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5ead/monsters/md/5.1_srd_(2015_mm)/merrow.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Merrow

Large Monstrosity chaotic evil

  • Armor Class: 13 (natural armor)
  • Hit Points: 45 (6d10+12)
  • Speed: walk 10 ft. swim 40 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 332
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Abyssal, Aquan

Special Abilities

  • Amphibious: The merrow can breathe air and water.

Actions

  • Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.
  • Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
  • Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.