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5ead/monsters/md/tome_of_beasts_3/npc-frost-afflicted.md
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# Npc: Frost-Afflicted
*Medium* *Humanoid* *chaotic neutral*
- **Armor Class:** 13 (leather armor)
- **Hit Points:** 65 (10d8+20)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 3, page 408
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
- **Skills:** perception +3
- **Damage Immunities:** cold
- **Condition Immunities:** exhaustion, petrified
- **Senses:** passive Perception 13
- **Languages:** any one language (usually Common)
### Special Abilities
- **Burning Cold:** A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
- **Icy Nature:** The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
### Actions
- **Multiattack:** Two Frigid Punch or Frost Bolt attacks.
- **Frigid Punch:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
- **Frost Bolt:** Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
### Reactions
- **Frigid Flare:** When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.