40 lines
2.0 KiB
Markdown
40 lines
2.0 KiB
Markdown
# Archon, Siege
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*Huge* *Celestial* *lawful good*
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- **Armor Class:** 18 (plate)
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- **Hit Points:** 187 (15d12+90)
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- **Speed:** walk 40 ft. fly 60 ft.
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** Tome of Beasts 3, page 42
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 22 (+6) | 14 (+2) | 22 (+6) | 10 (+0) | 20 (+5) | 17 (+3) |
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- **Saving Throws**: Str +1, Con +1, Wis +1, Cha +8
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- **Skills:** perception +5
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- **Damage Resistances:** radiant; nonmagic B/P/S attacks
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- **Condition Immunities:** charmed, exhaustion, frightened
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- **Senses:** truesight 120', passive Perception 20
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- **Languages:** all, telepathy 120'
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### Special Abilities
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- **Celestial Weapons:** Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).
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- **False Appearance:** While motionless indistinguishable from inanimate statue.
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- **Immortal Nature:** Doesn't require food drink or sleep
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- **Magic Resistance:** Advantage: spell/magic effect saves.
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- **Siege Monster:** Double damage to objects/structures.
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- **Trampling Charge:** If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.
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### Actions
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- **Multiattack:** Two Trunk Maul attacks or four Trumpeting Blasts.
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- **Trunk Maul:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.
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- **Stomp:** Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.
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- **Trumpeting Blast:** Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.
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- **Sundering Quake (Recharge 5-6):** Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.
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