35 lines
1.8 KiB
Markdown
35 lines
1.8 KiB
Markdown
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# Kongamato
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*Large* *Beast* *Unaligned*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 127 (17d10 + 34)
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- **Speed:** walk 60 ft. fly 10 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2023, page 247
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 18 (+4) | 14 (+2) | 2 (-4) | 10 (+0) | 7 (-2) |
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- **Skills:** Perception +3
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Breaker of Boats:** The kongamato deals double damage to objects and structures made of wood or lighter materials.
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- **Carry Off:** The kongamato can fly at half its flying speed when dragging two creatures it has grappled or at its full flying speed if dragging only one creature it has grappled.
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- **Flyby:** The kongamato doesn't provoke opportunity attacks when it flies out of an enemy's reach.
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### Actions
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- **Multiattack:** The kongamato makes one Beak attack and two Claw attacks.
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- **Beak:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
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- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. The kongamato has two claws, each of which can grapple only one target.
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- **Terrifying Screech (Recharge 5-6):** The kongamato releases a screech in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened.
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