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5ead/monsters/md/tome_of_beasts_3/giant-walking-stick.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Giant Walking Stick

Large Beast unaligned

  • Armor Class: 14 (natural armor)
  • Hit Points: 76 (9d10+27)
  • Speed: walk 30 ft. climb 40 ft. fly 15 ft.
  • Challenge Rating: 4 (1,100 XP)
  • Source: Tome of Beasts 3, page 201
STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 16 (+3) 1 (-5) 10 (+0) 4 (-3)
  • Skills: perception +0
  • Damage Resistances: bludgeoning, piercing
  • Senses: tremorsense 30', passive Perception 10
  • Languages:

Special Abilities

  • False Appearance: While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.
  • Forest Camouflage: Has advantage on Dex (Stealth) checks made to hide in forested terrain.
  • Trampling Charge: If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.

Actions

  • Multiattack: Two Spines or one Ram and one Spine.
  • Ram: Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage.
  • Spine: Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison.
  • Deadfall (Recharge 5-6): If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both).

Bonus Actions

  • Startling Display: Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.