33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
# Beggar Ghoul
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*Medium* *Undead* *Chaotic Evil*
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- **Armor Class:** 12
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- **Hit Points:** 13 (3d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2023, page 200
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
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- **Skills:**
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison
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- **Damage Resistances:** False
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Undercommon
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### Special Abilities
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- **Hungry Dead Nature:** The ghoul requires no air or sleep.
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- **Pack Tactics:** The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
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- **Savage Hunger:** Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
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- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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