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5ead/monsters/md/tome_of_beasts_2/thrummren.md
2025-06-07 07:58:30 -05:00

2.2 KiB

Thrummren

Gargantuan Celestial chaotic good

  • Armor Class: 17 (natural armor)
  • Hit Points: 198 (12d20+72)
  • Speed: walk 60 ft.
  • Challenge Rating: 12 (8,400 XP)
  • Source: Tome of Beasts 2, page 347
STR DEX CON INT WIS CHA
21 (+5) 19 (+4) 22 (+6) 10 (+0) 15 (+2) 10 (+0)
  • Saving Throws: Dex +8, Wis +6, Cha +4
  • Skills:
  • Damage Immunities: lightning, poison
  • Damage Resistances: cold, thunder
  • Condition Immunities: poisoned
  • Senses: darkvision 120 ft., passive Perception 12
  • Languages: Common, Giant, telepathy 60 ft.

Special Abilities

  • Lightning Absorption: Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.
  • Magic Resistance: The thrummren has advantage on saving throws against spells and other magical effects.
  • Magic Weapons: The thrummren's weapon attacks are magical.
  • Storm Hide: A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait.

Actions

  • Multiattack: The thrummren makes two attacks: one with its gore and one with its hooves.
  • Gore: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.
  • Hooves: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.
  • Thunder Stomp (Recharge 5-6): The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened.

Reactions

  • Protect Rider: When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead.