40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
# Hinderling
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*Small* *Fey* *chaotic neutral*
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- **Armor Class:** 13
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- **Hit Points:** 13 (3d6+3)
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- **Speed:** walk 30 ft. climb 20 ft.
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- **Challenge Rating:** 1/4 (50 XP)
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- **Source:** Tome of Beasts 3, page 232
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
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- **Saving Throws**: Wis +4, Cha +3
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- **Skills:** perception +2
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- **Senses:** darkvision 60', passive Perception 14
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- **Languages:** Common, Sylvan
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### Special Abilities
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- **Aura of Misfortune:** Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
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- **Rejuvenation:** While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.
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### Actions
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- **Stolen Belonging:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
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- **Hurl Stolen Belonging:** Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
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- **Mad Dash:** Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.
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### Bonus Actions
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- **Nimble Escape:** Takes the Disengage or Hide action.
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### Reactions
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- **Run and Hide:** When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.
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