42 lines
2.2 KiB
Markdown
42 lines
2.2 KiB
Markdown
# Thrummren
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*Gargantuan* *Celestial* *chaotic good*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 198 (12d20+72)
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- **Speed:** walk 60 ft.
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- **Challenge Rating:** 12 (8,400 XP)
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- **Source:** Tome of Beasts 2, page 347
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 19 (+4) | 22 (+6) | 10 (+0) | 15 (+2) | 10 (+0) |
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- **Saving Throws**: Dex +8, Wis +6, Cha +4
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- **Skills:**
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- **Damage Immunities:** lightning, poison
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- **Damage Resistances:** cold, thunder
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- **Condition Immunities:** poisoned
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- **Senses:** darkvision 120 ft., passive Perception 12
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- **Languages:** Common, Giant, telepathy 60 ft.
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### Special Abilities
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- **Lightning Absorption:** Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.
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- **Magic Resistance:** The thrummren has advantage on saving throws against spells and other magical effects.
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- **Magic Weapons:** The thrummren's weapon attacks are magical.
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- **Storm Hide:** A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait.
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### Actions
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- **Multiattack:** The thrummren makes two attacks: one with its gore and one with its hooves.
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- **Gore:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.
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- **Hooves:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.
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- **Thunder Stomp (Recharge 5-6):** The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened.
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### Reactions
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- **Protect Rider:** When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead.
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