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2025-06-07 07:58:30 -05:00
# Beggar Ghoul
*Medium* *Undead* *Chaotic Evil*
- **Armor Class:** 12
- **Hit Points:** 13 (3d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 2023, page 200
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
- **Skills:**
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison
- **Damage Resistances:** False
- **Condition Immunities:** charmed, exhaustion, poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Undercommon
### Special Abilities
- **Hungry Dead Nature:** The ghoul requires no air or sleep.
- **Pack Tactics:** The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
- **Savage Hunger:** Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised.
### Actions
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
- **Claws:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.