastplate (10,000 gp)
ammunition
bolts ^2
arrows ^4
bullets
darts
armor
{condition} {origin} padded
{condition} {origin} leather
{condition} {origin} studded leather
{condition} {origin} brigandine
{condition} {origin} hide
{condition} {origin} chain shirt
{condition} {origin} scale mail
{condition} {origin} breastplate
{condition} {origin} half plate
{condition} {origin} ring mail
{condition} {origin} chain mail
{condition} {origin} splint
{condition} {origin} plate
weapon
{condition} {origin} club
{condition} {origin} dagger
{condition} {origin} greatclub
{condition} {origin} handaxe
{condition} {origin} javelin
{condition} {origin} light hammer
{condition} {origin} mace
{condition} {origin} quarterstaff
{condition} {origin} sickle
{condition} {origin} spear
{condition} {origin} crossbow, light
{condition} {origin} dart
{condition} {origin} shortbow
{condition} {origin} sling
{condition} {origin} battleaxe
{condition} {origin} flail
{condition} {origin} glaive
{condition} {origin} greataxe
{condition} {origin} greatsword
{condition} {origin} halberd
{condition} {origin} lance
{condition} {origin} longsword
{condition} {origin} maul
{condition} {origin} morningstar
{condition} {origin} pike
{condition} {origin} rapier
{condition} {origin} scimitar
{condition} {origin} scythe
{condition} {origin} shortsword
{condition} {origin} trident
{condition} {origin} war pick
{condition} {origin} warhammer
{condition} {origin} whip
{condition} {origin} blowgun
{condition} {origin} crossbow, hand
{condition} {origin} crossbow, heavy
{condition} {origin} longbow
uncommon_consumable
ammunition, hampering (uncommon) ({ammunition})
ammunition, magic +1 (uncommon) ({ammunition})
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-disappearance.html">dust of disappearance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-dryness.html">dust of dryness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-sneezing-and-choking.html">dust of sneezing and choking</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/elemental-gem.html">elemental gem</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-slipperiness.html">oil of slipperiness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-animal-friendship.html">potion of animal friendship</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-climbing.html">potion of climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (hill) (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-healing.html">potion of healing</a> (uncommon) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-resistance.html">potion of resistance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-water-breathing.html">potion of water breathing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/restorative-ointment.html">restorative ointment</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (cantrip) ({cantrip}) (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (1st circle) ({circle_1_spell}) (uncommon) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (2nd circle) ({circle_2_spell} (uncommon)) ^2
rare_consumable
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-disappearance.html">dust of disappearance</a> (uncommon)
ammunition, hampering (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-dryness.html">dust of dryness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-sneezing-and-choking.html">dust of sneezing and choking</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/elemental-gem.html">elemental gem</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/feather-token.html">feather token</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-sharpness.html">oil of sharpness</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-slipperiness.html">oil of slipperiness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-animal-friendship.html">potion of animal friendship</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-clairvoyance.html">potion of clairvoyance</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-climbing.html">potion of climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-diminution.html">potion of diminution</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-gaseous-form.html">potion of gaseous form</a> (rare)
ammunition, magic +1 ({ammunition})
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (frost)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (stone)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-healing.html">potion of healing</a> (greater) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-heroism.html">potion of heroism</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-mind-reading.html">potion of mind reading</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-resistance.html">potion of resistance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-water-breathing.html">potion of water breathing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/restorative-ointment.html">restorative ointment</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (2nd circle) ({circle_2_spell}) (uncommon) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (3rd circle) ({circle_3_spell}) (uncommon) ^2
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (4th circle) ({circle_4_spell}) (rare)
very_rare_consumable
ammunition, hampering (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/arrow-of-slaying.html">arrow of slaying</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-disappearance.html">dust of disappearance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-dryness.html">dust of dryness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-sneezing-and-choking.html">dust of sneezing and choking</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/elemental-gem.html">elemental gem</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/feather-token.html">feather token</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-etherealness.html">oil of etherealness</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-sharpness.html">oil of sharpness</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-slipperiness.html">oil of slipperiness</a> (uncommon)
ammunition, magic +2 ({ammunition})
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-animal-friendship.html">potion of animal friendship</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-clairvoyance.html">potion of clairvoyance</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-climbing.html">potion of climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-diminution.html">potion of diminution</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-flying.html">potion of flying</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-gaseous-form.html">potion of gaseous form</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (fire)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (cloud)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-healing.html">potion of healing</a> (superior) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-heroism.html">potion of heroism</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-invisibility.html">potion of invisibility</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bead-of-force.html">bead of force</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-mind-reading.html">potion of mind reading</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-resistance.html">potion of resistance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-speed.html">potion of speed</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-water-breathing.html">potion of water breathing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/restorative-ointment.html">restorative ointment</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (5th circle) ({circle_5_spell}) (rare) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (6th circle) ({circle_6_spell}) (very rare) ^2
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (7th circle) ({circle_7_spell}) (very rare)
legendary_consumable
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-speed.html">potion of speed</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/sovereign-glue.html">sovereign glue</a> (legendary)
ammunition, hampering (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/arrow-of-slaying.html">arrow of slaying</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-disappearance.html">dust of disappearance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-dryness.html">dust of dryness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dust-of-sneezing-and-choking.html">dust of sneezing and choking</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/elemental-gem.html">elemental gem</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/feather-token.html">feather token</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-etherealness.html">oil of etherealness</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-sharpness.html">oil of sharpness</a> (very rare)
ammunition, magic +3 ({ammunition})
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oil-of-slipperiness.html">oil of slipperiness</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-animal-friendship.html">potion of animal friendship</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-clairvoyance.html">potion of clairvoyance</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-climbing.html">potion of climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-diminution.html">potion of diminution</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-flying.html">potion of flying</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-gaseous-form.html">potion of gaseous form</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (cloud) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-giant-strength.html">potion of giant strength</a> (storm) (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-healing.html">potion of healing</a> (supreme) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bead-of-force.html">bead of force</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-heroism.html">potion of heroism</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-invisibility.html">potion of invisibility</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-mind-reading.html">potion of mind reading</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-resistance.html">potion of resistance</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-water-breathing.html">potion of water breathing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/restorative-ointment.html">restorative ointment</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (7th circle) ({circle_7_spell}) (very rare) ^5
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (8th circle) ({circle_8_spell}) (very rare) ^2
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spell-scroll.html">spell scroll</a> (9th circle) ({circle_9_spell}) (legendary)
common_magic_item
anklets of alacrity (common)
beast buckle (common)
boots of galloping (common)
bracers of baleful reprisal (common)
dancing lockpicks (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/eyes-of-minute-seeing.html">eyes of minute seeing</a> (common)
featherlight {armor} armor (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/gem-of-brightness.html">gem of brightness</a> (common)
slipforged {armor} armor (common)
lucky roller dice (common)
mailbreaker (common)
pendulous periapt (common)
periapt of the small but mighty (common)
quick quaff bandolier (common)
quickbuckle {armor} armor (common)
quillback {armor} armor (common)
reciprocating polearm (common)
returning charm (common)
ring of deceivers warning (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-jumping.html">ring of jumping</a> (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-swimming.html">ring of swimming</a> (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rope-of-climbing.html">rope of climbing</a> (common)
shield of clamor (common)
staff of false hues (common)
surefire stock pot (common)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-magic-detection.html">wand of magic detection</a> (common)
uncommon_magic_item
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/headband-of-intellect.html">headband of intellect</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/amulet-of-proof-against-detection-and-location.html">amulet of proof against detection and location</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bag-of-holding.html">bag of holding</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bag-of-tricks.html">bag of tricks</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/lantern-of-revealing.html">lantern of revealing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/boots-of-striding-and-springing.html">boots of striding and springing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/immovable-rod.html">immovable rod</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bracers-of-archery.html">bracers of archery</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/brooch-of-shielding.html">brooch of shielding</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/broom-of-flying.html">broom of flying</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/circlet-of-blasting.html">circlet of blasting</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/periapt-of-wound-closure.html">periapt of wound closure</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-protection.html">cloak of protection</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-the-manta-ray.html">cloak of the manta ray</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/decanter-of-endless-water.html">decanter of endless water</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/boots-of-elvenkind.html">boots of elvenkind</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/efficient-quiver.html">effcient quiver</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/hat-of-disguise.html">hat of disguise</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/eyes-of-charming.html">eyes of charming</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/slippers-of-spider-climbing.html">slippers of spider climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/eyes-of-the-eagle.html">eyes of the eagle</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/figurine-of-wondrous-power.html">figurine of wondrous power</a> (silver raven) (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/necklace-of-adaptation.html">necklace of adaptation</a> (uncommon)
bagpipes of battle (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-feather-falling.html">ring of feather falling</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/periapt-of-health.html">periapt of health</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/helm-of-telepathy.html">helm of telepathy</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-water-walking.html">ring of water walking</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/javelin-of-lightning.html">javelin of lightning</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-the-python.html">staff of the python</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/medallion-of-thoughts.html">medallion of thoughts</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-magic-missiles.html">wand of magic missiles</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/pearl-of-power.html">pearl of power</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/trident-of-fish-command.html">trident of fish command</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-mind-shielding.html">ring of mind shielding</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/pipes-of-haunting.html">pipes of haunting</a> (uncommon)
stone of good luck (luckstone) (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/goggles-of-night.html">goggles of night</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/winged-boots.html">winged boots</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/gloves-of-missile-snaring.html">gloves of missile snaring</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-secrets.html">wand of secrets</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/gauntlets-of-ogre-power.html">gauntlets of ogre power</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/robe-of-useful-items.html">robe of useful items</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/gloves-of-swimming-and-climbing.html">gloves of swimming and climbing</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-elvenkind.html">cloak of elvenkind</a> (uncommon)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-web.html">wand of web</a> (uncommon)
+1 {weapon} (uncommon) ^10
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/boots-of-the-winterlands.html">boots of the winterlands</a> (uncommon)
wand of the war mage +1 (uncommon)
+1 shield (uncommon)
rare_magic_item
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/arrow-catching-shield.html">arrow-catching shield</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wings-of-flying.html">wings of flying</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-giant-strength.html">belt of giant strength</a> (hill) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/boots-of-levitation.html">boots of levitation</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-animal-influence.html">ring of animal influence</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/boots-of-speed.html">boots of speed</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/handy-haversack.html">handy haversack</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rope-of-entanglement.html">rope of entanglement</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/chime-of-opening.html">chime of opening</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/horn-of-blasting.html">horn of blasting</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cape-of-the-mountebank.html">cape of the mountebank</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/iron-bands-of-binding.html">iron bands of binding</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/mace-of-terror.html">mace of terror</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bowl-of-commanding-water-elementals.html">bowl of commanding water elementals</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (reserve) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/gem-of-seeing.html">gem of seeing</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-the-ram.html">ring of the ram</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/periapt-of-proof-against-poison.html">periapt of proof against poison</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rod-of-rulership.html">rod of rulership</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (sustenance) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-resistance.html">ring of resistance</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dagger-of-venom.html">dagger of venom</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-x-ray-vision.html">ring of x-ray vision</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/feather-token.html">feather token</a> (any) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-protection.html">ring of protection</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bracers-of-defense.html">bracers of defense</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-healing.html">staff of healing</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-the-bat.html">cloak of the bat</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-swarming-insects.html">staff of swarming insects</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/stone-of-controlling-earth-elementals.html">stone of controlling earth elements</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/mace-of-disruption.html">mace of disruption</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-the-woodlands.html">staff of the woodlands</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-enemy-detection.html">wand of enemy detection</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-paralysis.html">wand of paralysis</a> (rare)
wand of the war mage +2 (rare)
+2 {weapon} (rare) ^10
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cube-of-force.html">cube of force</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/censer-of-controlling-air-elementals.html">censer of controlling air elementals</a> (rare)
giant slayer {weapon} (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/necklace-of-prayer-beads.html">necklace of prayer beads</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-evasion.html">ring of evasion</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/figurine-of-wondrous-power.html">figuring of wonderous power</a> (any but obsidian steed) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/brazier-of-commanding-fire-elementals.html">brazier of commanding fire elementals</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/necklace-of-fireballs.html">necklace of fireballs</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/armor-of-resistance.html">armor of resistance</a> (rare)
