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2025-06-07 07:58:30 -05:00
# Sandwyrm
*Large* *Dragon* *Unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 142 (15d10 + 60)
- **Speed:** walk 40 ft. burrow 20 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** Tome of Beasts 2023, page 314
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 12 (+1) | 18 (+4) | 5 (-3) | 13 (+1) | 8 (-1) |
- **Skills:** Perception +7, Stealth +4
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 17
- **Languages:** —
### Actions
- **Multiattack:** The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack.
- **Bite:** Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
- **Gore:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
- **Stinger:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.
### Reactions
- **Spine Trap:** When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check.