# Merrow *Large* *Monstrosity* *chaotic evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 45 (6d10+12) - **Speed:** walk 10 ft. swim 40 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** 5.1 SRD (2015 MM), page 332 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Abyssal, Aquan ### Special Abilities - **Amphibious:** The merrow can breathe air and water. ### Actions - **Multiattack:** The merrow makes two attacks: one with its bite and one with its claws or harpoon. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. - **Harpoon:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.