flame tongue {weapon} (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/helm-of-teleportation.html">helm of teleportation</a> (rare)
+2 shield (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dimensional-shackles.html">dimensional shackles</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (awareness) (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/mantle-of-spell-resistance.html">mantle of spell resistance</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/amulet-of-health.html">amulet of health</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (protection) (rare)
dragon slayer {weapon} (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/instant-fortress.html">instant fortress</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/portable-hole.html">portable hole</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-spell-storing.html">ring of spell storing</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/mace-of-smiting.html">mace of smiting</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-free-action.html">ring of free action</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/robe-of-eyes.html">robe of eyes</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/bag-of-beans.html">bag of beans</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rod-of-rulership.html">rod of rulership</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/sword-of-wounding.html">sword of wounding</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-dwarvenkind.html">belt of dwarvenkind</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-withering.html">staff of withering</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-fireballs.html">wand of fireballs</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/sun-blade.html">sun blade</a> (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/sword-of-life-stealing.html">sword of life stealing</a> (rare)
+1 {armor} armor (rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-wonder.html">wand of wonder</a> (rare)
very_rare_magic_item
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-displacement.html">cloak of displacement</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/helm-of-brilliance.html">helm of brilliance</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/figurine-of-wondrous-power.html">figurine of wonderous power</a> (obsidian steed) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-giant-strength.html">belt of giant strength</a> (frost/stone) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/marvelous-pigments.html">marvelous pigments</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/frost-brand.html">frost brand</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dancing-sword.html">dancing sword</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rod-of-absorption.html">rod of absorption</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/efreeti-bottle.html">efreeti bottle</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (fortitude) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/animated-shield.html">animated shield</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/robe-of-scintillating-colors.html">robe of scintillating colors</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dwarven-plate.html">dwarven plate</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dragon-scale-mail.html">dragon scale mail</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/carpet-of-flying.html">carpet of flying</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (absorption) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/dwarven-thrower.html">dwarven thrower</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/crystal-ball.html">crystal ball</a> (very rare)
nine lives stealer {weapon} (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-power.html">staff of power</a> (very rare)
manual of advantageous exertion (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-regeneration.html">ring of regeneration</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/horseshoes-of-a-zephyr.html">horseshoes of the zephyr</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (agility) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-giant-strength.html">belt of giant strength</a> (fire) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/robe-of-stars.html">robe of stars</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/wand-of-polymorph.html">wand of polymorph</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-thunder-and-lightning.html">staff of thunder and lighting</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/scimitar-of-speed.html">scimitar of speed</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rod-of-security.html">rod of security</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (strength) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-striking.html">staff of striking</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/sword-of-sharpness.html">sword of sharpness</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-shooting-stars.html">ring of shooting stars</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/cloak-of-arachnida.html">cloak of arachnida</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (leadership) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/rod-of-alertness.html">rod of alertness</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-telekinesis.html">ring of telekinesis</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-frost.html">staff of frost</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/vicious-weapon.html">vicious {weapon}</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-fire.html">staff of fire</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/manual-of-golems.html">manual of golems</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (insight) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/spellguard-shield.html">spellguard shield</a> (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (intellect) (very rare)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/oathbow.html">oathbow</a> (very rare)
wand of the war mage +3 (very rare)
+3 {weapon} (very rare) ^10
+2 {armor} armor (very rare)
+3 shield (very rare)
legendary_magic_item
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/apparatus-of-the-crab.html">apparatus of the crab</a> (legendary)
+3 {armor} armor (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/crystal-ball.html">crystal ball</a> of mind reading (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/iron-flask.html">iron flask</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/crystal-ball.html">crystal ball</a> of telepathy (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/luck-blade.html">luck blade</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-giant-strength.html">belt of giant strength</a> (cloud) (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-djinni-summoning.html">ring of djinni summoning</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-spell-storing.html">ring of spell turning</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/crystal-ball.html">crystal ball</a> of true seeing (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/potion-of-invisibility.html">ring of invisibility</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/defender.html">defender</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ioun-stone.html">loun stone</a> (mastery) (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/belt-of-giant-strength.html">belt of giant strength</a> (storm) (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/ring-of-three-wishes.html">ring of three wishes</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/robe-of-the-archmagi.html">robes of the archmagi</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/staff-of-the-magi.html">staff of the magi</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/universal-solvent.html">universal solvent</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/holy-avenger.html">holy avenger</a> (legendary)
<a href\="../../magic_items/html/5.1_srd_(d&d_2014)/vorpal-sword.html">vorpal sword</a> (legendary)
cantrip
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/acid-splash.html">acid splash</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/dancing-lights.html">dancing lights</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/druidcraft.html">druidcraft</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fire-bolt.html">fire bolt</a></em>
<em>grave touch</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/guidance.html">guidance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blight.html">light</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mage-hand.html">mage hand</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mending.html">mending</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/message.html">message</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/minor-illusion.html">minor illusion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/poison-spray.html">poison spray</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/produce-flame.html">produce flame</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/ray-of-frost.html">ray of frost</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/resistance.html">resistance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sacred-flame.html">sacred flame</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/shillelagh.html">shillelagh</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/shocking-grasp.html">shocking grasp</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/spare-the-dying.html">spare the dying</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/thaumaturgy.html">thaumaturgy</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/vicious-mockery.html">vicious mockery</a></em>
circle_1_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/alarm.html">alarm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/animal-friendship.html">animal friendship</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/bane.html">bane</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/bless.html">bless</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/burning-hands.html">burning hands</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/harm.html">charm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/command.html">command</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/comprehend-languages.html">comprehend languages</a></em>
<em>create familiar</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/create-or-destroy-water.html">create or destroy water</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/cure-wounds.html">cure wounds</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/detect-evil-and-good.html">detect evil and good</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/detect-magic.html">detect magic</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/detect-poison-and-disease.html">detect poison and disease</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/disguise-self.html">disguise self</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/entangle.html">entangle</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/expeditious-retreat.html">expeditious retreat</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/faerie-fire.html">faerie fire</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/false-life.html">false life</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/feather-fall.html">feather fall</a></em>
<em>fire under the tongue</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/floating-disk.html">floating disk</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fog-cloud.html">fog cloud</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/goodberry.html">goodberry</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/grease.html">grease</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/guiding-bolt.html">guiding bolt</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/hellish-rebuke.html">hellish rebuke</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/heroism.html">heroism</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/hideous-laughter.html">hideous laughter</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/identify.html">identify</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/illusory-script.html">illusory script</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/inflict-wounds.html">inflict wounds</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/longstrider.html">longstrider</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mage-armor.html">mage armor</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-missile.html">magic missile</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-mouth.html">magic mouth</a></em>
<em>pendulum</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/protection-from-evil-and-good.html">protection from evil and good</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/purify-food-and-drink.html">purify food and drink</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sanctuary.html">sanctuary</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/shield.html">shield</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/shield-of-faith.html">shield of faith</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/silent-image.html">silent image</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sleep.html">sleep</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/speak-with-animals.html">speak with animals</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/thunderwave.html">thunderwave</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/unseen-servant.html">unseen servant</a></em>
circle_2_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/acid-arrow.html">acid arrow</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/aid.html">aid</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/alter-self.html">alter self</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/animal-messenger.html">animal messenger</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/arcane-lock.html">arcane lock</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/arcanists-magic-aura.html">arcanists magic aura</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/augury.html">augury</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/barkskin.html">barkskin</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blindnessdeafness.html">blindness/deafness</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blur.html">blur</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/branding-smite.html">branding smite</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/calm-emotions.html">calm emotions</a></em>
<em>circle of stones</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/clairvoyance.html">clairvoyance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/continual-flame.html">continual flame</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/darkness.html">darkness</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/darkvision.html">darkvision</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/detect-thoughts.html">detect thoughts</a></em>
<em>elemental blade</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/enhance-ability.html">enhance ability</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/enlargereduce.html">enlarge/reduce</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/enthrall.html">enthrall</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/find-steed.html">find steed</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/flaming-sphere.html">flaming sphere</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/gentle-repose.html">gentle repose</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/gust-of-wind.html">gust of wind</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/heat-metal.html">heat metal</a></em>
<em>hold</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/invisibility.html">invisibility</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/knock.html">knock</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/levitate.html">levitate</a></em>
<em>locate</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-circle.html">magic circle</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-weapon.html">magic weapon</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mirror-image.html">mirror image</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/misty-step.html">misty step</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/moonbeam.html">moonbeam</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/pass-without-trace.html">pass without trace</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/prayer-of-healing.html">prayer of healing</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/protection-from-poison.html">protection from poison</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/ray-of-enfeeblement.html">ray of enfeeblement</a></em>
<em>restoration</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/rope-trick.html">rope trick</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/scorching-ray.html">scorching ray</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/invisibility.html">see invisibility</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/silence.html">silence</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/spider-climb.html">spider climb</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/spiritual-weapon.html">spiritual weapon</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/spike-growth.html">spike growth</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/suggestion.html">suggestion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/warding-bond.html">warding bond</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/web.html">web</a></em>
<em>wildsense</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/zone-of-truth.html">zone of truth</a></em>
circle_3_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/animate-dead.html">animate dead</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/beacon-of-hope.html">beacon of hope</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/bestow-curse.html">bestow curse</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blink.html">blink</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/call-lightning.html">call lightning</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/clairvoyance.html">clairvoyance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/conjure-animals.html">conjure animals</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/counterspell.html">counterspell</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/create-food-and-water.html">create food and water</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/daylight.html">daylight</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/dispel-magic.html">dispel magic</a></em>
<em>elemental blade</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fear.html">fear</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fireball.html">fireball</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fly.html">fly</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/gaseous-form.html">gaseous form</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/glyph-of-warding.html">glyph of warding</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/haste.html">haste</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/hypnotic-pattern.html">hypnotic pattern</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/lightning-bolt.html">lightning bolt</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-circle.html">magic circle</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/major-image.html">major image</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mass-healing-word.html">mass healing word</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/meld-into-stone.html">meld into stone</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/nondetection.html">nondetection</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/phantom-steed.html">phantom steed</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/plant-growth.html">plant growth</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/protection-from-energy.html">protection from energy</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/remove-curse.html">remove curse</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/revivify.html">revivify</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mending.html">sending</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sleet-storm.html">sleet storm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/slow.html">slow</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/speak-with-dead.html">speak with dead</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/speak-with-plants.html">speak with plants</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/spirit-guardians.html">spirit guardians</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/stinking-cloud.html">stinking cloud</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/tiny-hut.html">tiny hut</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/tongues.html">tongues</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/vampiric-touch.html">vampiric touch</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/water-breathing.html">water breathing</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/water-walk.html">water walk</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wind-walk.html">wind wall</a></em>
