Files
5ead/spells/md/deep_magic_5e/blood-tide.md
2025-06-07 07:58:30 -05:00

982 B
Raw Permalink Blame History

Blood Tide

  • Level: Cantrip Necromancy
  • Classes: Sorcerer, Wizard
  • Casting Time: 1 action
  • Range: 25 feet
  • Components: V
  • Duration: 4 rounds
  • Source: Deep Magic 5e

When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a 2 penalty on the creatures Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs.

A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances.

A cure wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check.

Cantrip Upgrade. The spells duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.