# Giant Walking Stick *Large* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 76 (9d10+27) - **Speed:** walk 30 ft. climb 40 ft. fly 15 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 3, page 201 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 14 (+2) | 16 (+3) | 1 (-5) | 10 (+0) | 4 (-3) | - **Skills:** perception +0 - **Damage Resistances:** bludgeoning, piercing - **Senses:** tremorsense 30', passive Perception 10 - **Languages:** — ### Special Abilities - **False Appearance:** While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch. - **Forest Camouflage:** Has advantage on Dex (Stealth) checks made to hide in forested terrain. - **Trampling Charge:** If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action. ### Actions - **Multiattack:** Two Spines or one Ram and one Spine. - **Ram:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage. - **Spine:** Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison. - **Deadfall (Recharge 5-6):** If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both). ### Bonus Actions - **Startling Display:** Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.