circle_4_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/arcane-eye.html">arcane eye</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/banishment.html">banishment</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/black-tentacles.html">black tentacles</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blight.html">blight</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/compulsion.html">compulsion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/confusion.html">confusion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/conjure-minor-elementals.html">conjure minor elementals</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/conjure-woodland-beings.html">conjure woodland beings</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/control-water.html">control water</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/death-ward.html">death ward</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/dimension-door.html">dimension door</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/divination.html">divination</a></em>
<em>elemental shield</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/faithful-hound.html">faithful hound</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fabricate.html">fabricate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/freedom-of-movement.html">freedom of movement</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/giant-insect.html">giant insect</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/greater-invisibility.html">greater invisibility</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/guardian-of-faith.html">guardian of faith</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html">hallucinatory terrain</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/ice-storm.html">ice storm</a></em>
<em>mass faerie fire</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/phantasmal-killer.html">phantasmal killer</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/polymorph.html">polymorph</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/private-sanctum.html">private sanctum</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/resilient-sphere.html">resilient sphere</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/secret-chest.html">secret chest</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/stone-shape.html">stone shape</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/stoneskin.html">stoneskin</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/telekinesis.html">telekinesis</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/telepathic-bond.html">telepathic bond</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of fire</a></em>
circle_5_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/animate-objects.html">animate objects</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/antilife-shell.html">antilife shell</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/arcane-hand.html">arcane hand</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/awaken.html">awaken</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/cloudkill.html">cloudkill</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/commune-with-nature.html">commune with nature</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/cone-of-cold.html">cone of cold</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/conjure-elemental.html">conjure elemental</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/contact-other-plane.html">contact other plane</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/contagion.html">contagion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/creation.html">creation</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/dispel-evil-and-good.html">dispel evil and good</a></em>
<em>dominate</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/dream.html">dream</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/geas.html">geas</a></em>
<em>greater hold</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/greater-restoration.html">greater restoration</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/hallow.html">hallow</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/heroes-feast.html">heroes feast</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/insect-plague.html">insect plague</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/legend-lore.html">legend lore</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mass-cure-wounds.html">mass cure wounds</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mislead.html">mislead</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/modify-memory.html">modify memory</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/passwall.html">passwall</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/planar-binding.html">planar binding</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/raise-dead.html">raise dead</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/reincarnate.html">reincarnate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/scrying.html">scrying</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/seeming.html">seeming</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/telekinesis.html">telekinesis</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/teleportation-circle.html">teleportation circle</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/tree-stride.html">tree stride</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of force</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wall-of-stone.html">wall of stone</a></em>
circle_6_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/antipathysympathy.html">antipathy/sympathy</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/blade-barrier.html">blade barrier</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/chain-lightning.html">chain lightning</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/circle-of-death.html">circle of death</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/clone.html">clone</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/contingency.html">contingency</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/create-undead.html">create undead</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/disintegrate.html">disintegrate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/eyebite.html">eyebite</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/find-the-path.html">find the path</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/flesh-to-stone.html">flesh to stone</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/freezing-sphere.html">freezing sphere</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/globe-of-invulnerability.html">globe of invulnerability</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/guards-and-wards.html">guards and wards</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/harm.html">harm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/heal.html">heal</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/heroes-feast.html">heroes feast</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/instant-summons.html">instant summons</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/irresistible-dance.html">irresistible dance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magic-jar.html">magic jar</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mass-suggestion.html">mass suggestion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/move-earth.html">move earth</a></em>
<em>oculus blossoms</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/planar-ally.html">planar ally</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/programmed-illusion.html">programmed illusion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/regenerate.html">regenerate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/resurrection.html">resurrection</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sunbeam.html">sunbeam</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/true-seeing.html">true seeing</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of ice</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wall-of-thorns.html">wall of thorns</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wind-walk.html">wind walk</a></em>
circle_7_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/arcane-sword.html">arcane sword</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/delayed-blast-fireball.html">delayed blast fireball</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/divine-word.html">divine word</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/etherealness.html">etherealness</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/finger-of-death.html">finger of death</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/fire-storm.html">fire storm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/forcecage.html">forcecage</a></em>
<em>four winds</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/magnificent-mansion.html">magnificent mansion</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mass-heal.html">mass heal</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mirage-arcane.html">mirage arcane</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/plane-shift.html">plane shift</a></em>
<em>power word recover</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/power-word-stun.html">power word stun</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/project-image.html">project image</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/regenerate.html">regenerate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/reverse-gravity.html">reverse gravity</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sequester.html">sequester</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/simulacrum.html">simulacrum</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/storm-of-vengeance.html">storm of vengeance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/symbol.html">symbol</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/teleport.html">teleport</a></em>
<em>transmogrification</em>
circle_8_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/animal-shapes.html">animal shapes</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/antimagic-field.html">antimagic field</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/antipathysympathy.html">antipathy/sympathy</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/clone.html">clone</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/control-water.html">control weather</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/demiplane.html">demiplane</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/earthquake.html">earthquake</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/feeblemind.html">feeblemind</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/glibness.html">glibness</a></em>
<em>greater dominate</em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/holy-aura.html">holy aura</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/incendiary-cloud.html">incendiary cloud</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/maze.html">maze</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mind-blank.html">mind blank</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/power-word-stun.html">power word stun</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/sunburst.html">sunburst</a></em>
<em>tidal wave</em>
circle_9_spell
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/astral-projection.html">astral projection</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/foresight.html">foresight</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/gate.html">gate</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/imprisonment.html">imprisonment</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/mass-heal.html">mass heal</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/meteor-swarm.html">meteor swarm</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/power-word-kill.html">power word kill</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/prismatic-wall.html">prismatic wall</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/shapechange.html">shapechange</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/storm-of-vengeance.html">storm of vengeance</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/time-stop.html">time stop</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/true-polymorph.html">true polymorph</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/true-resurrection.html">true resurrection</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/weird.html">weird</a></em>
<em><a href\="../../spells/html/5.1_srd_(d&d_2014)/wish.html">wish</a></em>
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
celestial
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
faerie
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infernal
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
origin
draconic
dwarven
elven
prehistoric
divine
unholy
abyssal
orcish
undead
goblinoid
ghoulish
dark elven
elemental
giant
infernal
cyclopean
aberrant
nightmarish
astral
ethereal
shadowy
feyish
gnomish
natural
clockwork
`;

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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
button, select {
font-size: 18px;
min-height: 44px;
padding: 12px 16px;
touch-action: manipulation;
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
}
</style>
<title>Tales of the Valiant Treasure Generator</title>
</head>
<body>
<h1>Tales of the Valiant Treasure Generator</h1>
<p>This generator builds per-session parcels loosely based on the treasure rewards in the Game Master's Guide.</p>
<select id="tier">
<option value="tier1">1st4th Level</option>
<option value="tier2">5th10th Level</option>
<option value="tier3">11th16th Level</option>
<option value="tier4">17th+ Level</option>
</select>
<br><br><button onclick="generate()">Generate</button>
<div id="output"></div>
<!-- Load external data file -->
<script src="data.js"></script>
<script>
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
// Check if line starts with whitespace (either spaces or tabs)
if (!line.match(/^[\s]/)) {
currentKey = line.trim();
result[currentKey] = [];
} else if (currentKey) {
const trimmed = line.trim();
// Check for weight marker at the end (content ^54)
const match = trimmed.match(/^(.*?)\s+\^(\d+)$/);
if (match) {
const weight = parseInt(match[2]);
for (let i = 0; i < weight; i++) result[currentKey].push(match[1]);
} else {
result[currentKey].push(trimmed);
}
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function addCommasToNumber(num) {
return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
}
function fillTemplate(template, data) {
// Handle multiple items with ranges like [[1-4]]x {any_key} FIRST
template = template.replace(/\[\[(\d+)-(\d+)\]\]x\s*\{([^}]+)\}/g, (match, min, max, key) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const items = [];
for (let i = 0; i < count; i++) {
let item = pick(data[key] || ['']);
// Recursively process the item to handle nested substitutions
item = fillTemplate(item, data);
// Only add GP values for art objects (keys that start with "art_")
if (key.startsWith('art_')) {
const keyParts = key.split('_');
if (keyParts.length > 1 && !isNaN(keyParts[keyParts.length - 1])) {
const numericValue = keyParts[keyParts.length - 1];
const formattedValue = ` (${addCommasToNumber(numericValue)} GP)`;
item = `${item}${formattedValue}`;
}
}
items.push(item);
}
return items.join('<br>');
});
// Handle patterns like [[8-12]] × 10 GP {gem_10} - note the Unicode multiplication symbol
template = template.replace(/\[\[(\d+)-(\d+)\]\]\s*×\s*(\d+)\s*GP\s*\{(gem_\d+)\}/g, (match, min, max, gpValue, key) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const formattedGP = addCommasToNumber(gpValue);
const gem = pick(data[key] || ['']);
return `${count} × ${formattedGP} GP ${gem}`;
});
// Handle patterns like [[8-12]] × 250 GP gold bars (no gem reference)
template = template.replace(/\[\[(\d+)-(\d+)\]\]\s*×\s*(\d+)\s*GP\s*([^{]*?)(?=<br>|$)/g, (match, min, max, gpValue, item) => {
const count = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
const formattedGP = addCommasToNumber(gpValue);
return `${count} × ${formattedGP} GP ${item.trim()}`;
});
// Handle regular number ranges like [[50-150]]
template = template.replace(/\[\[(\d+)-(\d+)\]\]/g, (match, min, max) => {
const value = Math.floor(Math.random() * (parseInt(max) - parseInt(min) + 1)) + parseInt(min);
return addCommasToNumber(value);
});
// Handle pipe-separated options with mixed braces like {{option1}|{option2}|{option3}}
let processedTemplate = template;
let startIndex = 0;
while (true) {
const openIndex = processedTemplate.indexOf('{{', startIndex);
if (openIndex === -1) break;
// Find the matching closing }}
let braceCount = 0;
let closeIndex = -1;
for (let i = openIndex + 2; i < processedTemplate.length - 1; i++) {
if (processedTemplate.substr(i, 2) === '{{') {
braceCount++;
i++; // Skip next character
} else if (processedTemplate.substr(i, 2) === '}}') {
if (braceCount === 0) {
closeIndex = i;
break;
} else {
braceCount--;
i++; // Skip next character
}
}
}
if (closeIndex === -1) break;
const fullMatch = processedTemplate.substring(openIndex, closeIndex + 2);
const content = processedTemplate.substring(openIndex + 2, closeIndex);
// Split on | and clean up each option
const options = content.split('|').map(option => {
// Remove surrounding braces completely
return option.replace(/^\{/, '').replace(/\}$/, '').trim();
}).filter(option => option !== '');
const selectedOption = pick(options);
// The selected option should be a key name, so look it up in data
const result = pick(data[selectedOption] || [selectedOption]);
// Replace the match with the result
processedTemplate = processedTemplate.substring(0, openIndex) + result + processedTemplate.substring(closeIndex + 2);
startIndex = openIndex + result.length;
}
template = processedTemplate;
// Handle single item references like {gem_10} and {art_XXX}
// Also handle pipe-separated options in single braces like {option1|option2|option3}
template = template.replace(/\{([^}]+)\}/g, (match, content) => {
// Check if it contains pipes (multiple options)
if (content.includes('|')) {
const options = content.split('|').map(option => option.trim()).filter(option => option !== '');
const selectedOption = pick(options);
const result = pick(data[selectedOption] || [selectedOption]);
return result;
} else {
// Single key lookup
const item = pick(data[content] || ['']);
return item;
}
});
return template;
}
function generate() {
const tier = document.getElementById('tier').value;
const parsed = parseInput(dataText); // dataText comes from data.js
const output = document.getElementById('output');
// Start with a random template
let result = pick(parsed[tier]);
// Keep processing until no more substitutions can be made
let maxIterations = 10; // Prevent infinite loops
let iterations = 0;
let previousResult = '';
while (result !== previousResult && iterations < maxIterations) {
previousResult = result;
result = fillTemplate(result, parsed);
iterations++;
}
// Split into items and filter out empty ones
const items = result.split('<br>').filter(item => item.trim() !== '');
// Capitalize the first character of each bullet point
const formattedItems = items.map(item => {
const trimmed = item.trim();
if (trimmed) {
return '- ' + trimmed.charAt(0).toUpperCase() + trimmed.slice(1);
}
return '';
}).filter(item => item !== '');
output.innerHTML = '<p>' + formattedItems.join('<br>') + '</p>';
}
// Load data when page loads
window.onload = () => generate();
</script>
</body>
</html>

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generators/traps/index.html Normal file
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<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Trap Generator</title>
</head>
<body>
<h1>Trap Generator</h1>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{element} {trap} and {element} {trap} triggered by {trigger}.
trap
darts
spears
swinging spiked chains
hammers
swinging glaives
spiked pits
rocks
javelins
animated statues
pillars
ballistae
barbed nets
bolas
catapults
bear traps
caltrops
crushing walls
floor tiles
monster summoners
alarms
razor-wire
skulls
swinging axes
snares
cages
crossbows
swinging blades
scythes
metal disks
beams
glyphs
spores
element
flaming
icy
electrical
poisonous
ethereal
unholy
necrotic
diseased
acidic
dazzling
infested
moldy
fungus-encrusted
deafening
fear-inducing
confusion-inducing
energy-draining
entangling
fatiguing
invisible
nauseating
forceful
panic-inducing
silencing
stunning
ooze-covered
gaseous
negative energy
shadowy
radiant
arcane
psychic
sleep-inducing
sonic
explosive
blinding
gravity reversing
trigger
a child's toy
a jeweled skull
floor plates
giant knockers
beams of light
golden angelic statue
a crystal goblet on a pedestal
mischievous ghosts
the correct answer to an easy riddle
a rough gemstone
an old wooden chest
an onyx demonic skull
a forbidden scroll
a jeweled pillar
steep stairs
a sacrificial bowl and dagger
a jeweled crown on a skeleton's head
delicate pots
an ancient leatherbound tome
tripwires
a gilded sarcophagus
delicate magic-detecting spheres
a bound prisoner
a weapon on an altar
an idol on pedestal
alternating floor tiles
iron-bound chests
tiny threads strung across the room
glass orbs that vibrate with sound
hidden magnets
an ornate throne
a hidden enemy
hanging ropes
`;
function parseInput(text) {
const lines = text.trim().split('\n');
const result = {};
let currentKey = null;
for (let line of lines) {
if (!line.trim()) continue;
if (!line.startsWith(' ')) {
currentKey = line.trim().replace(':', '');
result[currentKey] = [];
} else if (currentKey) {
result[currentKey].push(line.trim());
}
}
return result;
}
function pick(list) {
return list[Math.floor(Math.random() * list.length)];
}
function fillTemplate(template, data) {
return template.replace(/{(.*?)}/g, (_, key) => pick(data[key] || ['']));
}
function generate(count = 10) {
const parsed = parseInput(dataText);
const template = (parsed.template || [''])[0];
delete parsed.template;
const output = document.getElementById('output');
output.innerHTML = '';
for (let i = 0; i < count; i++) {
const text = fillTemplate(template, parsed);
const p = document.createElement('p');
p.textContent = text.charAt(0).toUpperCase() + text.slice(1);
output.appendChild(p);
}
}
window.onload = () => generate();
</script>
</body>
</html>

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@@ -0,0 +1,550 @@
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="robots" content="noindex">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0;
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
button, select, input, textarea {
font-size: 18px;
touch-action: manipulation;
}
</style>
<title>Unique Weapon Generator</title>
</head>
<body>
<h1>Unique Weapon Generator</h1>
<p>Use these results to inspire your own custom magic items. Add bonuses to weapons as desired. Spells are intended to be usable once per day, recharging at the next dawn. Cantrips may be used at-will if desired.</p>
<div id="controls">
<button onclick="generate()">Generate</button>
</div>
<div id="output"></div>
<script>
const dataText = `
template
{race} {condition} {weapon} that casts {spell}.
condition
aberrant
abyssal
acidic
ancient
astral
bladed
bloody
buried
cracked
crumbling
crystalline
cursed
cyclopean
defiled
dreamscape
earthen
eldritch
emerald
entombed
ethereal
flaming
floating
flooded
foggy
frozen
glass
glowing
glyphed
hallowed
haunted
holy
infested
lightning-touched
moontouched
musical
necrotic
obsidian
oozing
opal
poisonous
psionic
radiant
ruby
ruined
sapphire
shadowy
shadowy
spiked
startouched
stormy
temporal
titanic
twilight
unearthed
unhallowed
unholy
weapon
club
dagger
greatclub
handaxe
javelin
light hammer
mace
quarterstaff
sickle
spear
dart
light crossbow
shortbow
sling
battleaxe
flail
glaive
greataxe
greatsword
halberd
lance
longsword
maul
morningstar
pike
rapier
scimitar
shortsword
trident
warhammer
war pick
whip
race
human
elven
dwarven
halfling
gnomish
dragonborn
orcish
bestial
primordial
gearforged
constructed
elemental
draconic
fiendish
giant
shadow-touched
aberrant
fungoid
goblinoid
infernal
celestial
outerplanar
faerie
monstrous
ooze-touched
undead
plant-touched
minotaur
shadowborn
serpentine
spell
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-arrow.html">acid arrow</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/acid-splash.html">acid splash</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/aid.html">aid</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alarm.html">alarm</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/alter-self.html">alter self</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-friendship.html">animal friendship</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-messenger.html">animal messenger</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animal-shapes.html">animal shapes</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-dead.html">animate dead</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/animate-objects.html">animate objects</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antilife-shell.html">antilife shell</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antimagic-field.html">antimagic field</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/antipathysympathy.html">antipathy/sympathy</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-eye.html">arcane eye</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-hand.html">arcane hand</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-lock.html">arcane lock</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcane-sword.html">arcane sword</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/arcanists-magic-aura.html">arcanist's magic aura</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/astral-projection.html">astral projection</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/augury.html">augury</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/awaken.html">awaken</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bane.html">bane</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/banishment.html">banishment</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/barkskin.html">barkskin</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/beacon-of-hope.html">beacon of hope</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bestow-curse.html">bestow curse</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/black-tentacles.html">black tentacles</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blade-barrier.html">blade barrier</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/bless.html">bless</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blight.html">blight</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blindnessdeafness.html">blindness/deafness</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blink.html">blink</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/blur.html">blur</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/branding-smite.html">branding smite</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/burning-hands.html">burning hands</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/call-lightning.html">call lightning</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/calm-emotions.html">calm emotions</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chain-lightning.html">chain lightning</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/charm-person.html">charm person</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/chill-touch.html">chill touch</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/circle-of-death.html">circle of death</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clairvoyance.html">clairvoyance</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/clone.html">clone</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cloudkill.html">cloudkill</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/color-spray.html">color spray</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/command.html">command</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune.html">commune</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/commune-with-nature.html">commune with nature</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/comprehend-languages.html">comprehend languages</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/compulsion.html">compulsion</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cone-of-cold.html">cone of cold</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/confusion.html">confusion</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-animals.html">conjure animals</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-celestial.html">conjure celestial</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-elemental.html">conjure elemental</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-fey.html">conjure fey</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-minor-elementals.html">conjure minor elementals</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/conjure-woodland-beings.html">conjure woodland beings</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contact-other-plane.html">contact other plane</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contagion.html">contagion</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/contingency.html">contingency</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/continual-flame.html">continual flame</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-water.html">control water</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/control-weather.html">control weather</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/counterspell.html">counterspell</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-food-and-water.html">create food and water</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-undead.html">create undead</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/create-or-destroy-water.html">create or destroy water</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/creation.html">creation</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/cure-wounds.html">cure wounds</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dancing-lights.html">dancing lights</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkness.html">darkness</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/darkvision.html">darkvision</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/daylight.html">daylight</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/death-ward.html">death ward</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/delayed-blast-fireball.html">delayed blast fireball</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/demiplane.html">demiplane</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-evil-and-good.html">detect evil and good</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-magic.html">detect magic</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-poison-and-disease.html">detect poison and disease</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/detect-thoughts.html">detect thoughts</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dimension-door.html">dimension door</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disguise-self.html">disguise self</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/disintegrate.html">disintegrate</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-evil-and-good.html">dispel evil and good</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dispel-magic.html">dispel magic</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divination.html">divination</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-favor.html">divine favor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/divine-word.html">divine word</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-beast.html">dominate beast</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-monster.html">dominate monster</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dominate-person.html">dominate person</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/dream.html">dream</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/druidcraft.html">druidcraft</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/earthquake.html">earthquake</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eldritch-blast.html">eldritch blast</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enhance-ability.html">enhance ability</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enlargereduce.html">enlarge/reduce</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/entangle.html">entangle</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/enthrall.html">enthrall</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/etherealness.html">etherealness</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/expeditious-retreat.html">expeditious retreat</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/eyebite.html">eyebite</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fabricate.html">fabricate</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faerie-fire.html">faerie fire</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/faithful-hound.html">faithful hound</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/false-life.html">false life</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fear.html">fear</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feather-fall.html">feather fall</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/feeblemind.html">feeblemind</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-familiar.html">find familiar</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-steed.html">find steed</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-traps.html">find traps</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/find-the-path.html">find the path</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/finger-of-death.html">finger of death</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-bolt.html">fire bolt</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-shield.html">fire shield</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fire-storm.html">fire storm</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fireball.html">fireball</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-blade.html">flame blade</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flame-strike.html">flame strike</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flaming-sphere.html">flaming sphere</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/flesh-to-stone.html">flesh to stone</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/floating-disk.html">floating disk</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fly.html">fly</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/fog-cloud.html">fog cloud</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forbiddance.html">forbiddance</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/forcecage.html">forcecage</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/foresight.html">foresight</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freedom-of-movement.html">freedom of movement</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/freezing-sphere.html">freezing sphere</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gaseous-form.html">gaseous form</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gate.html">gate</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/geas.html">geas</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gentle-repose.html">gentle repose</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/giant-insect.html">giant insect</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glibness.html">glibness</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/globe-of-invulnerability.html">globe of invulnerability</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/glyph-of-warding.html">glyph of warding</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/goodberry.html">goodberry</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/grease.html">grease</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-invisibility.html">greater