37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
# Kaveph
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*Huge* *Aberration* *neutral evil*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 136 (13d12+52)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 6 (2,300 XP)
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- **Source:** Tome of Beasts 2, page 225
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 13 (+1) | 18 (+4) | 8 (-1) | 10 (+0) | 7 (-2) |
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- **Saving Throws**: Dex +4, Con +7
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- **Skills:**
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- **Damage Vulnerabilities:** radiant
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- **Damage Resistances:** cold
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- **Senses:** blindsight 90 ft. (blind beyond this radius), passive Perception 10
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- **Languages:** Void Speech
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### Special Abilities
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- **Rampage:** When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack.
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### Actions
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- **Multiattack:** The kaveph makes two smash attacks.
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- **Smash:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.
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- **Rock:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
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### Reactions
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- **Revenge:** When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.
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