# Kaveph *Huge* *Aberration* *neutral evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 136 (13d12+52) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 225 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 13 (+1) | 18 (+4) | 8 (-1) | 10 (+0) | 7 (-2) | - **Saving Throws**: Dex +4, Con +7 - **Skills:** - **Damage Vulnerabilities:** radiant - **Damage Resistances:** cold - **Senses:** blindsight 90 ft. (blind beyond this radius), passive Perception 10 - **Languages:** Void Speech ### Special Abilities - **Rampage:** When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack. ### Actions - **Multiattack:** The kaveph makes two smash attacks. - **Smash:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph. - **Rock:** Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. ### Reactions - **Revenge:** When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.