34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# Ghost Boar
|
|
|
|
*Large* *Monstrosity* *unaligned*
|
|
|
|
- **Armor Class:** 13 (natural armor)
|
|
- **Hit Points:** 68 (8d10+24)
|
|
- **Speed:** walk 40 ft.
|
|
- **Challenge Rating:** 3 (700 XP)
|
|
- **Source:** Creature Codex, page 169
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 18 (+4) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
|
|
|
|
- **Skills:**
|
|
- **Senses:** darkvision 60 ft., passive Perception 11
|
|
- **Languages:** understands Common but can't speak it
|
|
|
|
### Special Abilities
|
|
|
|
- **Charge:** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
|
|
- **Incorporeal Jaunt:** When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.
|
|
- **Relentless (Recharges after a Short or Long Rest):** If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
|
|
|
|
### Actions
|
|
|
|
- **Tusk:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
|
|
|
|
### Reactions
|
|
|
|
- **Tusk Swipe:** When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.
|
|
|
|
|