35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Kobold Spellclerk
|
|
|
|
*Small* *Humanoid* *lawful neutral*
|
|
|
|
- **Armor Class:** 12
|
|
- **Hit Points:** 21 (6d6)
|
|
- **Speed:** walk 30 ft.
|
|
- **Challenge Rating:** 1/2 (100 XP)
|
|
- **Source:** Tome of Beasts 2, page 232
|
|
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
|
| --- | --- | --- | --- | --- | --- |
|
|
| 6 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
|
|
|
|
- **Saving Throws**: Int +5
|
|
- **Skills:** acrobatics +4, arcana +5, deception +5, investigation +5, perception +3, persuasion +3, stealth +4
|
|
- **Senses:** darkvision 60 ft., passive Perception 13
|
|
- **Languages:** Common, Draconic
|
|
|
|
### Special Abilities
|
|
|
|
- **Cunning Action:** On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.
|
|
- **Pack Tactics:** The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
|
|
- **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
|
|
- **Spellcasting:** The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
|
|
Cantrips (at will): fire bolt, message, minor illusion
|
|
1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep
|
|
|
|
### Actions
|
|
|
|
- **Multiattack:** The kobold spellclerk makes two melee attacks.
|
|
- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
|
|
|
|
|