32 lines
1.0 KiB
Markdown
32 lines
1.0 KiB
Markdown
# Deep One
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*Medium* *Humanoid* *Chaotic Evil*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 71 (11d8 + 22)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Tome of Beasts 2023, page 72
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
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- **Saving Throws**: Str +5, Con +4, Cha +3
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- **Skills:**
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- **Damage Vulnerabilities:** fire
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- **Damage Immunities:** False
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- **Damage Resistances:** cold
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- **Condition Immunities:** False
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- **Senses:** darkvision 120 ft., passive Perception 9
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- **Languages:** Common, Void Speech
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### Special Abilities
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- **Amphibious:** The deep one can breathe air and water.
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- **Frenzied Rage:** If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn.
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### Actions
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- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
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