# Hinderling *Small* *Fey* *chaotic neutral* - **Armor Class:** 13 - **Hit Points:** 13 (3d6+3) - **Speed:** walk 30 ft. climb 20 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 3, page 232 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | - **Saving Throws**: Wis +4, Cha +3 - **Skills:** perception +2 - **Senses:** darkvision 60', passive Perception 14 - **Languages:** Common, Sylvan ### Special Abilities - **Aura of Misfortune:** Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves. - **Rejuvenation:** While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim. ### Actions - **Stolen Belonging:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. - **Hurl Stolen Belonging:** Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage. - **Mad Dash:** Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks. ### Bonus Actions - **Nimble Escape:** Takes the Disengage or Hide action. ### Reactions - **Run and Hide:** When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.