Files
5ead/monsters/md/tome_of_beasts_2023/sandwyrm-tob1-2023.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Sandwyrm

Large Dragon Unaligned

  • Armor Class: 15 (natural armor)
  • Hit Points: 142 (15d10 + 60)
  • Speed: walk 40 ft. burrow 20 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: Tome of Beasts 2023, page 314
STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 5 (-3) 13 (+1) 8 (-1)
  • Skills: Perception +7, Stealth +4
  • Damage Vulnerabilities: False
  • Damage Immunities: False
  • Damage Resistances: False
  • Condition Immunities: False
  • Senses: darkvision 60 ft., tremorsense 120 ft., passive Perception 17
  • Languages:

Actions

  • Multiattack: The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
  • Gore: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
  • Stinger: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

Reactions

  • Spine Trap: When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.