invisibility</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/greater-restoration.html">greater restoration</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guardian-of-faith.html">guardian of faith</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guards-and-wards.html">guards and wards</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guidance.html">guidance</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/guiding-bolt.html">guiding bolt</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/gust-of-wind.html">gust of wind</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallow.html">hallow</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hallucinatory-terrain.html">hallucinatory terrain</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/harm.html">harm</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/haste.html">haste</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heal.html">heal</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/healing-word.html">healing word</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heat-metal.html">heat metal</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hellish-rebuke.html">hellish rebuke</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroes-feast.html">heroes' feast</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/heroism.html">heroism</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hideous-laughter.html">hideous laughter</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-monster.html">hold monster</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hold-person.html">hold person</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/holy-aura.html">holy aura</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hunters-mark.html">hunter's mark</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/hypnotic-pattern.html">hypnotic pattern</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ice-storm.html">ice storm</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/identify.html">identify</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/illusory-script.html">illusory script</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/imprisonment.html">imprisonment</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/incendiary-cloud.html">incendiary cloud</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/inflict-wounds.html">inflict wounds</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/insect-plague.html">insect plague</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/instant-summons.html">instant summons</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/invisibility.html">invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/irresistible-dance.html">irresistible dance</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/jump.html">jump</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/knock.html">knock</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/legend-lore.html">legend lore</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lesser-restoration.html">lesser restoration</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/levitate.html">levitate</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/light.html">light</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/lightning-bolt.html">lightning bolt</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-animals-or-plants.html">locate animals or plants</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-creature.html">locate creature</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/locate-object.html">locate object</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/longstrider.html">longstrider</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-armor.html">mage armor</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mage-hand.html">mage hand</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-circle.html">magic circle</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-jar.html">magic jar</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-missile.html">magic missile</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-mouth.html">magic mouth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magic-weapon.html">magic weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/magnificent-mansion.html">magnificent mansion</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/major-image.html">major image</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-cure-wounds.html">mass cure wounds</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-heal.html">mass heal</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-healing-word.html">mass healing word</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mass-suggestion.html">mass suggestion</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/maze.html">maze</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meld-into-stone.html">meld into stone</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mending.html">mending</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/message.html">message</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/meteor-swarm.html">meteor swarm</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mind-blank.html">mind blank</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/minor-illusion.html">minor illusion</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirage-arcane.html">mirage arcane</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mirror-image.html">mirror image</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/mislead.html">mislead</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/misty-step.html">misty step</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/modify-memory.html">modify memory</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/moonbeam.html">moonbeam</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/move-earth.html">move earth</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/nondetection.html">nondetection</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/pass-without-trace.html">pass without trace</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/passwall.html">passwall</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantasmal-killer.html">phantasmal killer</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/phantom-steed.html">phantom steed</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-ally.html">planar ally</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/planar-binding.html">planar binding</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plane-shift.html">plane shift</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/plant-growth.html">plant growth</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/poison-spray.html">poison spray</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/polymorph.html">polymorph</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-kill.html">power word kill</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/power-word-stun.html">power word stun</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prayer-of-healing.html">prayer of healing</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prestidigitation.html">prestidigitation</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-spray.html">prismatic spray</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/prismatic-wall.html">prismatic wall</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/private-sanctum.html">private sanctum</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/produce-flame.html">produce flame</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/programmed-illusion.html">programmed illusion</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/project-image.html">project image</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-energy.html">protection from energy</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-evil-and-good.html">protection from evil and good</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/protection-from-poison.html">protection from poison</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/purify-food-and-drink.html">purify food and drink</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/raise-dead.html">raise dead</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-enfeeblement.html">ray of enfeeblement</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/ray-of-frost.html">ray of frost</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/regenerate.html">regenerate</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reincarnate.html">reincarnate</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/remove-curse.html">remove curse</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resilient-sphere.html">resilient sphere</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resistance.html">resistance</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/resurrection.html">resurrection</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/reverse-gravity.html">reverse gravity</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/revivify.html">revivify</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/rope-trick.html">rope trick</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sacred-flame.html">sacred flame</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sanctuary.html">sanctuary</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scorching-ray.html">scorching ray</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/scrying.html">scrying</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/secret-chest.html">secret chest</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/see-invisibility.html">see invisibility</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/seeming.html">seeming</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sending.html">sending</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sequester.html">sequester</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shapechange.html">shapechange</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shatter.html">shatter</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield.html">shield</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shield-of-faith.html">shield of faith</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shillelagh.html">shillelagh</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/shocking-grasp.html">shocking grasp</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silence.html">silence</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/silent-image.html">silent image</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/simulacrum.html">simulacrum</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleep.html">sleep</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sleet-storm.html">sleet storm</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/slow.html">slow</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spare-the-dying.html">spare the dying</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-animals.html">speak with animals</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-dead.html">speak with dead</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/speak-with-plants.html">speak with plants</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spider-climb.html">spider climb</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spike-growth.html">spike growth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spirit-guardians.html">spirit guardians</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/spiritual-weapon.html">spiritual weapon</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stinking-cloud.html">stinking cloud</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stone-shape.html">stone shape</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/stoneskin.html">stoneskin</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/storm-of-vengeance.html">storm of vengeance</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/suggestion.html">suggestion</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunbeam.html">sunbeam</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/sunburst.html">sunburst</a></em> (8th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/symbol.html">symbol</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telekinesis.html">telekinesis</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/telepathic-bond.html">telepathic bond</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleport.html">teleport</a></em> (7th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/teleportation-circle.html">teleportation circle</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thaumaturgy.html">thaumaturgy</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/thunderwave.html">thunderwave</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/time-stop.html">time stop</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tiny-hut.html">tiny hut</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tongues.html">tongues</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/transport-via-plants.html">transport via plants</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/tree-stride.html">tree stride</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-polymorph.html">true polymorph</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-resurrection.html">true resurrection</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-seeing.html">true seeing</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/true-strike.html">true strike</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/unseen-servant.html">unseen servant</a></em> (1st level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vampiric-touch.html">vampiric touch</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/vicious-mockery.html">vicious mockery</a></em> (Cantrip, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-fire.html">wall of fire</a></em> (4th level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-force.html">wall of force</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-ice.html">wall of ice</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-stone.html">wall of stone</a></em> (5th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wall-of-thorns.html">wall of thorns</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/warding-bond.html">warding bond</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-breathing.html">water breathing</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/water-walk.html">water walk</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/web.html">web</a></em> (2nd level, Uncommon, DC 13, Mod +5)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/weird.html">weird</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-walk.html">wind walk</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wind-wall.html">wind wall</a></em> (3rd level, Rare, DC 15, Mod +7)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/wish.html">wish</a></em> (9th level, Legendary, DC 19, Mod +11)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/word-of-recall.html">word of recall</a></em> (6th level, Very Rare, DC 17, Mod +9)
<em><a href="../../spells/html/5.1_srd_(d&d_2014)/zone-of-truth.html">zone of truth</a></em> (2nd level, Uncommon, DC 13, Mod +5)
`;
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<title>5e Artisanal Database</title>
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<body>
<h1>5e Artisanal Database</h1>
<h2>Rulesets</h2>
<ul>
<li><a href="./rules/html/5.1 SRD (D&D 2014)/index.html">5.1 SRD (D&D 2014)</a></li>
<li><a href="./rules/html/5.2 SRD (D&D 2024)/index.html">5.2 SRD (D&D 2024)</a></li>
<li><a href="./rules/html/Black Flag (Tales of the Valiant)/index.html">Black Flag (Tales of the Valiant)</a></li>
<li><a href="./rules/html/Level Up Advanced 5e/index.html">Level Up Advanced 5e</a></li>
<li><a href="./rules/html/Lazy%20GM%20Resource%20Docs/index.html">Lazy GM's Resource Document</a></li>
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<h2>Databases</h2>
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<li><a href="./monsters/index.html">Monsters</a></li>
