37 lines
1.5 KiB
Markdown
37 lines
1.5 KiB
Markdown
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# Npc: Frost-Afflicted
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*Medium* *Humanoid* *chaotic neutral*
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- **Armor Class:** 13 (leather armor)
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- **Hit Points:** 65 (10d8+20)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 3, page 408
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
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- **Skills:** perception +3
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- **Damage Immunities:** cold
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- **Condition Immunities:** exhaustion, petrified
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- **Senses:** passive Perception 13
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- **Languages:** any one language (usually Common)
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### Special Abilities
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- **Burning Cold:** A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
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- **Icy Nature:** The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
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### Actions
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- **Multiattack:** Two Frigid Punch or Frost Bolt attacks.
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- **Frigid Punch:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
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- **Frost Bolt:** Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
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### Reactions
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- **Frigid Flare:** When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.
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