# Ghost Boar *Large* *Monstrosity* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 68 (8d10+24) - **Speed:** walk 40 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 169 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 7 (-2) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** understands Common but can't speak it ### Special Abilities - **Charge:** If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. - **Incorporeal Jaunt:** When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object. - **Relentless (Recharges after a Short or Long Rest):** If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead. ### Actions - **Tusk:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. ### Reactions - **Tusk Swipe:** When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.