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<h2>Tools</h2>
<ul>
<li><a href="./tools/dice_roller/index.html">Dice Roller</a></li>
<li><a href="https://slyflourish.com/sf_patreon_files_898123050001223/dyson_maps.html">Dyson Commercial Map Gallery</a> (External Link)</li>
<li><a href="./tools/fof_monster_stats/index.html">Forge of Foes Monster Stats</a></li>
<li><a href="./tools/token_maker/index.html">Token Maker</a></li>
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<h2>Random Generators</h2>
<ul>
<li><a href="./generators/npcs/index.html">NPCs</a></li>
<li><a href="./generators/monuments/index.html"">Monuments</a></li>
<li><a href="./generators/locations/index.html"">Locations</a></li>
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<li><a href="./generators/2024_dnd_treasure/index.html">2024 D&D Treasure</a></li>
<li><a href="./generators/tov_treasure/index.html">Tales of the Valiant Treasure</a></li>
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<h2>About the 5e Artisanal Database</h2>
<p>The 5e Artisanal Database is a database of open-licensed content for your 5e-based tabletop roleplaying games. Mobile friendly, downloadable, and self-hostable using your own web server or locally using your own web browser.</p>
<p><a href="5e_artisanal_database.zip">Download your own copy</a> which you can run in a browser or host on your own local webserver and includes markdown versions of everything in this database.</p>
<p>The 5e Artisanal Database is a feature for <a href="https://www.patreon.com/c/slyflourish">Patreons of Sly Flourish</a>. If you are not a patron, please <a href="https://www.patreon.com/c/slyflourish">join up</a> to support this work and get access to a whole lot more.</a>
<h2>Sources</h2>
<p>The 5e Artisanal Database collects rules and tools for several openly-released 5e roleplaying game systems including the <a href="./srds/SRD_CC_v5.1.pdf">D&D 2014 5.1 SRD</a>, the <a href="./srds/SRD_CC_v5.2.1.pdf">D&D 2024 5.2 SRD</a>, <a href="https://a5esrd.com/a5esrd">Level Up Advanced 5e</a>, <a href="https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/">Tome of Beasts 1</a>, <a href="https://koboldpress.com/tome-of-beasts-2/">2</a>, <a href="https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/">3</a>, the <a href="https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/">Creature Codex</a>, the <a href="./srds/Black-Flag-Roleplaying.pdf">Kobold Press Black Flag SRD</a>, the <a href="https://slyflourish.com/lazy_gm_resource_document.html">Lazy GM's Resource Document</a>, and the <a href="https://slyflourish.com/lazy_5e_monster_building_resource_document.html">Lazy GM's Monster Resource Document</a>. See <a href="./licensing.html">Licensing</a> for license details.</p>
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<h1>5e Artisanal Database Licensing</h1>
<p>The 5e Artisanal Database uses the following content licenses.<p>
<h2>Creative Commons Licenses</h2>
<p>This work includes material taken from the A5E System Reference Document (A5ESRD) by EN Publishing and available at A5ESRD.com, based on Level Up: Advanced 5th Edition, available at www.levelup5e.com. The A5ESRD is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.</p>
<p>This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.</p>
<p>This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.</p>
<h2>Black Flag License</h2>
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margin: auto;
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font-family: sans-serif;
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
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</style>
<title>Adamantine Armor</title>
</head>
<body>
<h1>Adamantine Armor</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Armor (medium or heavy)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.</p>
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<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Amulet of Health</title>
</head>
<body>
<h1>Amulet of Health</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Amulet of Proof against Detection and Location</title>
</head>
<body>
<h1>Amulet of Proof against Detection and Location</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(d&d_2014)/amulet-of-proof-against-detection-and-location.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Amulet of the Planes</title>
</head>
<body>
<h1>Amulet of the Planes</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the <em>plane shift</em> spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(d&d_2014)/amulet-of-the-planes.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Animated Shield</title>
</head>
<body>
<h1>Animated Shield</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Armor (shield)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Apparatus of the Crab</title>
</head>
<body>
<h1>Apparatus of the Crab</h1>
<ul>
<li><strong>Rarity:</strong> legendary</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.</p>
<p>The apparatus of the Crab is a Large object with the following statistics:</p>
<p><strong>Armor Class:</strong> 20</p>
<p><strong>Hit Points:</strong> 200</p>
<p><strong>Speed:</strong> 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)</p>
<p><strong>Damage Immunities:</strong> poison, psychic</p>
<p>To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.</p>
<p>The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.</p>
<p>A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.</p>
<p><strong>Apparatus of the Crab Levers (table)</strong></p>
<table>
<thead>
<tr>
<th>Lever</th>
<th>Up</th>
<th>Down</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Legs and tail extend, allowing the apparatus to walk and swim.</td>
<td>Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.</td>
</tr>
<tr>
<td>2</td>
<td>Forward window shutter opens.</td>
<td>Forward window shutter closes.</td>
</tr>
<tr>
<td>3</td>
<td>Side window shutters open (two per side).</td>
<td>Side window shutters close (two per side).</td>
</tr>
<tr>
<td>4</td>
<td>Two claws extend from the front sides of the apparatus.</td>
<td>The claws retract.</td>
</tr>
<tr>
<td>5</td>
<td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage.</td>
<td>Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15).</td>
</tr>
<tr>
<td>6</td>
<td>The apparatus walks or swims forward.</td>
<td>The apparatus walks or swims backward.</td>
</tr>
<tr>
<td>7</td>
<td>The apparatus turns 90 degrees left.</td>
<td>The apparatus turns 90 degrees right.</td>
</tr>
<tr>
<td>8</td>
<td>Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet.</td>
<td>The light turns off.</td>
</tr>
<tr>
<td>9</td>
<td>The apparatus sinks as much as 20 feet in liquid.</td>
<td>The apparatus rises up to 20 feet in liquid.</td>
</tr>
<tr>
<td>10</td>
<td>The rear hatch unseals and opens.</td>
<td>The rear hatch closes and seals.</td>
</tr>
</tbody>
</table>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(d&d_2014)/apparatus-of-the-crab.md">Markdown Format</a></p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Armor of Invulnerability</title>
</head>
<body>
<h1>Armor of Invulnerability</h1>
<ul>
<li><strong>Rarity:</strong> legendary</li>
<li><strong>Type:</strong> Armor (plate)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Armor of Resistance</title>
</head>
<body>
<h1>Armor of Resistance</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Armor (light)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.</p>
<table>
<thead>
<tr>
<th>d10</th>
<th>Damage Type</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Acid</td>
</tr>
<tr>
<td>2</td>
<td>Cold</td>
</tr>
<tr>
<td>3</td>
<td>Fire</td>
</tr>
<tr>
<td>4</td>
<td>Force</td>
</tr>
<tr>
<td>5</td>
<td>Lightning</td>
</tr>
<tr>
<td>6</td>
<td>Necrotic</td>
</tr>
<tr>
<td>7</td>
<td>Poison</td>
</tr>
<tr>
<td>8</td>
<td>Psychic</td>
</tr>
<tr>
<td>9</td>
<td>Radiant</td>
</tr>
<tr>
<td>10</td>
<td>Thunder</td>
</tr>
</tbody>
</table>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Armor of Vulnerability</title>
</head>
<body>
<h1>Armor of Vulnerability</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Armor (plate)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.</p>
<p><strong><em>Curse</em></strong>. This armor is cursed, a fact that is revealed only when an <em>identify</em> spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the <em>remove curse</em> spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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padding: 2px;
}
</style>
<title>Arrow-Catching Shield</title>
</head>
<body>
<h1>Arrow-Catching Shield</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Armor (shield)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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padding: 2px;
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<title>Arrow of Slaying</title>
</head>
<body>
<h1>Arrow of Slaying</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Weapon (arrow)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>An <em>arrow of slaying</em> is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both <em>arrows of dragon slaying</em> and <em>arrows of blue dragon slaying</em>. If a creature belonging to the type, race, or group associated with an <em>arrow of slaying</em> takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.</p>
<p>Once an <em>arrow of slaying</em> deals its extra damage to a creature, it becomes a nonmagical arrow.</p>
<p>Other types of magic ammunition of this kind exist, such as <em>bolts of slaying</em> meant for a crossbow, though arrows are most common.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Bag of Beans</title>
</head>
<body>
<h1>Bag of Beans</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.</p>
<p>If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.</p>
<p>If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.</p>
<table>
<thead>
<tr>
<th>d100</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>01</td>
<td>5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.</td>
</tr>
<tr>
<td>02-10</td>
<td>A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.</td>
</tr>
<tr>
<td>11-20</td>
<td>A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.</td>
</tr>
<tr>
<td>21-30</td>
<td>An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.</td>
</tr>
<tr>
<td>31-40</td>
<td>A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).</td>
</tr>
<tr>
<td>41-50</td>
<td>1d6 + 6 shriekers sprout</td>
</tr>
<tr>
<td>51-60</td>
<td>1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.</td>
</tr>
<tr>
<td>61-70</td>
<td>A hungry bulette burrows up and attacks. 71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.</td>
</tr>
<tr>
<td>81-90</td>
<td>A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.</td>
</tr>
<tr>
<td>91-99</td>
<td>A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.</td>
</tr>
<tr>
<td>100</td>
<td>A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.</td>
</tr>
</tbody>
</table>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bag of Devouring</title>
</head>
<body>
<h1>Bag of Devouring</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This bag superficially resembles a <em>bag of holding</em> but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.</p>
<p>The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.</p>
<p>Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.</p>
<p>If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bag of Holding</title>
</head>
<body>
<h1>Bag of Holding</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.</p>
<p>If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.</p>
<p>Placing a <em>bag of holding</em> inside an extradimensional space created by a <em>handy haversack</em>, <em>portable hole</em>, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bag of Tricks</title>
</head>
<body>
<h1>Bag of Tricks</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.</p>
<p>You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color.</p>
<p>The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.</p>
<p>Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.</p>
<p><strong>Gray Bag of Tricks (table)</strong></p>
<table>
<thead>
<tr>
<th>d8</th>
<th>Creature</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>Weasel</td>
</tr>
<tr>
<td>2</td>
<td>Giant rat</td>
</tr>
<tr>
<td>3</td>
<td>Badger</td>
</tr>
<tr>
<td>4</td>
<td>Boar</td>
</tr>
<tr>
<td>5</td>
<td>Panther</td>
</tr>
<tr>
<td>6</td>
<td>Giant badger</td>
</tr>
<tr>
<td>7</td>
<td>Dire wolf</td>
</tr>
<tr>
<td>8</td>
<td>Giant elk</td>
</tr>
</tbody>
</table>
<p><strong>Rust Bag of Tricks (table)</strong>
| d8 | Creature |
|----|------------|
| 1 | Rat |
| 2 | Owl |
| 3 | Mastiff |
| 4 | Goat |
| 5 | Giant goat |
| 6 | Giant boar |
| 7 | Lion |
| 8 | Brown bear |</p>
<p><strong>Tan Bag of Tricks (table)</strong>
| d8 | Creature |
|----|--------------|
| 1 | Jackal |
| 2 | Ape |
| 3 | Baboon |
| 4 | Axe beak |
| 5 | Black bear |
| 6 | Giant weasel |
| 7 | Giant hyena |
| 8 | Tiger |</p>
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<head>
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<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bead of Force</title>
</head>
<body>
<h1>Bead of Force</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 <em>beads of force</em> are found together.</p>
<p>You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.</p>
<p>An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Belt of Dwarvenkind</title>
</head>
<body>
<h1>Belt of Dwarvenkind</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this belt, you gain the following benefits:</p>
<ul>
<li>Your Constitution score increases by 2, to a maximum of 20.</li>
<li>You have advantage on Charisma (Persuasion) checks made to interact with dwarves.</li>
</ul>
<p>In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.</p>
<p>If you aren't a dwarf, you gain the following additional benefits while wearing the belt:</p>
<ul>
<li>You have advantage on saving throws against poison, and you have resistance against poison damage.</li>
<li>You have darkvision out to a range of 60 feet.</li>
<li>You can speak, read, and write Dwarvish.</li>
</ul>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Belt of Giant Strength</title>
</head>
<body>
<h1>Belt of Giant Strength</h1>
<ul>
<li><strong>Rarity:</strong> varies</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.</p>
<p>Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The <em>belt of stone giant strength</em> and the <em>belt of frost giant strength</em> look different, but they have the same effect.</p>
<table>
<thead>
<tr>
<th>Type</th>
<th>Strength</th>
<th>Rarity</th>
</tr>
</thead>
<tbody>
<tr>
<td>Hill giant</td>
<td>21</td>
<td>Rare</td>
</tr>
<tr>
<td>Stone/frost giant</td>
<td>23</td>
<td>Very rare</td>
</tr>
<tr>
<td>Fire giant</td>
<td>25</td>
<td>Very rare</td>
</tr>
<tr>
<td>Cloud giant</td>
<td>27</td>
<td>Legendary</td>
</tr>
<tr>
<td>Storm giant</td>
<td>29</td>
<td>Legendary</td>
</tr>
</tbody>
</table>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Berserker Axe</title>
</head>
<body>
<h1>Berserker Axe</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Weapon (any axe)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.</p>
<p><strong><em>Curse</em></strong>. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.</p>
<p>Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Boots of Elvenkind</title>
</head>
<body>
<h1>Boots of Elvenkind</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Boots of Levitation</title>
</head>
<body>
<h1>Boots of Levitation</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear these boots, you can use an action to cast the <em>levitate</em> spell on yourself at will.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Boots of Speed</title>
</head>
<body>
<h1>Boots of Speed</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.</p>
<p>When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Boots of Striding and Springing</title>
</head>
<body>
<h1>Boots of Striding and Springing</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Boots of the Winterlands</title>
</head>
<body>
<h1>Boots of the Winterlands</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:</p>
