Files
5ead/monsters/md/tome_of_beasts_2023/kongamato-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Kongamato

Large Beast Unaligned

  • Armor Class: 16 (natural armor)
  • Hit Points: 127 (17d10 + 34)
  • Speed: walk 60 ft. fly 10 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 247
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 14 (+2) 2 (-4) 10 (+0) 7 (-2)
  • Skills: Perception +3
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: passive Perception 13
  • Languages:

Special Abilities

  • Breaker of Boats: The kongamato deals double damage to objects and structures made of wood or lighter materials.
  • Carry Off: The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.
  • Flyby: The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

  • Multiattack: The kongamato makes one Beak attack and two Claw attacks.
  • Beak: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.
  • Terrifying Screech (Recharge 5-6): The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.