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5ead/spells/md/deep_magic_5e/curse-of-the-grave.md
2025-06-07 07:58:30 -05:00

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Curse of the Grave

  • Level: 7 necromancy
  • Classes: Cleric, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (a pinch of dirt from a freshly dug grave)
  • Duration: Until dispelled
  • Source: Deep Magic 5e

You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creatures soul.

Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:

  • The target fails death saving throws on any roll but a 20.
  • If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
  • The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.