<ul>
<li>You have resistance to cold damage.</li>
<li>You ignore difficult terrain created by ice or snow.</li>
<li>You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.</li>
</ul>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bowl of Commanding Water Elementals</title>
</head>
<body>
<h1>Bowl of Commanding Water Elementals</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the <em>conjure elemental</em> spell. The bowl can't be used this way again until the next dawn.</p>
<p>The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bracers of Archery</title>
</head>
<body>
<h1>Bracers of Archery</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Bracers of Defense</title>
</head>
<body>
<h1>Bracers of Defense</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Brazier of Commanding Fire Elementals</title>
</head>
<body>
<h1>Brazier of Commanding Fire Elementals</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the <em>conjure elemental</em> spell. The brazier can't be used this way again until the next dawn.</p>
<p>The brazier weighs 5 pounds.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Brooch of Shielding</title>
</head>
<body>
<h1>Brooch of Shielding</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the <em>magic missile</em> spell.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Broom of Flying</title>
</head>
<body>
<h1>Broom of Flying</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.</p>
<p>You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Candle of Invocation</title>
</head>
<body>
<h1>Candle of Invocation</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the <em>detect evil and good</em> spell. The GM chooses the god and associated alignment or determines the alignment randomly.</p>
<table>
<thead>
<tr>
<th>d20</th>
<th>Alignment</th>
</tr>
</thead>
<tbody>
<tr>
<td>1-2</td>
<td>Chaotic evil</td>
</tr>
<tr>
<td>3-4</td>
<td>Chaotic neutral</td>
</tr>
<tr>
<td>5-7</td>
<td>Chaotic good</td>
</tr>
<tr>
<td>8-9</td>
<td>Neutral evil</td>
</tr>
<tr>
<td>10-11</td>
<td>Neutral</td>
</tr>
<tr>
<td>12-13</td>
<td>Neutral good</td>
</tr>
<tr>
<td>14-15</td>
<td>Lawful evil</td>
</tr>
<tr>
<td>16-17</td>
<td>Lawful neutral</td>
</tr>
<tr>
<td>18-20</td>
<td>Lawful good</td>
</tr>
</tbody>
</table>
<p>The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.</p>
<p>While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st* level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.</p>
<p>Alternatively, when you light the candle for the first time, you can cast the <em>gate</em> spell with it. Doing so destroys the candle.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cape of the Mountebank</title>
</head>
<body>
<h1>Cape of the Mountebank</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This cape smells faintly of brimstone. While wearing it, you can use it to cast the <em>dimension door</em> spell as an action. This property of the cape can't be used again until the next dawn.</p>
<p>When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Carpet of Flying</title>
</head>
<body>
<h1>Carpet of Flying</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.</p>
<p>Four sizes of <em>carpet of flying</em> exist. The GM chooses the size of a given carpet or determines it randomly.</p>
<table>
<thead>
<tr>
<th>d100</th>
<th>Size</th>
<th>Capacity</th>
<th>Flying Speed</th>
</tr>
</thead>
<tbody>
<tr>
<td>01-20</td>
<td>3 ft. × 5 ft.</td>
<td>200 lb.</td>
<td>80 feet</td>
</tr>
<tr>
<td>21-55</td>
<td>4 ft. × 6 ft.</td>
<td>400 lb.</td>
<td>60 feet</td>
</tr>
<tr>
<td>56-80</td>
<td>5 ft. × 7 ft.</td>
<td>600 lb.</td>
<td>40 feet</td>
</tr>
<tr>
<td>81-100</td>
<td>6 ft. × 9 ft.</td>
<td>800 lb.</td>
<td>30 feet</td>
</tr>
</tbody>
</table>
<p>A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Censer of Controlling Air Elementals</title>
</head>
<body>
<h1>Censer of Controlling Air Elementals</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the <em>conjure elemental</em> spell. The censer can't be used this way again until the next dawn.</p>
<p>This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Chime of Opening</title>
</head>
<body>
<h1>Chime of Opening</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.</p>
<p>The chime can be used ten times. After the tenth time, it cracks and becomes useless.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Circlet of Blasting</title>
</head>
<body>
<h1>Circlet of Blasting</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this circlet, you can use an action to cast the <em>scorching ray</em> spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of Arachnida</title>
</head>
<body>
<h1>Cloak of Arachnida</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:</p>
<ul>
<li>You have resistance to poison damage.</li>
<li>You have a climbing speed equal to your walking speed.</li>
<li>You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.</li>
<li>You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.</li>
<li>You can use an action to cast the <em>web</em> spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.</li>
</ul>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of Displacement</title>
</head>
<body>
<h1>Cloak of Displacement</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of Elvenkind</title>
</head>
<body>
<h1>Cloak of Elvenkind</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of Protection</title>
</head>
<body>
<h1>Cloak of Protection</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to AC and saving throws while you wear this cloak.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of the Bat</title>
</head>
<body>
<h1>Cloak of the Bat</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.</p>
<p>While wearing the cloak in an area of dim light or darkness, you can use your action to cast <em>polymorph</em> on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cloak of the Manta Ray</title>
</head>
<body>
<h1>Cloak of the Manta Ray</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Crystal Ball</title>
</head>
<body>
<h1>Crystal Ball</h1>
<ul>
<li><strong>Rarity:</strong> very rare or legendary</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>The typical <em>crystal ball</em>, a very rare item, is about 6 inches in diameter. While touching it, you can cast the <em>scrying</em> spell (save DC 17) with it.</p>
<p>The following <em>crystal ball</em> variants are legendary items and have additional properties.</p>
<p><strong><em>Crystal Ball of Mind Reading</em></strong>. You can use an action to cast the <em>detect thoughts</em> spell (save DC 17) while you are scrying with the <em>crystal ball</em>, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this <em>detect thoughts</em> to maintain it during its duration, but it ends if <em>scrying</em> ends.</p>
<p><strong><em>Crystal Ball of Telepathy</em></strong>. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the <em>suggestion</em> spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this <em>suggestion</em> to maintain it during its duration, but it ends if <em>scrying</em> ends. Once used, the <em>suggestion</em> power of the <em>crystal ball</em> can't be used again until the next dawn.</p>
<p><strong><em>Crystal Ball of True Seeing</em></strong>. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell's sensor.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cube of Force</title>
</head>
<body>
<h1>Cube of Force</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.</p>
<p>You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.</p>
<p>If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.</p>
<p><strong>Cube of Force Faces (table)</strong></p>
<table>
<thead>
<tr>
<th>Face</th>
<th>Charges</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td>1</td>
<td>Gases, wind, and fog can't pass through the barrier.</td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td>Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.</td>
</tr>
<tr>
<td>3</td>
<td>3</td>
<td>Living matter can't pass through the barrier.</td>
</tr>
<tr>
<td>4</td>
<td>4</td>
<td>Spell effects can't pass through the barrier.</td>
</tr>
<tr>
<td>5</td>
<td>5</td>
<td>Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.</td>
</tr>
<tr>
<td>6</td>
<td>0</td>
<td>The barrier deactivates.</td>
</tr>
</tbody>
</table>
<p>The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
| Spell or Item | Charges Lost |
|------------------|--------------|
| Disintegrate | 1d12 |
| Horn of blasting | 1d10 |
| Passwall | 1d6 |
| Prismatic spray | 1d20 |
| Wall of fire | 1d4 |</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Cubic Gate</title>
</head>
<body>
<h1>Cubic Gate</h1>
<ul>
<li><strong>Rarity:</strong> legendary</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM.</p>
<p>You can use an action to press one side of the cube to cast the <em>gate</em> spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the <em>plane shift</em> spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.</p>
<p>The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
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body {
max-width: 700px;
margin: auto;
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<title>Dagger of Venom</title>
</head>
<body>
<h1>Dagger of Venom</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Weapon (dagger)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to attack and damage rolls made with this magic weapon.</p>
<p>You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.</p>
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<title>Dancing Sword</title>
</head>
<body>
<h1>Dancing Sword</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Weapon (any sword)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.</p>
<p>While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.</p>
<p>After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.</p>
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<title>Decanter of Endless Water</title>
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<body>
<h1>Decanter of Endless Water</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.</p>
<p>You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:</p>
<ul>
<li>"Stream" produces 1 gallon of water.</li>
<li>"Fountain" produces 5 gallons of water.</li>
<li>"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.</li>
</ul>
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<title>Deck of Illusions</title>
</head>
<body>
<h1>Deck of Illusions</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards.</p>
<p>The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.</p>
<p>An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.</p>
<p>The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.</p>
<table>
<thead>
<tr>
<th>Playing Card</th>
<th>Illusion</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ace of hearts</td>
<td>Red dragon</td>
</tr>
<tr>
<td>King of hearts</td>
<td>Knight and four guards</td>
</tr>
<tr>
<td>Queen of hearts</td>
<td>Succubus or incubus</td>
</tr>
<tr>
<td>Jack of hearts</td>
<td>Druid</td>
</tr>
<tr>
<td>Ten of hearts</td>
<td>Cloud giant</td>
</tr>
<tr>
<td>Nine of hearts</td>
<td>Ettin</td>
</tr>
<tr>
<td>Eight of hearts</td>
<td>Bugbear</td>
</tr>
<tr>
<td>Two of hearts</td>
<td>Goblin</td>
</tr>
<tr>
<td>Ace of diamonds</td>
<td>Beholder</td>
</tr>
<tr>
<td>King of diamonds</td>
<td>Archmage and mage apprentice</td>
</tr>
<tr>
<td>Queen of diamonds</td>
<td>Night hag</td>
</tr>
<tr>
<td>Jack of diamonds</td>
<td>Assassin</td>
</tr>
<tr>
<td>Ten of diamonds</td>
<td>Fire giant</td>
</tr>
<tr>
<td>Nine of diamonds</td>
<td>Ogre mage</td>
</tr>
<tr>
<td>Eight of diamonds</td>
<td>Gnoll</td>
</tr>
<tr>
<td>Two of diamonds</td>
<td>Kobold</td>
</tr>
<tr>
<td>Ace of spades</td>
<td>Lich</td>
</tr>
<tr>
<td>King of spades</td>
<td>Priest and two acolytes</td>
</tr>
<tr>
<td>Queen of spades</td>
<td>Medusa</td>
</tr>
<tr>
<td>Jack of spades</td>
<td>Veteran</td>
</tr>
<tr>
<td>Ten of spades</td>
<td>Frost giant</td>
</tr>
<tr>
<td>Nine of spades</td>
<td>Troll</td>
</tr>
<tr>
<td>Eight of spades</td>
<td>Hobgoblin</td>
</tr>
<tr>
<td>Two of spades</td>
<td>Goblin</td>
</tr>
<tr>
<td>Ace of clubs</td>
<td>Iron golem</td>
</tr>
<tr>
<td>King of clubs</td>
<td>Bandit captain and three bandits</td>
</tr>
<tr>
<td>Queen of clubs</td>
<td>Erinyes</td>
</tr>
<tr>
<td>Jack of clubs</td>
<td>Berserker</td>
</tr>
<tr>
<td>Ten of clubs</td>
<td>Hill giant</td>
</tr>
<tr>
<td>Nine of clubs</td>
<td>Ogre</td>
</tr>
<tr>
<td>Eight of clubs</td>
<td>Orc</td>
</tr>
<tr>
<td>Two of clubs</td>
<td>Kobold</td>
</tr>
<tr>
<td>Jokers (2)</td>
<td>You (the deck's owner)</td>
</tr>
</tbody>
</table>
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<title>Deck of Many Things</title>
</head>
<body>
<h1>Deck of Many Things</h1>
<ul>
<li><strong>Rarity:</strong> legendary</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.</p>
<p>Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.</p>
<p>Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice.</p>
<table>
<thead>
<tr>
<th>Playing Card</th>
<th>Card</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ace of diamonds</td>
<td>Vizier*</td>
</tr>
<tr>
<td>King of diamonds</td>
<td>Sun</td>
</tr>
<tr>
<td>Queen of diamonds</td>
<td>Moon</td>
</tr>
<tr>
<td>Jack of diamonds</td>
<td>Star</td>
</tr>
<tr>
<td>Two of diamonds</td>
<td>Comet*</td>
</tr>
<tr>
<td>Ace of hearts</td>
<td>The Fates*</td>
</tr>
<tr>
<td>King of hearts</td>
<td>Throne</td>
</tr>
<tr>
<td>Queen of hearts</td>
<td>Key</td>
</tr>
<tr>
<td>Jack of hearts</td>
<td>Knight</td>
</tr>
<tr>
<td>Two of hearts</td>
<td>Gem*</td>
</tr>
<tr>
<td>Ace of clubs</td>
<td>Talons*</td>
</tr>
<tr>
<td>King of clubs</td>
<td>The Void</td>
</tr>
<tr>
<td>Queen of clubs</td>
<td>Flames</td>
</tr>
<tr>
<td>Jack of clubs</td>
<td>Skull</td>
</tr>
<tr>
<td>Two of clubs</td>
<td>Idiot*</td>
</tr>
<tr>
<td>Ace of spades</td>
<td>Donjon*</td>
</tr>
<tr>
<td>King of spades</td>
<td>Ruin</td>
</tr>
<tr>
<td>Queen of spades</td>
<td>Euryale</td>
</tr>
<tr>
<td>Jack of spades</td>
<td>Rogue</td>
</tr>
<tr>
<td>Two of spades</td>
<td>Balance*</td>
</tr>
<tr>
<td>Joker (with TM)</td>
<td>Fool*</td>
</tr>
<tr>
<td>Joker (without TM)</td>
<td>Jester</td>
</tr>
</tbody>
</table>
<p>*Found only in a deck with twenty-two cards</p>
<p><strong><em>Balance</em></strong>. Your mind suffers a wrenching alteration, causing your alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.</p>
<p><strong><em>Comet</em></strong>. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.</p>
<p><strong><em>Donjon</em></strong>. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can't be located by any divination magic, but a <em>wish</em> spell can reveal the location of your prison. You draw no more cards.</p>
<p><strong><em>Euryale</em></strong>. The card's medusa-like visage curses you. You take a -2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.</p>
<p><strong><em>The Fates</em></strong>. Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.</p>
<p><strong><em>Flames</em></strong>. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.</p>
<p><strong><em>Fool</em></strong>. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.</p>
<p><strong><em>Gem</em></strong>. Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.</p>
<p><strong><em>Idiot</em></strong>. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.</p>
<p><strong><em>Jester</em></strong>. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.</p>
<p><strong><em>Key</em></strong>. A rare or rarer magic weapon with which you are proficient appears in your hands. The GM chooses the weapon.</p>
<p><strong><em>Knight</em></strong>. You gain the service of a 4th-level fighter who appears in a space you choose within 30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.</p>
<p><strong><em>Moon</em></strong>. You are granted the ability to cast the <em>wish</em> spell 1d3 times.</p>
<p><strong><em>Rogue</em></strong>. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a <em>wish</em> spell or divine intervention can end the NPC's hostility toward you.</p>
<p><strong><em>Ruin</em></strong>. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.</p>
