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5ead/monsters/md/tome_of_beasts_3/archon-siege.md
2025-06-07 07:58:30 -05:00

2.0 KiB

Archon, Siege

Huge Celestial lawful good

  • Armor Class: 18 (plate)
  • Hit Points: 187 (15d12+90)
  • Speed: walk 40 ft. fly 60 ft.
  • Challenge Rating: 13 (10,000 XP)
  • Source: Tome of Beasts 3, page 42
STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 22 (+6) 10 (+0) 20 (+5) 17 (+3)
  • Saving Throws: Str +1, Con +1, Wis +1, Cha +8
  • Skills: perception +5
  • Damage Resistances: radiant; nonmagic B/P/S attacks
  • Condition Immunities: charmed, exhaustion, frightened
  • Senses: truesight 120', passive Perception 20
  • Languages: all, telepathy 120'

Special Abilities

  • Celestial Weapons: Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).
  • False Appearance: While motionless indistinguishable from inanimate statue.
  • Immortal Nature: Doesn't require food drink or sleep
  • Magic Resistance: Advantage: spell/magic effect saves.
  • Siege Monster: Double damage to objects/structures.
  • Trampling Charge: If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.

Actions

  • Multiattack: Two Trunk Maul attacks or four Trumpeting Blasts.
  • Trunk Maul: Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.
  • Stomp: Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.
  • Trumpeting Blast: Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.
  • Sundering Quake (Recharge 5-6): Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.