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# Curse of the Grave
- **Level**: 7 necromancy
- **Classes**: Cleric, Sorcerer, Warlock, Wizard
- **Casting Time**: 1 action
- **Range**: 120 feet
- **Components**: V, S, M (a pinch of dirt from a freshly dug grave)
- **Duration**: Until dispelled
- **Source**: Deep Magic 5e
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creatures soul.
Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:
* The target fails death saving throws on any roll but a 20.
* If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
* The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.