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5ead/spells/md/deep_magic_5e/blood-tide.md
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# Blood Tide
- **Level**: Cantrip Necromancy
- **Classes**: Sorcerer, Wizard
- **Casting Time**: 1 action
- **Range**: 25 feet
- **Components**: V
- **Duration**: 4 rounds
- **Source**: Deep Magic 5e
When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a 2 penalty on the creatures Intelligence, Charisma, and Wisdom checks. **Blood tide** has no effect on undead or constructs.
A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.
A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.
**Cantrip Upgrade.** The spells duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.