# Kongamato *Large* *Beast* *Unaligned* - **Armor Class:** 16 (natural armor) - **Hit Points:** 127 (17d10 + 34) - **Speed:** walk 60 ft. fly 10 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 247 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 18 (+4) | 14 (+2) | 2 (-4) | 10 (+0) | 7 (-2) | - **Skills:** Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** passive Perception 13 - **Languages:** — ### Special Abilities - **Breaker of Boats:** The kongamato deals double damage to objects and structures made of wood or lighter materials. - **Carry Off:** The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled. - **Flyby:** The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach. ### Actions - **Multiattack:** The kongamato makes one Beak attack and two Claw attacks. - **Beak:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target. - **Terrifying Screech (Recharge 5-6):** The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.