# Thrummren *Gargantuan* *Celestial* *chaotic good* - **Armor Class:** 17 (natural armor) - **Hit Points:** 198 (12d20+72) - **Speed:** walk 60 ft. - **Challenge Rating:** 12 (8,400 XP) - **Source:** Tome of Beasts 2, page 347 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 19 (+4) | 22 (+6) | 10 (+0) | 15 (+2) | 10 (+0) | - **Saving Throws**: Dex +8, Wis +6, Cha +4 - **Skills:** - **Damage Immunities:** lightning, poison - **Damage Resistances:** cold, thunder - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 12 - **Languages:** Common, Giant, telepathy 60 ft. ### Special Abilities - **Lightning Absorption:** Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt. - **Magic Resistance:** The thrummren has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The thrummren's weapon attacks are magical. - **Storm Hide:** A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait. ### Actions - **Multiattack:** The thrummren makes two attacks: one with its gore and one with its hooves. - **Gore:** Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage. - **Hooves:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage. - **Thunder Stomp (Recharge 5-6):** The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened. ### Reactions - **Protect Rider:** When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead.