# Wind Up - **Level**: 1 Evocation - **Classes**: Cleric, Herald, Sorcerer, Warlock, Wizard - **Casting Time**: 1 action - **Range**: self - **Components**: S - **Duration**: 8 hours - **Source**: Level Up Advanced 5e You wind your power up like a spring. You gain advantage on the next melee attack roll you make before the end of the spell's duration, after which the spell ends.