18 lines
982 B
Markdown
18 lines
982 B
Markdown
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# Blood Tide
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- **Level**: Cantrip Necromancy
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- **Classes**: Sorcerer, Wizard
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- **Casting Time**: 1 action
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- **Range**: 25 feet
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- **Components**: V
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- **Duration**: 4 rounds
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- **Source**: Deep Magic 5e
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When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. **Blood tide** has no effect on undead or constructs.
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A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.
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A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.
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**Cantrip Upgrade.** The spell’s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.
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