<p><strong><em>Skull</em></strong>. You summon an avatar of death-a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.</p>
<p><strong><em>Star</em></strong>. Increase one of your ability scores by 2. The score can exceed 20 but can't exceed 24.</p>
<p><strong><em>Sun</em></strong>. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands.</p>
<p><strong><em>Talons</em></strong>. Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do vanish.</p>
<p><strong><em>Throne</em></strong>. You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours.</p>
<p><strong><em>Vizier</em></strong>. At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to apply it.</p>
<p><strong><em>The Void</em></strong>. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards. </p>
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<title>Defender</title>
</head>
<body>
<h1>Defender</h1>
<ul>
<li><strong>Rarity:</strong> legendary</li>
<li><strong>Type:</strong> Weapon (any sword)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +3 bonus to attack and damage rolls made with this magic weapon.</p>
<p>The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.</p>
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<title>Demon Armor</title>
</head>
<body>
<h1>Demon Armor</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Armor (plate)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.</p>
<p><strong><em>Curse</em></strong>. Once you don this cursed armor, you can't doff it unless you are targeted by the <em>remove curse</em> spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.</p>
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body {
max-width: 700px;
margin: auto;
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<title>Dimensional Shackles</title>
</head>
<body>
<h1>Dimensional Shackles</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.</p>
<p>You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dragon Scale Mail</title>
</head>
<body>
<h1>Dragon Scale Mail</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Armor (scale mail)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.</p>
<p>While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).</p>
<p>Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can't be used again until the next dawn.</p>
<table>
<thead>
<tr>
<th>Dragon</th>
<th>Resistance</th>
</tr>
</thead>
<tbody>
<tr>
<td>Black</td>
<td>Acid</td>
</tr>
<tr>
<td>Blue</td>
<td>Lightning</td>
</tr>
<tr>
<td>Brass</td>
<td>Fire</td>
</tr>
<tr>
<td>Bronze</td>
<td>Lightning</td>
</tr>
<tr>
<td>Copper</td>
<td>Acid</td>
</tr>
<tr>
<td>Gold</td>
<td>Fire</td>
</tr>
<tr>
<td>Green</td>
<td>Poison</td>
</tr>
<tr>
<td>Red</td>
<td>Fire</td>
</tr>
<tr>
<td>Silver</td>
<td>Cold</td>
</tr>
<tr>
<td>White</td>
<td>Cold</td>
</tr>
</tbody>
</table>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dragon Slayer</title>
</head>
<body>
<h1>Dragon Slayer</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Weapon (any sword)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to attack and damage rolls made with this magic weapon.</p>
<p>When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dust of Disappearance</title>
</head>
<body>
<h1>Dust of Disappearance</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dust of Dryness</title>
</head>
<body>
<h1>Dust of Dryness</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.</p>
<p>Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.</p>
<p>An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dust of Sneezing and Choking</title>
</head>
<body>
<h1>Dust of Sneezing and Choking</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Found in a small container, this powder resembles very fine sand. It appears to be <em>dust of disappearance</em>, and an <em>identify</em> spell reveals it to be such. There is enough of it for one use.</p>
<p>When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. A creature affected in this way is incapacitated and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The <em>lesser restoration</em> spell can also end the effect on a creature.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dwarven Plate</title>
</head>
<body>
<h1>Dwarven Plate</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Armor (plate)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Dwarven Thrower</title>
</head>
<body>
<h1>Dwarven Thrower</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Weapon (warhammer)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Efficient Quiver</title>
</head>
<body>
<h1>Efficient Quiver</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.</p>
<p>You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Efreeti Bottle</title>
</head>
<body>
<h1>Efreeti Bottle</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of harmless fire, and an efreeti appears in an unoccupied space within 30 feet of you.</p>
<p>The first time the bottle is opened, the GM rolls to determine what happens.</p>
<table>
<thead>
<tr>
<th>d100</th>
<th>Effect</th>
</tr>
</thead>
<tbody>
<tr>
<td>01-10</td>
<td>The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.</td>
</tr>
<tr>
<td>11-90</td>
<td>The efreeti serves you for 1 hour, doing as you command. Then the efreeti returns to the bottle, and a new stopper contains it. The stopper can't be removed for 24 hours. The next two times the bottle is opened, the same effect occurs. If the bottle is opened a fourth time, the efreeti escapes and disappears, and the bottle loses its magic.</td>
</tr>
<tr>
<td>91-100</td>
<td>The efreeti can cast the wish spell three times for you. It disappears when it grants the final wish or after 1 hour, and the bottle loses its magic.</td>
</tr>
</tbody>
</table>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Elemental Gem</title>
</head>
<body>
<h1>Elemental Gem</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the <em>conjure elemental</em> spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.</p>
<table>
<thead>
<tr>
<th>Gem</th>
<th>Summoned Elemental</th>
</tr>
</thead>
<tbody>
<tr>
<td>Blue sapphire</td>
<td>Air elemental</td>
</tr>
<tr>
<td>Yellow diamond</td>
<td>Earth elemental</td>
</tr>
<tr>
<td>Red corundum</td>
<td>Fire elemental</td>
</tr>
<tr>
<td>Emerald</td>
<td>Water elemental</td>
</tr>
</tbody>
</table>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Elven Chain</title>
</head>
<body>
<h1>Elven Chain</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Armor (chain shirt)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Eversmoking Bottle</title>
</head>
<body>
<h1>Eversmoking Bottle</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.</p>
<p>The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Eyes of Charming</title>
</head>
<body>
<h1>Eyes of Charming</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the <em>charm person</em> spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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padding: 2px;
}
</style>
<title>Eyes of Minute Seeing</title>
</head>
<body>
<h1>Eyes of Minute Seeing</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.</p>
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<title>Eyes of the Eagle</title>
</head>
<body>
<h1>Eyes of the Eagle</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.</p>
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body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
table {
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width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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padding: 2px;
}
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<title>Feather Token</title>
</head>
<body>
<h1>Feather Token</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This tiny object looks like a feather. Different types of feather tokens exist, each with a different single* use effect. The GM chooses the kind of token or determines it randomly.</p>
<table>
<thead>
<tr>
<th>d100</th>
<th>Feather Token</th>
</tr>
</thead>
<tbody>
<tr>
<td>01-20</td>
<td>Anchor</td>
</tr>
<tr>
<td>21-35</td>
<td>Bird</td>
</tr>
<tr>
<td>36-50</td>
<td>Fan</td>
</tr>
<tr>
<td>51-65</td>
<td>Swan boat</td>
</tr>
<tr>
<td>66-90</td>
<td>Tree</td>
</tr>
<tr>
<td>91-100</td>
<td>Whip</td>
</tr>
</tbody>
</table>
<p><strong><em>Anchor</em></strong>. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.</p>
<p><strong><em>Bird</em></strong>. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action.</p>
<p><strong><em>Fan</em></strong>. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.</p>
<p><strong><em>Swan Boat</em></strong>. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot* wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action.</p>
<p><strong><em>Tree</em></strong>. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.</p>
<p><strong><em>Whip</em></strong>. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage.</p>
<p>As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.</p>
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body {
max-width: 700px;
margin: auto;
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font-family: sans-serif;
padding: 10px;
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<title>Figurine of Wondrous Power</title>
</head>
<body>
<h1>Figurine of Wondrous Power</h1>
<ul>
<li><strong>Rarity:</strong> rarity by figurine</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>A <em>figurine of wondrous power</em> is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.</p>
<p>The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.</p>
<p>The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.</p>
<p><strong><em>Bronze Griffon (Rare)</em></strong>. This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.</p>
<p><strong><em>Ebony Fly (Rare)</em></strong>. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.</p>
<blockquote>
<h5>Giant Fly</h5>
<p><strong>Armor Class</strong> 11<br />
<strong>Hit Points</strong> 19 (3d10 + 3)<br />
<strong>Speed</strong> 30 ft., fly 60 ft.</p>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>13 (+1)</td>
<td>2 (-4)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<p><strong>Senses</strong> darkvision 60 ft., passive Perception 10<br />
<strong>Languages</strong> -</p>
</blockquote>
<p><strong><em>Golden Lions (Rare)</em></strong>. These gold statuettes of lions are always created in pairs. You can use one figurine or both simultaneously. Each can become a lion for up to 1 hour. Once a lion has been used, it can't be used again until 7 days have passed.</p>
<p><strong><em>Ivory Goats (Rare)</em></strong>. These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows:</p>
<ul>
<li>The <em>goat of traveling</em> can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.</li>
<li>The <em>goat of travail</em> becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.</li>
<li>The <em>goat of terror</em> becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a <em>+1 lance</em>, and the other becomes a <em>+2 longsword</em>. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed.</li>
</ul>
<p><strong><em>Marble Elephant (Rare)</em></strong>. This marble statuette is about 4 inches high and long. It can become an elephant for up to 24 hours. Once it has been used, it can't be used again until 7 days have passed.</p>
<p><strong><em>Obsidian Steed (Very Rare)</em></strong>. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.</p>
<p>If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.</p>
<p><strong><em>Onyx Dog (Rare)</em></strong>. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.</p>
<p><strong><em>Serpentine Owl (Rare)</em></strong>. This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.</p>
<p><strong><em>Silver Raven (Uncommon)</em></strong>. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the <em>animal messenger</em> spell on it at will.</p>
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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<title>Flame Tongue</title>
</head>
<body>
<h1>Flame Tongue</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Weapon (any sword)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.</p>
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<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
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border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Folding Boat</title>
</head>
<body>
<h1>Folding Boat</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.</p>
<p>One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.</p>
<p>The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.</p>
<p>When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.</p>
<p>The third command word causes the <em>folding boat</em> to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.</p>
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body {
max-width: 700px;
margin: auto;
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<title>Frost Brand</title>
</head>
<body>
<h1>Frost Brand</h1>
<ul>
<li><strong>Rarity:</strong> very rare</li>
<li><strong>Type:</strong> Weapon (any sword)</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.</p>
<p>In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.</p>
<p>When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.</p>
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<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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padding: 2px;
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<title>Gauntlets of Ogre Power</title>
</head>
<body>
<h1>Gauntlets of Ogre Power</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Gem of Brightness</title>
</head>
<body>
<h1>Gem of Brightness</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:</p>
<ul>
<li>The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.</li>
<li>The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li>The third command word expends 5 charges and causes the gem to flare with blinding light in a 30* foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.</li>
</ul>
<p>When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.</p>
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<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Gem of Seeing</title>
</head>
<body>
<h1>Gem of Seeing</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.</p>
<p>The gem regains 1d3 expended charges daily at dawn.</p>
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<head>
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<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
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border: 1px solid black; /* Adds a 1px solid black border around each cell */
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<title>Giant Slayer</title>
</head>
<body>
<h1>Giant Slayer</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Weapon (any axe or sword)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>You gain a +1 bonus to attack and damage rolls made with this magic weapon.</p>
<p>When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.</p>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
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</style>
<title>Glamoured Studded Leather</title>
</head>
<body>
<h1>Glamoured Studded Leather</h1>
<ul>
<li><strong>Rarity:</strong> rare</li>
<li><strong>Type:</strong> Armor (studded leather)</li>
<li><strong>Attunement:</strong> No</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.</p>
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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
table {
border-collapse: collapse; /* Ensure that borders are not double */
width: 100%; /* Optional: makes the table take up the full width */
}
th, td {
border: 1px solid black; /* Adds a 1px solid black border around each cell */
text-align: left; /* Optional: aligns text to the left */
padding: 2px;
}
</style>
<title>Gloves of Missile Snaring</title>
</head>
<body>
<h1>Gloves of Missile Snaring</h1>
<ul>
<li><strong>Rarity:</strong> uncommon</li>
<li><strong>Type:</strong> Wondrous item</li>
<li><strong>Attunement:</strong> Yes</li>
<li><strong>Source:</strong> 5.1 SRD (D&amp;D 2014)</li>
</ul>
<p>These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.</p>
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