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2025-06-07 07:58:30 -05:00
# Deep One
*Medium* *Humanoid* *Chaotic Evil*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 71 (11d8 + 22)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 2023, page 72
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
- **Saving Throws**: Str +5, Con +4, Cha +3
- **Skills:**
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** False
- **Damage Resistances:** cold
- **Condition Immunities:** False
- **Senses:** darkvision 120 ft., passive Perception 9
- **Languages:** Common, Void Speech
### Special Abilities
- **Amphibious:** The deep one can breathe air and water.
- **Frenzied Rage:** If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn.
### Actions
- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.