32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# Sea Dragon Wyrmling
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*Medium* *Dragon* *Neutral Evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 52 (8d8 + 16)
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- **Speed:** walk 40 ft. fly 30 ft.
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- **Challenge Rating:** 3 (700 XP)
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- **Source:** Tome of Beasts 2023, page 127
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
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- **Saving Throws**: Dex +2, Con +4, Wis +2, Cha +4
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- **Skills:** Perception +4, Stealth +2
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** cold
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages:** Common, Draconic, Primordial
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### Special Abilities
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- **Amphibious:** The dragon can breathe air and water.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
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- **Tidal Breath (Recharge 5-6):** The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.
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