# Deep One *Medium* *Humanoid* *Chaotic Evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 71 (11d8 + 22) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2023, page 72 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | - **Saving Throws**: Str +5, Con +4, Cha +3 - **Skills:** - **Damage Vulnerabilities:** fire - **Damage Immunities:** False - **Damage Resistances:** cold - **Condition Immunities:** False - **Senses:** darkvision 120 ft., passive Perception 9 - **Languages:** Common, Void Speech ### Special Abilities - **Amphibious:** The deep one can breathe air and water. - **Frenzied Rage:** If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn. ### Actions - **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.