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5ead/spells/md/level_up_advanced_5e/wind-up-a5e.md
2025-06-07 07:58:30 -05:00

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Wind Up

  • Level: 1 Evocation
  • Classes: Cleric, Herald, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: self
  • Components: S
  • Duration: 8 hours
  • Source: Level Up Advanced 5e

You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.