# Sandwyrm *Large* *Dragon* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 142 (15d10 + 60) - **Speed:** walk 40 ft. burrow 20 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 314 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 12 (+1) | 18 (+4) | 5 (-3) | 13 (+1) | 8 (-1) | - **Skills:** Perception +7, Stealth +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 17 - **Languages:** — ### Actions - **Multiattack:** The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack. - **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. - **Gore:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage. - **Stinger:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way. ### Reactions - **Spine Trap:** When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.