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5ead/monsters/md/tome_of_beasts_3/hinderling.md
2025-06-07 07:58:30 -05:00

1.6 KiB

Hinderling

Small Fey chaotic neutral

  • Armor Class: 13
  • Hit Points: 13 (3d6+3)
  • Speed: walk 30 ft. climb 20 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: Tome of Beasts 3, page 232
STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 13 (+1) 9 (-1) 15 (+2) 13 (+1)
  • Saving Throws: Wis +4, Cha +3
  • Skills: perception +2
  • Senses: darkvision 60', passive Perception 14
  • Languages: Common, Sylvan

Special Abilities

  • Aura of Misfortune: Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
  • Rejuvenation: While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.

Actions

  • Stolen Belonging: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
  • Hurl Stolen Belonging: Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
  • Mad Dash: Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.

Bonus Actions

  • Nimble Escape: Takes the Disengage or Hide action.

Reactions

  • Run and Hide: When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.