# Sea Dragon Wyrmling *Medium* *Dragon* *Neutral Evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 52 (8d8 + 16) - **Speed:** walk 40 ft. fly 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 127 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | - **Saving Throws**: Dex +2, Con +4, Wis +2, Cha +4 - **Skills:** Perception +4, Stealth +2 - **Damage Vulnerabilities:** False - **Damage Immunities:** cold - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages:** Common, Draconic, Primordial ### Special Abilities - **Amphibious:** The dragon can breathe air and water. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage. - **Tidal Breath (Recharge 5-6):** The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.