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2025-06-07 07:58:30 -05:00
# Sea Dragon Wyrmling
*Medium* *Dragon* *Neutral Evil*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 52 (8d8 + 16)
- **Speed:** walk 40 ft. fly 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** Tome of Beasts 2023, page 127
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
- **Saving Throws**: Dex +2, Con +4, Wis +2, Cha +4
- **Skills:** Perception +4, Stealth +2
- **Damage Vulnerabilities:** False
- **Damage Immunities:** cold
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages:** Common, Draconic, Primordial
### Special Abilities
- **Amphibious:** The dragon can breathe air and water.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
- **Tidal Breath (Recharge 5-6):** The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the creature takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage and is pushed up to 5 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone.