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2025-06-07 07:58:30 -05:00
# Kobold Spellclerk
*Small* *Humanoid* *lawful neutral*
- **Armor Class:** 12
- **Hit Points:** 21 (6d6)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 2, page 232
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
- **Saving Throws**: Int +5
- **Skills:** acrobatics +4, arcana +5, deception +5, investigation +5, perception +3, persuasion +3, stealth +4
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** Common, Draconic
### Special Abilities
- **Cunning Action:** On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.
- **Pack Tactics:** The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- **Spellcasting:** The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, minor illusion
1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep
### Actions
- **Multiattack:** The kobold spellclerk makes two melee attacks.
- **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.