Files
5ead/monsters/md/creature_codex/three-headed-cobra.md
2025-06-07 07:58:30 -05:00

33 lines
1.3 KiB
Markdown

# Three-Headed Cobra
*Large* *Monstrosity* *unaligned*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 127 (15d10+45)
- **Speed:** swim 30 ft. walk 40 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** Creature Codex, page 354
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 18 (+4) | 16 (+3) | 4 (-3) | 10 (+0) | 6 (-2) |
- **Saving Throws**: Dex +7, Wis +3
- **Skills:** perception +3
- **Damage Resistances:** poison
- **Senses:** blindsight 10ft., passive Perception 13
- **Languages:** -
### Special Abilities
- **Reactive Heads:** The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
- **Three-Headed:** The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- **Wakeful:** While the three-headed cobra sleeps, at least one of its heads is awake.
### Actions
- **Multiattack:** The three-headed cobra makes three bite attacks.
- **Bite:** Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.