19 lines
1.2 KiB
Markdown
19 lines
1.2 KiB
Markdown
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# Curse of the Grave
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- **Level**: 7 necromancy
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- **Classes**: Cleric, Sorcerer, Warlock, Wizard
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- **Casting Time**: 1 action
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- **Range**: 120 feet
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- **Components**: V, S, M (a pinch of dirt from a freshly dug grave)
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- **Duration**: Until dispelled
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- **Source**: Deep Magic 5e
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You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul.
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Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A remove curse spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:
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* The target fails death saving throws on any roll but a 20.
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* If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
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* The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.
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