# Beggar Ghoul *Medium* *Undead* *Chaotic Evil* - **Armor Class:** 12 - **Hit Points:** 13 (3d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2023, page 200 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** False - **Condition Immunities:** charmed, exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Undercommon ### Special Abilities - **Hungry Dead Nature:** The ghoul requires no air or sleep. - **Pack Tactics:** The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Savage Hunger:** Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. - **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.