31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
# Merrow
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*Large* *Monstrosity* *chaotic evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 45 (6d10+12)
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- **Speed:** walk 10 ft. swim 40 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** 5.1 SRD (2015 MM), page 332
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
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- **Skills:**
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Abyssal, Aquan
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### Special Abilities
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- **Amphibious:** The merrow can breathe air and water.
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### Actions
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- **Multiattack:** The merrow makes two attacks: one with its bite and one with its claws or harpoon.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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- **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
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- **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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