33 lines
1.9 KiB
Markdown
33 lines
1.9 KiB
Markdown
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# Sandwyrm
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*Large* *Dragon* *Unaligned*
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- **Armor Class:** 15 (natural armor)
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- **Hit Points:** 142 (15d10 + 60)
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- **Speed:** walk 40 ft. burrow 20 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2023, page 314
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 12 (+1) | 18 (+4) | 5 (-3) | 13 (+1) | 8 (-1) |
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- **Skills:** Perception +7, Stealth +4
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** False
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- **Condition Immunities:** False
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- **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 17
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- **Languages:** —
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### Actions
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- **Multiattack:** The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack.
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
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- **Gore:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
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- **Stinger:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
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### Reactions
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- **Spine Trap:** When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.
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