# Archon, Siege *Huge* *Celestial* *lawful good* - **Armor Class:** 18 (plate) - **Hit Points:** 187 (15d12+90) - **Speed:** walk 40 ft. fly 60 ft. - **Challenge Rating:** 13 (10,000 XP) - **Source:** Tome of Beasts 3, page 42 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 14 (+2) | 22 (+6) | 10 (+0) | 20 (+5) | 17 (+3) | - **Saving Throws**: Str +1, Con +1, Wis +1, Cha +8 - **Skills:** perception +5 - **Damage Resistances:** radiant; nonmagic B/P/S attacks - **Condition Immunities:** charmed, exhaustion, frightened - **Senses:** truesight 120', passive Perception 20 - **Languages:** all, telepathy 120' ### Special Abilities - **Celestial Weapons:** Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below). - **False Appearance:** While motionless indistinguishable from inanimate statue. - **Immortal Nature:** Doesn't require food drink or sleep - **Magic Resistance:** Advantage: spell/magic effect saves. - **Siege Monster:** Double damage to objects/structures. - **Trampling Charge:** If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action. ### Actions - **Multiattack:** Two Trunk Maul attacks or four Trumpeting Blasts. - **Trunk Maul:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force. - **Stomp:** Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage. - **Trumpeting Blast:** Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder. - **Sundering Quake (Recharge 5-6):** Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.